Related papers: Exo2Ego: Exocentric Knowledge Guided MLLM for Egoc…
Multimodal Large Language Models (MLLMs) have made substantial progress in egocentric video understanding, but their ability to reason cooperatively from multiple embodied viewpoints remains largely unexplored. We study this problem through…
Egocentric activity recognition in first-person videos has an increasing importance with a variety of applications such as lifelogging, summarization, assisted-living and activity tracking. Existing methods for this task are based on…
With the recent advances in video and 3D understanding, novel 4D spatio-temporal methods fusing both concepts have emerged. Towards this direction, the Ego4D Episodic Memory Benchmark proposed a task for Visual Queries with 3D Localization…
We present Ego-1K, a large-scale collection of time-synchronized egocentric multiview videos designed to advance neural 3D video synthesis and dynamic scene understanding. The dataset contains nearly 1,000 short egocentric videos captured…
Imitation learning based visuomotor policies have achieved strong performance in robotic manipulation, yet they often remain sensitive to egocentric viewpoint shifts. Unlike third-person viewpoint changes that only move the camera,…
Finding the camera pose is an important step in many egocentric video applications. It has been widely reported that, state of the art SLAM algorithms fail on egocentric videos. In this paper, we propose a robust method for camera pose…
Egocentric video generation with fine-grained control through body motion is a key requirement towards embodied AI agents that can simulate, predict, and plan actions. In this work, we propose EgoControl, a pose-controllable video diffusion…
Object understanding in egocentric visual data is arguably a fundamental research topic in egocentric vision. However, existing object datasets are either non-egocentric or have limitations in object categories, visual content, and…
Contrastive Language-Image Pre-training (CLIP) has been widely studied and applied in numerous applications. However, the emphasis on brief summary texts during pre-training prevents CLIP from understanding long descriptions. This issue is…
As AR/VR technologies become integral to daily life, there's a growing need for AI that understands human social dynamics from an egocentric perspective. However, current LLMs often lack the social awareness to discern when to intervene as…
Analysis and interpretation of egocentric video data is becoming more and more important with the increasing availability and use of wearable cameras. Exploring and fully understanding affinities and differences between ego and allo (or…
In this report, we present the transferring pretrained video mask autoencoders(VideoMAE) to egocentric tasks for Ego4d Looking at me Challenge. VideoMAE is the data-efficient pretraining model for self-supervised video pre-training and can…
The ability to read, understand and find important information from written text is a critical skill in our daily lives for our independence, comfort and safety. However, a significant part of our society is affected by partial vision…
Tracking 3D human motion from egocentric multi-camera headset is challenged by severe egomotion, partial visibility or occlusions and lack of training data. Existing methods designed for monocular video often require static or slowly-moving…
The advent of Multimodal Large Language Models, leveraging the power of Large Language Models, has recently demonstrated superior multimodal understanding and reasoning abilities, heralding a new era for artificial general intelligence.…
Understanding human--environment interactions from egocentric vision is essential for assistive robotics and embodied intelligent agents, yet existing multimodal large language models (MLLMs) still struggle with accurate interaction…
We present EgoHumans, a new multi-view multi-human video benchmark to advance the state-of-the-art of egocentric human 3D pose estimation and tracking. Existing egocentric benchmarks either capture single subject or indoor-only scenarios,…
In situated collaboration, speakers often use intentionally underspecified deictic commands (e.g., ``pass me \textit{that}''), whose referent becomes identifiable only by aligning speech with a brief co-speech pointing \emph{stroke}.…
Multimodal Large Language Models (MLLMs) hold promise for accelerating scientific discovery by interpreting complex experimental procedures. However, their true capabilities are poorly understood, as existing benchmarks neglect the…
In egocentric video understanding, the motion of hands and objects as well as their interactions play a significant role by nature. However, existing egocentric video representation learning methods mainly focus on aligning video…