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Predicting human interaction is challenging as the on-going activity has to be inferred based on a partially observed video. Essentially, a good algorithm should effectively model the mutual influence between the two interacting subjects.…

Computer Vision and Pattern Recognition · Computer Science 2017-05-29 Yichao Yan , Bingbing Ni , Xiaokang Yang

Imitation learning enables autonomous agents to learn from human examples, without the need for a reward signal. Still, if the provided dataset does not encapsulate the task correctly, or when the task is too complex to be modeled, such…

Artificial Intelligence · Computer Science 2024-06-10 Federico Malato , Ville Hautamaki

In many real-world settings, agents must learn from an offline dataset gathered by some prior behavior policy. Such a setting naturally leads to distribution shift between the behavior policy and the target policy being trained - requiring…

Machine Learning · Computer Science 2024-04-10 Matthew Thomas Jackson , Michael Tryfan Matthews , Cong Lu , Benjamin Ellis , Shimon Whiteson , Jakob Foerster

Dialogue response generation requires an agent to generate a response according to the current dialogue history, in terms of which two-party dialogues have been well studied, but leaving a great gap for multi-party dialogues at the same…

Computation and Language · Computer Science 2023-05-23 Yiyang Li , Hai Zhao

Simulation offers a promising approach for cheaply scaling training data for generalist policies. To scalably generate data from diverse and realistic tasks, existing algorithms either rely on large language models (LLMs) that may…

Robotics · Computer Science 2025-02-17 Weirui Ye , Fangchen Liu , Zheng Ding , Yang Gao , Oleh Rybkin , Pieter Abbeel

Robots sharing their space with humans need to be proactive in order to be helpful. Proactive robots are able to act on their own initiative in an anticipatory way to benefit humans. In this work, we investigate two ways to make robots…

Artificial Intelligence · Computer Science 2022-05-12 Sera Buyukgoz , Jasmin Grosinger , Mohamed Chetouani , Alessandro Saffiotti

In this paper we address the problem of visual reaction: the task of interacting with dynamic environments where the changes in the environment are not necessarily caused by the agent itself. Visual reaction entails predicting the future…

Computer Vision and Pattern Recognition · Computer Science 2020-04-13 Kuo-Hao Zeng , Roozbeh Mottaghi , Luca Weihs , Ali Farhadi

Basically, in (one-player) war Real Time Strategy (wRTS) games a human player controls, in real time, an army consisting of a number of soldiers and her aim is to destroy the opponent's assets where the opponent is a virtual (i.e.,…

Neural and Evolutionary Computing · Computer Science 2012-01-17 José A. García Gutiérrez , Carlos Cotta , Antonio J. Fernández-Leiva

Generating high-quality 3D characters from single images remains a significant challenge in digital content creation, particularly due to complex body poses and self-occlusion. In this paper, we present RCM (Rotate your Character Model), an…

Computer Vision and Pattern Recognition · Computer Science 2026-01-12 Jin Wang , Jianxiang Lu , Comi Chen , Guangzheng Xu , Haoyu Yang , Peng Chen , Na Zhang , Yifan Xu , Longhuang Wu , Shuai Shao , Qinglin Lu , Ping Luo

This paper presents the three scripting commands and main functionalities of a novel character animation environment called CHASE. CHASE was developed for enabling inexperienced programmers, animators, artists, and students to animate in…

Graphics · Computer Science 2017-02-13 Christos Mousas

Animating an avatar that reflects a user's action in the VR world enables natural interactions with the virtual environment. It has the potential to allow remote users to communicate and collaborate in a way as if they met in person.…

Graphics · Computer Science 2022-09-14 Yongjing Ye , Libin Liu , Lei Hu , Shihong Xia

Recent advances in video diffusion models have significantly improved character animation techniques. However, current approaches rely on basic structural conditions such as DWPose or SMPL-X to animate character images, limiting their…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Muyao Niu , Mingdeng Cao , Yifan Zhan , Qingtian Zhu , Mingze Ma , Jiancheng Zhao , Yanhong Zeng , Zhihang Zhong , Xiao Sun , Yinqiang Zheng

Generative models have advanced rapidly, enabling impressive talking head generation that brings AI to life. However, most existing methods focus solely on one-way portrait animation. Even the few that support bidirectional conversational…

Audio and Speech Processing · Electrical Eng. & Systems 2025-11-25 Haijie Yang , Zhenyu Zhang , Hao Tang , Jianjun Qian , Jian Yang

We present a method that reduces, by an order of magnitude, the time and memory needed to train multi-task vision-language robotic diffusion policies. This improvement arises from a previously underexplored distinction between action…

Robotics · Computer Science 2025-06-06 Yutong Hu , Pinhao Song , Kehan Wen , Renaud Detry

Extended reality (XR) demands generative models that respond to users' tracked real-world motion, yet current video world models accept only coarse control signals such as text or keyboard input, limiting their utility for embodied…

Computer Vision and Pattern Recognition · Computer Science 2026-02-23 Linxi Xie , Lisong C. Sun , Ashley Neall , Tong Wu , Shengqu Cai , Gordon Wetzstein

Animating virtual characters has always been a fundamental research problem in virtual reality (VR). Facial animations play a crucial role as they effectively convey emotions and attitudes of virtual humans. However, creating such facial…

Human-Computer Interaction · Computer Science 2024-02-22 Zechen Bai , Peng Chen , Xiaolan Peng , Lu Liu , Hui Chen , Mike Zheng Shou , Feng Tian

State-of-the-art neural dialogue systems excel at syntactic and semantic modelling of language, but often have a hard time establishing emotional alignment with the human interactant during a conversation. In this work, we bring Affect…

Computation and Language · Computer Science 2020-04-17 Nabiha Asghar , Ivan Kobyzev , Jesse Hoey , Pascal Poupart , Muhammad Bilal Sheikh

From movie characters to modern science fiction - bringing characters into interactive, story-driven conversations has captured imaginations across generations. Achieving this vision is highly challenging and requires much more than just…

Human-Computer Interaction · Computer Science 2026-01-06 Rafael Wampfler , Chen Yang , Dillon Elste , Nikola Kovacevic , Philine Witzig , Markus Gross

Face-to-face communication, as a common human activity, motivates the research on interactive head generation. A virtual agent can generate motion responses with both listening and speaking capabilities based on the audio or motion signals…

Computer Vision and Pattern Recognition · Computer Science 2025-07-02 Ying Guo , Xi Liu , Cheng Zhen , Pengfei Yan , Xiaoming Wei

The dyadic reaction generation task involves synthesizing responsive facial reactions that align closely with the behaviors of a conversational partner, enhancing the naturalness and effectiveness of human-like interaction simulations. This…

Machine Learning · Computer Science 2025-05-14 Minh-Duc Nguyen , Hyung-Jeong Yang , Soo-Hyung Kim , Ji-Eun Shin , Seung-Won Kim