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Generating realistic talking faces is an interesting and long-standing topic in the field of computer vision. Although significant progress has been made, it is still challenging to generate high-quality dynamic faces with personalized…

Computer Vision and Pattern Recognition · Computer Science 2023-12-06 Bo Ding , Zhenfeng Fan , Shuang Yang , Shihong Xia

Real-time synthesis of high-fidelity 3D character motion from audio is a pivotal component for next-generation interactive avatars and virtual assistants. However, most existing approaches are limited to offline processing of complete audio…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Bohong Chen , Yumeng Li , Yinglin Xu , Youyi Zheng , Yanlin Weng , Kun Zhou

Visual effects (VFX) are essential for enhancing the expressiveness and creativity of video content, yet producing high-quality effects typically requires expert knowledge and costly production pipelines. Existing AIGC systems face…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Shiyuan Yang , Ruihuang Li , Jiale Tao , Shuai Shao , Qinglin Lu , Jing Liao

Recent advances in text-to-image generation models have unlocked vast potential for visual creativity. However, the users that use these models struggle with the generation of consistent characters, a crucial aspect for numerous real-world…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Omri Avrahami , Amir Hertz , Yael Vinker , Moab Arar , Shlomi Fruchter , Ohad Fried , Daniel Cohen-Or , Dani Lischinski

This paper presents a framework for efficient 3D clothed avatar reconstruction. By combining the advantages of the high accuracy of optimization-based methods and the efficiency of learning-based methods, we propose a coarse-to-fine way to…

Computer Vision and Pattern Recognition · Computer Science 2023-04-11 Tingting Liao , Xiaomei Zhang , Yuliang Xiu , Hongwei Yi , Xudong Liu , Guo-Jun Qi , Yong Zhang , Xuan Wang , Xiangyu Zhu , Zhen Lei

There is a growing demand for the accessible creation of high-quality 3D avatars that are animatable and customizable. Although 3D morphable models provide intuitive control for editing and animation, and robustness for single-view face…

Computer Vision and Pattern Recognition · Computer Science 2023-05-05 Connor Z. Lin , Koki Nagano , Jan Kautz , Eric R. Chan , Umar Iqbal , Leonidas Guibas , Gordon Wetzstein , Sameh Khamis

A caricature is an artistic form of a person's picture in which certain striking characteristics are abstracted or exaggerated in order to create a humor or sarcasm effect. For numerous caricature related applications such as attribute…

Computer Vision and Pattern Recognition · Computer Science 2019-05-14 Wenqing Chu , Wei-Chih Hung , Yi-Hsuan Tsai , Deng Cai , Ming-Hsuan Yang

Portrait Animation aims to synthesize a lifelike video from a single source image, using it as an appearance reference, with motion (i.e., facial expressions and head pose) derived from a driving video, audio, text, or generation. Instead…

Computer Vision and Pattern Recognition · Computer Science 2025-03-03 Jianzhu Guo , Dingyun Zhang , Xiaoqiang Liu , Zhizhou Zhong , Yuan Zhang , Pengfei Wan , Di Zhang

Scene text synthesis involves rendering specified texts onto arbitrary images. Current methods typically formulate this task in an end-to-end manner but lack effective character-level guidance during training. Besides, their text encoders,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Yibin Wang , Weizhong Zhang , Honghui Xu , Cheng Jin

We present a novel method for reconstructing personalized 3D human avatars with realistic animation from only a few images. Due to the large variations in body shapes, poses, and cloth types, existing methods mostly require hours of…

Computer Vision and Pattern Recognition · Computer Science 2025-04-07 Rong Wang , Fabian Prada , Ziyan Wang , Zhongshi Jiang , Chengxiang Yin , Junxuan Li , Shunsuke Saito , Igor Santesteban , Javier Romero , Rohan Joshi , Hongdong Li , Jason Saragih , Yaser Sheikh

We present a novel approach for generating animatable 3D-aware art avatars from a single image, with controllable facial expressions, head poses, and shoulder movements. Unlike previous reenactment methods, our approach utilizes a…

Computer Vision and Pattern Recognition · Computer Science 2024-03-27 Shaoxu Li

While large-scale pre-trained text-to-image models can synthesize diverse and high-quality human-centric images, an intractable problem is how to preserve the face identity for conditioned face images. Existing methods either require…

Computer Vision and Pattern Recognition · Computer Science 2023-07-04 Zhuowei Chen , Shancheng Fang , Wei Liu , Qian He , Mengqi Huang , Yongdong Zhang , Zhendong Mao

As a significant step for human face modeling, editing, and generation, face landmarking aims at extracting facial keypoints from images. A generalizable face landmarker is required in practice because real-world facial images, e.g., the…

Computer Vision and Pattern Recognition · Computer Science 2024-04-23 Jiayi Liang , Haotian Liu , Hongteng Xu , Dixin Luo

Visual storytelling often uses nontypical aspect-ratio images like scroll paintings, comic strips, and panoramas to create an expressive and compelling narrative. While generative AI has achieved great success and shown the potential to…

Computer Vision and Pattern Recognition · Computer Science 2023-12-19 Bingyuan Wang , Hengyu Meng , Zeyu Cai , Lanjiong Li , Yue Ma , Qifeng Chen , Zeyu Wang

Generating high-fidelity visual effects (VFX) typically demands massive datasets and prohibitive computational power due to the intricate coupling of spatial textures and temporal dynamics. In this paper, we introduce EasyVFX, a…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Yue Ma , Xu Ye , Qinghe Wang , Yucheng Wang , Hongyu Liu , Yinhan Zhang , Xinyu Wang , Yuanpeng Che , Shanhui Mo , Paul Liang , Fangneng Zhan , Qifeng Chen

Face attribute editing aims to generate faces with one or multiple desired face attributes manipulated while other details are preserved. Unlike prior works such as GAN inversion, which has an expensive reverse mapping process, we propose a…

Computer Vision and Pattern Recognition · Computer Science 2021-02-24 Zhiliang Xu , Xiyu Yu , Zhibin Hong , Zhen Zhu , Junyu Han , Jingtuo Liu , Errui Ding , Xiang Bai

Generating high-fidelity 3D head avatars from a single image is challenging, as current methods lack fine-grained, intuitive control over expressions via text. This paper proposes SIE3D, a framework that generates expressive 3D avatars from…

Computer Vision and Pattern Recognition · Computer Science 2026-04-27 Zhiqi Huang , Dulongkai Cui , Jinglu Hu

In the domain of 3D content creation, achieving optimal mesh topology through AI models has long been a pursuit for 3D artists. Previous methods, such as MeshGPT, have explored the generation of ready-to-use 3D objects via mesh…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Xianglong He , Junyi Chen , Di Huang , Zexiang Liu , Xiaoshui Huang , Wanli Ouyang , Chun Yuan , Yangguang Li

Recent visual generative models enable story generation with consistent characters from text, but human-centric story generation faces additional challenges, such as maintaining detailed and diverse human face consistency and coordinating…

Computer Vision and Pattern Recognition · Computer Science 2025-12-30 Donghao Zhou , Jingyu Lin , Guibao Shen , Quande Liu , Jialin Gao , Lihao Liu , Lan Du , Cunjian Chen , Chi-Wing Fu , Xiaowei Hu , Pheng-Ann Heng

Story visualization aims to generate a series of images that match the story described in texts, and it requires the generated images to satisfy high quality, alignment with the text description, and consistency in character identities.…

Computer Vision and Pattern Recognition · Computer Science 2023-11-21 Wen Wang , Canyu Zhao , Hao Chen , Zhekai Chen , Kecheng Zheng , Chunhua Shen
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