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Predicting future human pose is a fundamental application for machine intelligence, which drives robots to plan their behavior and paths ahead of time to seamlessly accomplish human-robot collaboration in real-world 3D scenarios. Despite…
Text-to-motion synthesis is a crucial task in computer vision. Existing methods are limited in their universality, as they are tailored for single-person or two-person scenarios and can not be applied to generate motions for more…
Modeling human-scene interactions (HSI) is essential for understanding and simulating everyday human behaviors. Recent approaches utilizing generative modeling have made progress in this domain; however, they are limited in controllability…
Synthesizing realistic and diverse indoor 3D scene layouts in a controllable fashion opens up applications in simulated navigation and virtual reality. As concise and robust representations of a scene, scene graphs have proven to be…
We explore how body shapes influence human motion synthesis, an aspect often overlooked in existing text-to-motion generation methods due to the ease of learning a homogenized, canonical body shape. However, this homogenization can distort…
Human motion generation is essential for fields such as animation, robotics, and virtual reality, requiring models that effectively capture motion dynamics from text descriptions. Existing approaches often rely on Contrastive Language-Image…
Novel-View Human Action Synthesis aims to synthesize the movement of a body from a virtual viewpoint, given a video from a real viewpoint. We present a novel 3D reasoning to synthesize the target viewpoint. We first estimate the 3D mesh of…
Controllable 3D indoor scene synthesis stands at the forefront of technological progress, offering various applications like gaming, film, and augmented/virtual reality. The capability to stylize and de-couple objects within these scenarios…
3D human motion generation has seen substantial advancement in recent years. While state-of-the-art approaches have improved performance significantly, they still struggle with complex and detailed motions unseen in training data, largely…
This paper addresses the problem of generating 3D interactive human motion from text. Given a textual description depicting the actions of different body parts in contact with static objects, we synthesize sequences of 3D body poses that…
Humans are in constant contact with the world as they move through it and interact with it. This contact is a vital source of information for understanding 3D humans, 3D scenes, and the interactions between them. In fact, we demonstrate…
Scene-aware global human motion forecasting is critical for manifold applications, including virtual reality, robotics, and sports. The task combines human trajectory and pose forecasting within the provided scene context, which represents…
This paper focuses on enhancing human-agent communication by integrating spatial context into virtual agents' non-verbal behaviors, specifically gestures. Recent advances in co-speech gesture generation have primarily utilized data-driven…
The connection between our 3D surroundings and the descriptive language that characterizes them would be well-suited for localizing and generating human motion in context but for one problem. The complexity introduced by multiple modalities…
We propose UniSeg3D, a unified 3D scene understanding framework that achieves panoptic, semantic, instance, interactive, referring, and open-vocabulary segmentation tasks within a single model. Most previous 3D segmentation approaches are…
Text-to-motion generation has gained increasing attention, but most existing methods are limited to generating short-term motions that correspond to a single sentence describing a single action. However, when a text stream describes a…
Recently, while text-driven human motion generation has received massive research attention, most existing text-driven motion generators are generally only designed to generate motion sequences in a blank background. While this is the case,…
Human interaction is inherently dynamic and hierarchical, where the dynamic refers to the motion changes with distance, and the hierarchy is from individual to inter-individual and ultimately to overall motion. Exploiting these properties…
We present GuidedSceneGen, a text-to-3D generation framework that produces metrically accurate, globally consistent, and semantically interpretable indoor scenes. Unlike prior text-driven methods that often suffer from geometric drift or…
We present a novel method for recovering the absolute pose and shape of a human in a pre-scanned scene given a single image. Unlike previous methods that perform sceneaware mesh optimization, we propose to first estimate absolute position…