English

3D scene generation from scene graphs and self-attention

Computer Vision and Pattern Recognition 2024-04-25 v3

Abstract

Synthesizing realistic and diverse indoor 3D scene layouts in a controllable fashion opens up applications in simulated navigation and virtual reality. As concise and robust representations of a scene, scene graphs have proven to be well-suited as the semantic control on the generated layout. We present a variant of the conditional variational autoencoder (cVAE) model to synthesize 3D scenes from scene graphs and floor plans. We exploit the properties of self-attention layers to capture high-level relationships between objects in a scene, and use these as the building blocks of our model. Our model, leverages graph transformers to estimate the size, dimension and orientation of the objects in a room while satisfying relationships in the given scene graph. Our experiments shows self-attention layers leads to sparser (7.9x compared to Graphto3D) and more diverse scenes (16%).

Keywords

Cite

@article{arxiv.2404.01887,
  title  = {3D scene generation from scene graphs and self-attention},
  author = {Pietro Bonazzi and Mengqi Wang and Diego Martin Arroyo and Fabian Manhardt and Nico Messikomer and Federico Tombari and Davide Scaramuzza},
  journal= {arXiv preprint arXiv:2404.01887},
  year   = {2024}
}

Comments

Some authors were not timely informed of the submission

R2 v1 2026-06-28T15:41:36.069Z