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The creation of high-fidelity computer-generated (CG) characters used in film and gaming requires intensive manual labor and a comprehensive set of facial assets to be captured with complex hardware, resulting in high cost and long…

Graphics · Computer Science 2020-10-07 Jiaman Li , Zhengfei Kuang , Yajie Zhao , Mingming He , Karl Bladin , Hao Li

Photorealistic avatars have become essential for immersive applications in virtual reality (VR) and augmented reality (AR), enabling lifelike interactions in areas such as training simulations, telemedicine, and virtual collaboration. These…

Graphics · Computer Science 2025-04-18 Rendong Zhang , Alexandra Watkins , Nilanjan Sarkar

To integrate digital humans into everyday life, there is a strong demand for generating high-quality, fine-grained disentangled 3D avatars that support expressive animation and simulation capabilities, ideally from low-cost textual inputs.…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Xiaokun Sun , Zhenyu Zhang , Ying Tai , Hao Tang , Zili Yi , Jian Yang

The study of ancient writings has great value for archaeology and philology. Essential forms of material are photographic characters, but manual photographic character recognition is extremely time-consuming and expertise-dependent.…

Computer Vision and Pattern Recognition · Computer Science 2023-03-14 Hongxiang Huang , Daihui Yang , Gang Dai , Zhen Han , Yuyi Wang , Kin-Man Lam , Fan Yang , Shuangping Huang , Yongge Liu , Mengchao He

Controllability, generalizability and efficiency are the major objectives of constructing face avatars represented by neural implicit field. However, existing methods have not managed to accommodate the three requirements simultaneously.…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Zhiyuan Ma , Xiangyu Zhu , Guojun Qi , Zhen Lei , Lei Zhang

Photo-realistic and controllable 3D avatars are crucial for various applications such as virtual and mixed reality (VR/MR), telepresence, gaming, and film production. Traditional methods for avatar creation often involve time-consuming…

Computer Vision and Pattern Recognition · Computer Science 2024-08-27 Keqiang Sun , Amin Jourabloo , Riddhish Bhalodia , Moustafa Meshry , Yu Rong , Zhengyu Yang , Thu Nguyen-Phuoc , Christian Haene , Jiu Xu , Sam Johnson , Hongsheng Li , Sofien Bouaziz

Traditional photographic image editing typically requires users to possess sufficient aesthetic understanding to provide appropriate instructions for adjusting image quality and camera parameters. However, this paradigm relies on explicit…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Ying Zeng , Miaosen Luo , Guangyuan Li , Yang Yang , Ruiyang Fan , Linxiao Shi , Qirui Yang , Jian Zhang , Chengcheng Liu , Siming Zheng , Jinwei Chen , Bo Li , Peng-Tao Jiang

Many deep learning based 3D face reconstruction methods have been proposed recently, however, few of them have applications in games. Current game character customization systems either require players to manually adjust considerable face…

Computer Vision and Pattern Recognition · Computer Science 2021-02-09 Jiangke Lin , Yi Yuan , Zhengxia Zou

This paper presents UniPortrait, an innovative human image personalization framework that unifies single- and multi-ID customization with high face fidelity, extensive facial editability, free-form input description, and diverse layout…

Computer Vision and Pattern Recognition · Computer Science 2024-09-09 Junjie He , Yifeng Geng , Liefeng Bo

Existing text-to-image synthesis methods generally are only applicable to words in the training dataset. However, human faces are so variable to be described with limited words. So this paper proposes the first free-style text-to-face…

Computer Vision and Pattern Recognition · Computer Science 2022-03-30 Jianxin Sun , Qiyao Deng , Qi Li , Muyi Sun , Min Ren , Zhenan Sun

Tuning-free personalized image generation methods have achieved significant success in maintaining facial consistency, i.e., identities, even with multiple characters. However, the lack of holistic consistency in scenes with multiple…

Computer Vision and Pattern Recognition · Computer Science 2024-09-20 Zhengguang Zhou , Jing Li , Huaxia Li , Nemo Chen , Xu Tang

Artistic typography aims to stylize input characters with visual effects that are both creative and legible. Traditional approaches rely heavily on manual design, while recent generative models, particularly diffusion-based methods, have…

Computer Vision and Pattern Recognition · Computer Science 2025-07-15 Zhe Wang , Jingbo Zhang , Tianyi Wei , Wanchao Su , Can Wang

This work presents FlashFace, a practical tool with which users can easily personalize their own photos on the fly by providing one or a few reference face images and a text prompt. Our approach is distinguishable from existing human photo…

Computer Vision and Pattern Recognition · Computer Science 2026-02-02 Shilong Zhang , Lianghua Huang , Xi Chen , Yifei Zhang , Zhi-Fan Wu , Yutong Feng , Wei Wang , Yujun Shen , Yu Liu , Ping Luo

We introduce context-aware translation, a novel method that combines the benefits of inpainting and image-to-image translation, respecting simultaneously the original input and contextual relevance -- where existing methods fall short. By…

Computer Vision and Pattern Recognition · Computer Science 2024-12-23 Joao Liborio Cardoso , Francesco Banterle , Paolo Cignoni , Michael Wimmer

Following the advancements in text-guided image generation technology exemplified by Stable Diffusion, video generation is gaining increased attention in the academic community. However, relying solely on text guidance for video generation…

Computer Vision and Pattern Recognition · Computer Science 2024-09-17 Cong Wang , Jiaxi Gu , Panwen Hu , Haoyu Zhao , Yuanfan Guo , Jianhua Han , Hang Xu , Xiaodan Liang

Text-to-Avatar generation has recently made significant strides due to advancements in diffusion models. However, most existing work remains constrained by limited diversity, producing avatars with subtle differences in appearance for a…

Computer Vision and Pattern Recognition · Computer Science 2024-02-28 Weijing Tao , Biwen Lei , Kunhao Liu , Shijian Lu , Miaomiao Cui , Xuansong Xie , Chunyan Miao

Real-time rendering of human head avatars is a cornerstone of many computer graphics applications, such as augmented reality, video games, and films, to name a few. Recent approaches address this challenge with computationally efficient…

Computer Vision and Pattern Recognition · Computer Science 2024-09-19 Kartik Teotia , Hyeongwoo Kim , Pablo Garrido , Marc Habermann , Mohamed Elgharib , Christian Theobalt

In this paper, we present FaceShot, a novel training-free portrait animation framework designed to bring any character into life from any driven video without fine-tuning or retraining. We achieve this by offering precise and robust reposed…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Junyao Gao , Yanan Sun , Fei Shen , Xin Jiang , Zhening Xing , Kai Chen , Cairong Zhao

In high-end visual effects pipelines, a customized (and expensive) light stage system is (typically) used to scan an actor in order to acquire both geometry and texture for various expressions. Aiming towards democratization, we propose a…

Graphics · Computer Science 2024-01-31 Yilin Zhu , Dalton Omens , Haodi He , Ron Fedkiw

Generative AI is reshaping art, gaming, and most notably animation. Recent breakthroughs in foundation and diffusion models have reduced the time and cost of producing animated content. Characters are central animation components, involving…