English

Generated Reality: Human-centric World Simulation using Interactive Video Generation with Hand and Camera Control

Computer Vision and Pattern Recognition 2026-02-23 v1

Abstract

Extended reality (XR) demands generative models that respond to users' tracked real-world motion, yet current video world models accept only coarse control signals such as text or keyboard input, limiting their utility for embodied interaction. We introduce a human-centric video world model that is conditioned on both tracked head pose and joint-level hand poses. For this purpose, we evaluate existing diffusion transformer conditioning strategies and propose an effective mechanism for 3D head and hand control, enabling dexterous hand--object interactions. We train a bidirectional video diffusion model teacher using this strategy and distill it into a causal, interactive system that generates egocentric virtual environments. We evaluate this generated reality system with human subjects and demonstrate improved task performance as well as a significantly higher level of perceived amount of control over the performed actions compared with relevant baselines.

Keywords

Cite

@article{arxiv.2602.18422,
  title  = {Generated Reality: Human-centric World Simulation using Interactive Video Generation with Hand and Camera Control},
  author = {Linxi Xie and Lisong C. Sun and Ashley Neall and Tong Wu and Shengqu Cai and Gordon Wetzstein},
  journal= {arXiv preprint arXiv:2602.18422},
  year   = {2026}
}

Comments

Project page here: https://codeysun.github.io/generated-reality

R2 v1 2026-07-01T10:44:34.231Z