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Rubik's Cube is one of the most famous combinatorial puzzles involving nearly $4.3 \times 10^{19}$ possible configurations. Its mathematical description is expressed by the Rubik's group, whose elements define how its layers rotate. We…

Quantum Physics · Physics 2021-09-16 Sebastiano Corli , Lorenzo Moro , Davide E. Galli , Enrico Prati

We present a learning-based approach to solving a Rubik's cube with a multi-fingered dexterous hand. Despite the promising performance of dexterous in-hand manipulation, solving complex tasks which involve multiple steps and diverse…

Robotics · Computer Science 2019-07-29 Tingguang Li , Weitao Xi , Meng Fang , Jia Xu , Max Qing-Hu Meng

Since its first appearance, transformers have been successfully used in wide ranging domains from computer vision to natural language processing. Application of transformers in Reinforcement Learning by reformulating it as a sequence…

Machine Learning · Computer Science 2023-10-31 Mustafa Ebrahim Chasmai

A generally intelligent agent must be able to teach itself how to solve problems in complex domains with minimal human supervision. Recently, deep reinforcement learning algorithms combined with self-play have achieved superhuman…

Artificial Intelligence · Computer Science 2018-05-22 Stephen McAleer , Forest Agostinelli , Alexander Shmakov , Pierre Baldi

This work describes in detail how to learn and solve the Rubik's cube game (or puzzle) in the General Board Game (GBG) learning and playing framework. We cover the cube sizes 2x2x2 and 3x3x3. We describe in detail the cube's state…

Machine Learning · Computer Science 2023-01-31 Wolfgang Konen

Existing combinatorial search methods are often complex and require some level of expertise. This work introduces a simple and efficient deep learning method for solving combinatorial problems with a predefined goal, represented by Rubik's…

Machine Learning · Computer Science 2023-05-24 Kyo Takano

The first 2x2x2 twisty cube was created as a demonstration tool by Erno Rubik in 1974 to help his students understand the complexity of space and the movements in 3D. He fabricated a novel 3x3x3 mechanism where the 26 cubies were turning,…

History and Overview · Mathematics 2015-05-05 Sandor Kiss

Deep learning highly relies on the quantity of annotated data. However, the annotations for 3D volumetric medical data require experienced physicians to spend hours or even days for investigation. Self-supervised learning is a potential…

Image and Video Processing · Electrical Eng. & Systems 2020-07-20 Xing Tao , Yuexiang Li , Wenhui Zhou , Kai Ma , Yefeng Zheng

Witnessed the development of deep learning, increasing number of studies try to build computer aided diagnosis systems for 3D volumetric medical data. However, as the annotations of 3D medical data are difficult to acquire, the number of…

Computer Vision and Pattern Recognition · Computer Science 2019-10-08 Xinrui Zhuang , Yuexiang Li , Yifan Hu , Kai Ma , Yujiu Yang , Yefeng Zheng

Games and puzzles play important pedagogical roles in STEM learning. New AI algorithms that can solve complex problems offer opportunities for scaffolded instruction in puzzle solving. This paper presents the ALLURE system, which uses an AI…

Human-Computer Interaction · Computer Science 2025-11-04 Kirk Vanacore , Jaclyn Ocumpaugh , Forest Agostinelli , Dezhi Wu , Sai Vuruma , Matt Irvin

The Rubix Cube is a 3-dimensional single-player combination puzzle attracting attention in the reinforcement learning community. A Rubix Cube has six faces and twelve possible actions, leading to a small and unconstrained action space and a…

Artificial Intelligence · Computer Science 2024-08-16 Shunyu Yao , Mitchy Lee

We demonstrate that models trained only in simulation can be used to solve a manipulation problem of unprecedented complexity on a real robot. This is made possible by two key components: a novel algorithm, which we call automatic domain…

Reinforcement Learning is a mature technology, often suggested as a potential route towards Artificial General Intelligence, with the ambitious goal of replicating the wide range of abilities found in natural and artificial intelligence,…

Machine Learning · Computer Science 2025-11-25 Markus D. Solbach , John K. Tsotsos

A great number of robotics applications demand the rearrangement of many mobile objects, e.g., organizing products on shelves, shuffling containers at shipping ports, reconfiguring fleets of mobile robots, and so on. To boost the throughput…

Robotics · Computer Science 2023-01-18 Mario Szegedy , Jingjin Yu

Real-time control for robotics is a popular research area in the reinforcement learning community. Through the use of techniques such as reward shaping, researchers have managed to train online agents across a multitude of domains. Despite…

Robotics · Computer Science 2023-04-21 Mihai Anca , Jonathan D. Thomas , Dabal Pedamonti , Matthew Studley , Mark Hansen

Deep reinforcement learning has shown its advantages in real-time decision-making based on the state of the agent. In this stage, we solved the task of using a real robot to manipulate the cube to a given trajectory. The task is broken down…

Robotics · Computer Science 2021-12-10 Qingfeng Yao , Jilong Wang , Shuyu Yang

Reinforcement learning is a promising approach to developing hard-to-engineer adaptive solutions for complex and diverse robotic tasks. However, learning with real-world robots is often unreliable and difficult, which resulted in their low…

Machine Learning · Computer Science 2018-03-20 A. Rupam Mahmood , Dmytro Korenkevych , Brent J. Komer , James Bergstra

The Rubiks Cube, with its vast state space and sparse reward structure, presents a significant challenge for reinforcement learning (RL) due to the difficulty of reaching rewarded states. Previous research addressed this by propagating…

Machine Learning · Computer Science 2024-12-02 Yicheng Lin , Siyu Liang

This paper details our winning submission to Phase 1 of the 2021 Real Robot Challenge; a challenge in which a three-fingered robot must carry a cube along specified goal trajectories. To solve Phase 1, we use a pure reinforcement learning…

Imitation learning enables robots to learn new tasks from human examples. One fundamental limitation while learning from humans is causal confusion. Causal confusion occurs when the robot's observations include both task-relevant and…

Robotics · Computer Science 2025-03-04 Robert Ramirez Sanchez , Heramb Nemlekar , Shahabedin Sagheb , Cara M. Nunez , Dylan P. Losey
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