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Photo-realistic and controllable 3D avatars are crucial for various applications such as virtual and mixed reality (VR/MR), telepresence, gaming, and film production. Traditional methods for avatar creation often involve time-consuming…

Computer Vision and Pattern Recognition · Computer Science 2024-08-27 Keqiang Sun , Amin Jourabloo , Riddhish Bhalodia , Moustafa Meshry , Yu Rong , Zhengyu Yang , Thu Nguyen-Phuoc , Christian Haene , Jiu Xu , Sam Johnson , Hongsheng Li , Sofien Bouaziz

Traditional control and planning for robotic manipulation heavily rely on precise physical models and predefined action sequences. While effective in structured environments, such approaches often fail in real-world scenarios due to…

Robotics · Computer Science 2025-08-08 Jin Wang , Weijie Wang , Boyuan Deng , Heng Zhang , Rui Dai , Nikos Tsagarakis

Adaptive control for real-time manipulation requires quick estimation and prediction of object properties. While robot learning in this area primarily focuses on using vision, many tasks cannot rely on vision due to object occlusion. Here,…

Robotics · Computer Science 2021-10-12 Ahalya Prabhakar , Stanislas Furrer , Lorenzo Panchetti , Maxence Perret , Aude Billard

In this paper, we rethink text-to-avatar generative models by proposing TeRA, a more efficient and effective framework than the previous SDS-based models and general large 3D generative models. Our approach employs a two-stage training…

Computer Vision and Pattern Recognition · Computer Science 2025-09-04 Yanwen Wang , Yiyu Zhuang , Jiawei Zhang , Li Wang , Yifei Zeng , Xun Cao , Xinxin Zuo , Hao Zhu

Hierarchical reinforcement learning (HRL) has the potential to solve complex long horizon tasks using temporal abstraction and increased exploration. However, hierarchical agents are difficult to train due to inherent non-stationarity. We…

Machine Learning · Computer Science 2025-02-11 Utsav Singh , Vinay P. Namboodiri

Understanding and modeling human driver behavior is crucial for advanced vehicle development. However, unique driving styles, inconsistent behavior, and complex decision processes render it a challenging task, and existing approaches often…

Robotics · Computer Science 2020-02-18 Stefan Löckel , Jan Peters , Peter van Vliet

We propose a new method for learning a generalized animatable neural human representation from a sparse set of multi-view imagery of multiple persons. The learned representation can be used to synthesize novel view images of an arbitrary…

Computer Vision and Pattern Recognition · Computer Science 2023-05-24 Yiming Wang , Qingzhe Gao , Libin Liu , Lingjie Liu , Christian Theobalt , Baoquan Chen

Controllable 3D human avatars have found widespread applications in 3D games, the metaverse, and AR/VR scenarios. The conventional approach to creating such a 3D avatar requires a lengthy, intricate pipeline encompassing appearance…

Computer Vision and Pattern Recognition · Computer Science 2026-04-06 Jiahe Zhu , Xinyao Wang , Yiyu Zhuang , Yanwen Wang , Jing Tian , Yao Yao , Hao Zhu

Vision-Language-Action (VLA) models offer a promising paradigm for generalist robotic policies, yet their adaptation is hindered by data inefficiency and poor generalization. We argue that these bottlenecks stem from the prevailing Direct…

Robotics · Computer Science 2026-05-28 Yutai Li , Shaohui Peng , Jiaming Guo , Di Huang , Zihao Zhang , Yuxuan Guo , Yunkai Gao , Siming Lan , Ling Li , Xing Hu , Yunji Chen

This paper considers learning robot locomotion and manipulation tasks from expert demonstrations. Generative adversarial imitation learning (GAIL) trains a discriminator that distinguishes expert from agent transitions, and in turn use a…

Machine Learning · Computer Science 2022-06-24 Tianyu Wang , Nikhil Karnwal , Nikolay Atanasov

Prevailing Vision-Language-Action Models (VLAs) for robotic manipulation are built upon vision-language backbones pretrained on large-scale, but disconnected static web data. As a result, despite improved semantic generalization, the policy…

Robotics · Computer Science 2025-12-22 Jonas Pai , Liam Achenbach , Victoriano Montesinos , Benedek Forrai , Oier Mees , Elvis Nava

Our goal is to efficiently learn personalized animatable 3D head avatars from videos that are geometrically accurate, realistic, relightable, and compatible with current rendering systems. While 3D meshes enable efficient processing and are…

Computer Vision and Pattern Recognition · Computer Science 2023-10-30 Shrisha Bharadwaj , Yufeng Zheng , Otmar Hilliges , Michael J. Black , Victoria Fernandez-Abrevaya

The unsupervised Pretraining method has been widely used in aiding human action recognition. However, existing methods focus on reconstructing the already present frames rather than generating frames which happen in future.In this paper, We…

Computer Vision and Pattern Recognition · Computer Science 2017-12-13 Yu Runsheng , Shi Zhenyu , Ma Qiongxiong , Qing Laiyun

Synthesizing natural human motions that enable a 3D human avatar to walk and reach for arbitrary goals in 3D space remains an unsolved problem with many applications. Existing methods (data-driven or using reinforcement learning) are…

Computer Vision and Pattern Recognition · Computer Science 2024-04-25 Markos Diomataris , Nikos Athanasiou , Omid Taheri , Xi Wang , Otmar Hilliges , Michael J. Black

We present the ADaptive Adversarial Imitation Learning (ADAIL) algorithm for learning adaptive policies that can be transferred between environments of varying dynamics, by imitating a small number of demonstrations collected from a single…

Machine Learning · Computer Science 2020-08-31 Yiren Lu , Jonathan Tompson

Real-time computation of optimal control is a challenging problem and, to solve this difficulty, many frameworks proposed to use learning techniques to learn (possibly sub-optimal) controllers and enable their usage in an online fashion.…

Autonomous mobile robots increasingly rely on LiDAR-IMU odometry for navigation and mapping, yet horizontally mounted LiDARs such as the MID360 capture few near-ground returns, limiting terrain awareness and degrading performance in…

Robotics · Computer Science 2025-09-19 Shenghai Yuan , Jason Wai Hao Yee , Weixiang Guo , Zhongyuan Liu , Thien-Minh Nguyen , Lihua Xie

Motion-controllable image animation is a fundamental task with a wide range of potential applications. Recent works have made progress in controlling camera or object motion via various motion representations, while they still struggle to…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Yingjie Chen , Yifang Men , Yuan Yao , Miaomiao Cui , Liefeng Bo

Real-time animation of virtual characters has traditionally been accomplished by playing short sequences of animations structured in the form of a graph. These methods are time-consuming to set up and scale poorly with the number of motions…

Graphics · Computer Science 2023-10-10 Jose Luis Ponton

The vast majority of visual animals actively control their eyes, heads, and/or bodies to direct their gaze toward different parts of their environment. In contrast, recent applications of reinforcement learning in robotic manipulation…

Computer Vision and Pattern Recognition · Computer Science 2020-03-17 Youssef Zaky , Gaurav Paruthi , Bryan Tripp , James Bergstra