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Proactive tile-based virtual reality (VR) video streaming employs the viewpoint of a user to predict the tiles to be requested, renders and delivers the predicted tiles before playback. Recently, it has been found that the identity and…

Multimedia · Computer Science 2022-04-12 Xing Wei , Chenyang Yang , Chengjian Sun

Proactive tile-based virtual reality (VR) video streaming employs the current tracking data of a user to predict future requested tiles, then renders and delivers the predicted tiles to be requested before playback. The quality of…

Multimedia · Computer Science 2021-04-21 Xing Wei , Chenyang Yang

Proactive tile-based virtual reality (VR) video streaming employs the current tracking data of a user to predict future requested tiles, then renders and delivers the predicted tiles before playback. Very recently, privacy protection in…

Multimedia · Computer Science 2021-05-03 Xing Wei , Chenyang Yang

Proactive tile-based virtual reality (VR) video streaming can use the trace of FoV and eye movement to predict future requested tiles, then renders and delivers the predicted tiles before playback. The quality of experience (QoE) depends on…

Multimedia · Computer Science 2021-10-22 Xing Wei , Chenyang Yang

Eye tracking is routinely being incorporated into virtual reality (VR) systems. Prior research has shown that eye tracking data, if exposed, can be used for re-identification attacks. The state of our knowledge about currently existing…

Human-Computer Interaction · Computer Science 2024-02-22 Ethan Wilson , Azim Ibragimov , Michael J. Proulx , Sai Deep Tetali , Kevin Butler , Eakta Jain

Virtual reality (VR) telepresence applications and the so-called "metaverse" promise to be the next major medium of human-computer interaction. However, with recent studies demonstrating the ease at which VR users can be profiled and…

Cryptography and Security · Computer Science 2023-10-24 Vivek Nair , Gonzalo Munilla Garrido , Dawn Song

Proactive tile-based video streaming can avoid motion-to-photon latency of wireless virtual reality (VR) by computing and delivering the predicted tiles to be requested before playback. All existing works either focus on designing…

Information Theory · Computer Science 2024-02-15 Xing Wei , Chenyang Yang , Shengqian Han

We propose a robust scheme for streaming 360-degree immersive videos to maximize the quality of experience (QoE). Our streaming approach introduces a holistic analytical framework built upon the formal method of stochastic optimization. We…

Multimedia · Computer Science 2018-12-04 Arnob Ghosh , Vaneet Aggarwal , Feng Qian

Eye-tracking technology is being increasingly integrated into mixed reality devices. Although critical applications are being enabled, there are significant possibilities for violating user privacy expectations. We show that there is an…

Human-Computer Interaction · Computer Science 2021-03-23 Brendan David-John , Diane Hosfelt , Kevin Butler , Eakta Jain

Abrupt resolution changes in virtual reality (VR) streaming can significantly impair the quality-of-experience (QoE) of users, particularly during transitions from high to low resolutions. Existing QoE models and transmission schemes…

Networking and Internet Architecture · Computer Science 2025-08-14 Chang Wu , Yuang Chen , Yiyuan Chen , Fengqian Guo , Xiaowei Qin , Hancheng Lu

Immersive media streaming, especially virtual reality (VR)/360-degree video streaming which is very bandwidth demanding, has become more and more popular due to the rapid growth of the multimedia and networking deployments. To better…

Multimedia · Computer Science 2018-03-22 Wei Huang , Lianghui Ding , Hung-Yu Wei , Jenq-Neng Hwang , Yiling Xu , Wenjun Zhang

360-degree video streaming provides users with immersive experience by letting users determine their field-of-views (FoVs) in real time. To enhance the users' quality of experience (QoE) given their limited bandwidth, recent works have…

Networking and Internet Architecture · Computer Science 2020-05-07 Ming Tang , Vincent W. S. Wong

Point cloud video has been widely used by augmented reality (AR) and virtual reality (VR) applications as it allows users to have an immersive experience of six degrees of freedom (6DoFs). Yet there is still a lack of research on quality of…

Multimedia · Computer Science 2022-01-24 Jie Li , Xiao Wang , Zhi Liu , Qiyue Li

Virtual Reality (VR) applications require high data rate for a high-quality immersive experience, in addition to low latency to avoid dizziness and motion sickness. One of the key wireless VR challenges is providing seamless connectivity…

Networking and Internet Architecture · Computer Science 2021-10-07 Mostafa Abdelrahman , Mohammed Elbamby , Vilho Räisänen

With the growing prevalence of always-on hardware such as smart glasses, body cameras, and home security systems, life-logging visual sensing is becoming inevitable, forming the backbone of persistent, always-on AI systems. Meanwhile,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Tianyuan Zou , Liang Yue , Yang Liu , Ya-Qin Zhang , Sijie Cheng

This study develops a novel framework for privacy-preserving data analytics, addressing the critical challenge of balancing data utility with privacy concerns. We introduce three sophisticated algorithms: a Noise-Infusion Technique tailored…

Cryptography and Security · Computer Science 2024-04-26 Zahir Alsulaimawi

We take an analytical approach to study Quality of user Experience (QoE) for video streaming applications. First, we show that random linear network coding applied to blocks of video frames can significantly simplify the packet requests at…

Multimedia · Computer Science 2010-02-04 Ali Parandehgheibi , Muriel Medard , Srinivas Shakkottai , Asu Ozdaglar

In recent years, live video streaming has gained widespread popularity across various social media platforms. Quality of experience (QoE), which reflects end-users' satisfaction and overall experience, plays a critical role for media…

Multimedia · Computer Science 2026-05-07 Zehao Zhu , Wei Sun , Jun Jia , Wei Wu , Sibin Deng , Kai Li , Ying Chen , Xiongkuo Min , Jia Wang , Guangtao Zhai

Adapting holographic video streaming to fluctuating wireless channels is essential to maintain consistent and satisfactory Quality of Experience (QoE) for users, which, however, is a challenging task due to the dynamic and uncertain…

Systems and Control · Electrical Eng. & Systems 2024-06-14 Wanli Wen , Jiping Yan , Yulu Zhang , Zhen Huang , Liang Liang , Yunjian Jia

The optimization of quality of experience (QoE) in multi-user virtual reality (VR) interactions demands a delicate balance between ultra-low latency, high-fidelity motion synchronization, and equitable resource allocation. While adaptive…

Machine Learning · Computer Science 2025-06-26 Ziru Zhang , Jiadong Yu , Danny H. K. Tsang
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