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Recent advances in generative models have achieved high-fidelity in 3D human reconstruction, yet their utility for specific tasks (e.g., human 3D segmentation) remains constrained. We propose HumanCrafter, a unified framework that enables…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 Panwang Pan , Tingting Shen , Chenxin Li , Yunlong Lin , Kairun Wen , Jingjing Zhao , Yixuan Yuan

Large Language Models (LLMs) exhibit impressive general-purpose capabilities but also introduce serious safety risks, particularly the potential for deception as models acquire increased agency and human oversight diminishes. In this work,…

Artificial Intelligence · Computer Science 2026-03-10 Matthew Lyle Olson , Neale Ratzlaff , Musashi Hinck , Tri Nguyen , Vasudev Lal , Joseph Campbell , Simon Stepputtis , Shao-Yen Tseng

Hair editing is an interesting and challenging problem in computer vision and graphics. Many existing methods require well-drawn sketches or masks as conditional inputs for editing, however these interactions are neither straightforward nor…

Computer Vision and Pattern Recognition · Computer Science 2022-03-03 Tianyi Wei , Dongdong Chen , Wenbo Zhou , Jing Liao , Zhentao Tan , Lu Yuan , Weiming Zhang , Nenghai Yu

Personalized image retouching aims to adapt retouching style of individual users from reference examples, but existing methods often require user-specific fine-tuning or fail to generalize effectively. To address these challenges, we…

Graphics · Computer Science 2026-02-20 Temesgen Muruts Weldengus , Binnan Liu , Fei Kou , Youwei Lyu , Jinwei Chen , Qingnan Fan , Changqing Zou

Creating realistic 3D facial animation is crucial for various applications in the movie production and gaming industry, especially with the burgeoning demand in the metaverse. However, prevalent methods such as blendshape-based approaches…

Computer Vision and Pattern Recognition · Computer Science 2023-08-14 Haoyu Wang , Haozhe Wu , Junliang Xing , Jia Jia

To address the ill-posed problem caused by partial observations in monocular human volumetric capture, we present AvatarCap, a novel framework that introduces animatable avatars into the capture pipeline for high-fidelity reconstruction in…

Computer Vision and Pattern Recognition · Computer Science 2022-07-13 Zhe Li , Zerong Zheng , Hongwen Zhang , Chaonan Ji , Yebin Liu

Recent work has shown that inference-time reasoning and reflection can improve text-to-image generation without retraining. However, existing approaches often rely on implicit, holistic critiques or unconstrained prompt rewrites, making…

Computer Vision and Pattern Recognition · Computer Science 2026-01-22 V. Kovalev , A. Kuvshinov , A. Buzovkin , D. Pokidov , D. Timonin

Character Animation aims to generating character videos from still images through driving signals. Currently, diffusion models have become the mainstream in visual generation research, owing to their robust generative capabilities. However,…

Computer Vision and Pattern Recognition · Computer Science 2024-06-14 Li Hu , Xin Gao , Peng Zhang , Ke Sun , Bang Zhang , Liefeng Bo

We present a CloseUpAvatar - a novel approach for articulated human avatar representation dealing with more general camera motions, while preserving rendering quality for close-up views. CloseUpAvatar represents an avatar as a set of…

Computer Vision and Pattern Recognition · Computer Science 2025-12-04 David Svitov , Pietro Morerio , Lourdes Agapito , Alessio Del Bue

While high fidelity and efficiency are central to the creation of digital head avatars, recent methods relying on 2D or 3D generative models often experience limitations such as shape distortion, expression inaccuracy, and identity…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 Xiaochen Zhao , Jingxiang Sun , Lizhen Wang , Jinli Suo , Yebin Liu

The great advancements of generative adversarial networks and face recognition models in computer vision have made it possible to swap identities on images from single sources. Although a lot of studies seems to have proposed almost…

Computer Vision and Pattern Recognition · Computer Science 2023-07-21 Kaede Shiohara , Xingchao Yang , Takafumi Taketomi

Facial appearance editing is crucial for digital avatars, AR/VR, and personalized content creation, driving realistic user experiences. However, preserving identity with generative models is challenging, especially in scenarios with limited…

Computer Vision and Pattern Recognition · Computer Science 2025-03-10 MD Wahiduzzaman Khan , Mingshan Jia , Xiaolin Zhang , En Yu , Caifeng Shan , Kaska Musial-Gabrys

Reconstructing a complete 3D head from a single portrait remains challenging because existing methods still face a sharp quality-speed trade-off: high-fidelity pipelines often rely on multi-stage processing and per-subject optimization,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-16 Yujie Gao , Yao Xiao , Xiangnan Zhu , Ya Li , Yiyi Zhang , Liqing Zhang , Jianfu Zhang

Diffusion-based text-to-image generative models, e.g., Stable Diffusion, have revolutionized the field of content generation, enabling significant advancements in areas like image editing and video synthesis. Despite their formidable…

Computer Vision and Pattern Recognition · Computer Science 2024-03-29 Yanyu Li , Xian Liu , Anil Kag , Ju Hu , Yerlan Idelbayev , Dhritiman Sagar , Yanzhi Wang , Sergey Tulyakov , Jian Ren

The creation of 3D human face avatars from a single unconstrained image is a fundamental task that underlies numerous real-world vision and graphics applications. Despite the significant progress made in generative models, existing methods…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Wenqing Wang , Haosen Yang , Josef Kittler , Xiatian Zhu

Controllable character image animation has a wide range of applications. Although existing studies have consistently improved performance, challenges persist in the field of character image animation, particularly concerning stability in…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Jingyun Xue , Hongfa Wang , Qi Tian , Yue Ma , Andong Wang , Zhiyuan Zhao , Shaobo Min , Wenzhe Zhao , Kaihao Zhang , Heung-Yeung Shum , Wei Liu , Mengyang Liu , Wenhan Luo

Caricature, a type of exaggerated artistic portrait, amplifies the distinctive, yet nuanced traits of human faces. This task is typically left to artists, as it has proven difficult to capture subjects' unique characteristics well using…

Computer Vision and Pattern Recognition · Computer Science 2020-04-07 Julia Gong , Yannick Hold-Geoffroy , Jingwan Lu

Recent advances in garment-centric image generation from text and image prompts based on diffusion models are impressive. However, existing methods lack support for various combinations of attire, and struggle to preserve the garment…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Xinghui Li , Qichao Sun , Pengze Zhang , Fulong Ye , Zhichao Liao , Wanquan Feng , Songtao Zhao , Qian He

Multiple studies in the past have shown that there is a strong correlation between human vocal characteristics and facial features. However, existing approaches generate faces simply from voice, without exploring the set of features that…

Computer Vision and Pattern Recognition · Computer Science 2021-07-19 Hao Liang , Lulan Yu , Guikang Xu , Bhiksha Raj , Rita Singh

Large-scale pre-trained vision-language models allow for the zero-shot text-based generation of 3D avatars. The previous state-of-the-art method utilized CLIP to supervise neural implicit models that reconstructed a human body mesh.…

Computer Vision and Pattern Recognition · Computer Science 2023-09-15 Shuo Huang , Zongxin Yang , Liangting Li , Yi Yang , Jia Jia