English

ByteLoom: Weaving Geometry-Consistent Human-Object Interactions through Progressive Curriculum Learning

Computer Vision and Pattern Recognition 2026-03-27 v2 Graphics Machine Learning

Abstract

Human-object interaction (HOI) video generation has garnered increasing attention due to its promising applications in digital humans, e-commerce, advertising, and robotics imitation learning. However, existing methods face two critical limitations: (1) a lack of effective mechanisms to inject multi-view information of the object into the model, leading to poor cross-view consistency, and (2) heavy reliance on fine-grained hand mesh annotations for modeling interaction occlusions. To address these challenges, we introduce ByteLoom, a Diffusion Transformer (DiT)-based framework that generates realistic HOI videos with geometrically consistent object illustration, using simplified human conditioning and 3D object inputs. We first propose an RCM-cache mechanism that leverages Relative Coordinate Maps (RCM) as a universal representation to maintain object's geometry consistency and precisely control 6-DoF object transformations in the meantime. To compensate HOI dataset scarcity and leverage existing datasets, we further design a training curriculum that enhances model capabilities in a progressive style and relaxes the demand of hand mesh. Extensive experiments demonstrate that our method faithfully preserves human identity and the object's multi-view geometry, while maintaining smooth motion and object manipulation.

Keywords

Cite

@article{arxiv.2512.22854,
  title  = {ByteLoom: Weaving Geometry-Consistent Human-Object Interactions through Progressive Curriculum Learning},
  author = {Bangya Liu and Xinyu Gong and Zelin Zhao and Ziyang Song and Yulei Lu and Suhui Wu and Jun Zhang and Suman Banerjee and Hao Zhang},
  journal= {arXiv preprint arXiv:2512.22854},
  year   = {2026}
}
R2 v1 2026-07-01T08:43:16.572Z