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Advances in robotics have been driving the development of human-robot interaction (HRI) technologies. However, accurately perceiving human actions and achieving adaptive control remains a challenge in facilitating seamless coordination…
Generalized 3D hand-object pose estimation from a single RGB image remains challenging due to the large variations in object appearances and interaction patterns, especially under heavy occlusion. We propose GenHOI, a framework for…
In this paper, we present a method to detect the hand-object interaction from an egocentric perspective. In contrast to massive data-driven discriminator based method like \cite{Shan20}, we propose a novel workflow that utilises the cues of…
Reconstructing 3D Human-Object Interaction from an RGB image is essential for perceptive systems. Yet, this remains challenging as it requires capturing the subtle physical coupling between the body and objects. While current methods rely…
Rendering realistic human-object interactions (HOIs) from sparse-view inputs is a challenging yet crucial task for various real-world applications. Existing methods often struggle to simultaneously achieve high rendering quality, physical…
Novel-View Human Action Synthesis aims to synthesize the movement of a body from a virtual viewpoint, given a video from a real viewpoint. We present a novel 3D reasoning to synthesize the target viewpoint. We first estimate the 3D mesh of…
Generating speech-consistent body and gesture movements is a long-standing problem in virtual avatar creation. Previous studies often synthesize pose movement in a holistic manner, where poses of all joints are generated simultaneously.…
Generating videos in the first-person perspective has broad application prospects in the field of augmented reality and embodied intelligence. In this work, we explore the cross-view video prediction task, where given an exo-centric video,…
Text-driven motion generation offers a powerful and intuitive way to create human movements directly from natural language. By removing the need for predefined motion inputs, it provides a flexible and accessible approach to controlling…
Human-Object Interaction (HOI) Detection is an important problem to understand how humans interact with objects. In this paper, we explore Interactiveness Knowledge which indicates whether human and object interact with each other or not.…
Human-object interaction (HOI) video generation has garnered increasing attention due to its promising applications in digital humans, e-commerce, advertising, and robotics imitation learning. However, existing methods face two critical…
Generating 3D-based body movements from speech shows great potential in extensive downstream applications, while it still suffers challenges in imitating realistic human movements. Predominant research efforts focus on end-to-end generation…
Human-Object Interaction (HOI) detection, inferring the relationships between human and objects from images/videos, is a fundamental task for high-level scene understanding. However, HOI detection usually suffers from the open long-tailed…
In 3D hand-object interaction (HOI) tasks, estimating precise joint poses of hands and objects from monocular RGB input remains highly challenging due to the inherent geometric ambiguity of RGB images and the severe mutual occlusions that…
Despite significant progress in text-driven 4D human-object interaction (HOI) generation with supervised methods, the scalability remains limited by the scarcity of large-scale 4D HOI datasets. To overcome this, recent approaches attempt…
While existing image-guided composition methods may help insert a foreground object onto a user-specified region of a background image, achieving natural blending inside the region with the rest of the image unchanged, we observe that these…
In open-world environments, human-object interactions (HOIs) evolve continuously, challenging conventional closed-world HOI detection models. Inspired by humans' ability to progressively acquire knowledge, we explore incremental HOI…
Recent advances in generative motion synthesis have enabled the production of realistic human motions from diverse input modalities. However, synthesizing compound actions from texts, which integrate multiple concurrent actions into…
In this work, we introduce Segmentation to Human-Object Interaction (\textit{\textbf{Seg2HOI}}) approach, a novel framework that integrates segmentation-based vision foundation models with the human-object interaction task, distinguished…
Learning how to interact with objects is an important step towards embodied visual intelligence, but existing techniques suffer from heavy supervision or sensing requirements. We propose an approach to learn human-object interaction…