Related papers: Exo2Ego: Exocentric Knowledge Guided MLLM for Egoc…
Video understanding typically requires fine-tuning the large backbone when adapting to new domains. In this paper, we leverage the egocentric video foundation models (Ego-VFMs) based on video-language pre-training and propose a…
Despite extensive efforts on egocentric video datasets and benchmarks, understanding users' internal states, which is crucial for enabling seamless AI assistant experiences, remains largely overlooked. In this work, we introduce…
Vision-Language Models (VLMs), pre-trained on large-scale datasets, have shown impressive performance in various visual recognition tasks. This advancement paves the way for notable performance in Zero-Shot Egocentric Action Recognition…
While exocentric video synthesis has achieved great progress, egocentric video generation remains largely underexplored, which requires modeling first-person view content along with camera motion patterns induced by the wearer's body…
E-learning environments are increasingly harnessing large language models (LLMs) like GPT-3.5 and GPT-4 for tailored educational support. This study introduces an approach that integrates dynamic knowledge graphs with LLMs to offer nuanced…
Faithfully modeling human behavior in dynamic environments is a foundational challenge for embodied intelligence. While conditional motion synthesis has achieved significant advances, egocentric motion generation remains largely…
View-invariant representation learning from egocentric (first-person, ego) and exocentric (third-person, exo) videos is a promising approach toward generalizing video understanding systems across multiple viewpoints. However, this area has…
Visual object tracking is a key component to many egocentric vision problems. However, the full spectrum of challenges of egocentric tracking faced by an embodied AI is underrepresented in many existing datasets; these tend to focus on…
In this paper, we address the challenge of understanding human activities from an egocentric perspective. Traditional activity recognition techniques face unique challenges in egocentric videos due to the highly dynamic nature of the head…
The emergence of multimodal large language models (MLLMs) has driven breakthroughs in egocentric vision applications. These applications necessitate persistent, context-aware understanding of objects, as users interact with tools in dynamic…
Egocentric vision consists in acquiring images along the day from a first person point-of-view using wearable cameras. The automatic analysis of this information allows to discover daily patterns for improving the quality of life of the…
Thanks to the availability and increasing popularity of Egocentric cameras such as GoPro cameras, glasses, and etc. we have been provided with a plethora of videos captured from the first person perspective. Surveillance cameras and…
As the demand for analyzing egocentric videos grows, egocentric visual attention prediction, anticipating where a camera wearer will attend, has garnered increasing attention. However, it remains challenging due to the inherent complexity…
Large foundation models have made significant advances in embodied intelligence, enabling synthesis and reasoning over egocentric input for household tasks. However, VLM-based auto-labeling is often noisy because the primary data sources…
As embodied models become powerful, humans will collaborate with multiple embodied AI agents at their workplace or home in the future. To ensure better communication between human users and the multi-agent system, it is crucial to interpret…
Driven by the increasing demand for applications in augmented and virtual reality, egocentric action recognition has emerged as a prominent research area. It is typically divided into two subtasks: recognizing the performed behavior (i.e.,…
Understanding and answering questions based on a user's pointing gesture is essential for next-generation egocentric AI assistants. However, current Multimodal Large Language Models (MLLMs) struggle with such tasks due to the lack of…
Learning to use tools or objects in common scenes, particularly handling them in various ways as instructed, is a key challenge for developing interactive robots. Training models to generate such manipulation trajectories requires a large…
In egocentric action recognition a single population model is typically trained and subsequently embodied on a head-mounted device, such as an augmented reality headset. While this model remains static for new users and environments, we…
Collecting large-scale egocentric video datasets with dense spatial and temporal annotations is costly, slow, and often constrained by environmental biases, privacy constraints, and limited coverage of interaction patterns. While synthetic…