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We study the problem of jointly selecting sensing agents and synthesizing decentralized active perception policies for the chosen subset of agents within a Decentralized Partially Observable Markov Decision Process (Dec-POMDP) framework.…
Traditional policy learning methods in cooperative pursuit face fundamental challenges in biomimetic underwater robots, where long-horizon decision making, partial observability, and inter-robot coordination require both expressiveness and…
Multi-modal Large Language Models (MLLMs) have demonstrated impressive instruction abilities across various open-ended tasks. However, previous methods primarily focus on enhancing multi-modal capabilities. In this work, we introduce a…
The majority of multi-agent system (MAS) implementations aim to optimise agents' policies with respect to a single objective, despite the fact that many real-world problem domains are inherently multi-objective in nature. Multi-objective…
Multi-agent systems (MAS) built on large language models (LLMs) offer a promising path toward solving complex, real-world tasks that single-agent systems often struggle to manage. While recent advancements in test-time scaling (TTS) have…
Recent advances in Multimodal Large Language Models (MLLMs) have driven rapid progress in Vision-Language-Action (VLA) models for robotic manipulation. Although effective in many scenarios, current approaches largely rely on explicit…
Recently, the STEVE-1 approach has been introduced as a method for training generative agents to follow instructions in the form of latent CLIP embeddings. In this work, we present a methodology to extend the control modalities by learning…
Evaluating the quality of multi-turn chatbot interactions remains challenging, as most existing methods assess interactions at the turn level without addressing whether a user's overarching goal was fulfilled. A ``goal'' here refers to an…
Large Language Models (LLMs) have recently demonstrated impressive action sequence prediction capabilities but often struggle with dynamic, long-horizon tasks such as real-time strategic games. In a game such as StarCraftII (SC2), agents…
Multi-agent systems are prevalent in a wide range of domains including power systems, vehicular networks, and robotics. Two important problems to solve in these types of systems are how the intentions of non-coordinating agents can be…
Large Language Models (LLMs) based agent systems have made great strides in real-world applications beyond traditional NLP tasks. This paper proposes a new LLM-based Multi-Agent System (LLM-MAS) benchmark, Collab-Overcooked, built on the…
Large Language Models (LLMs) have demonstrated superior performance in language understanding benchmarks. CALM, a popular approach, leverages linguistic priors of LLMs -- GPT-2 -- for action candidate recommendations to improve the…
Many decentralized decision problems require multiple parties to coordinate on shared decisions while keeping objectives, constraints, and data private. Large language models (LLMs) offer a promising way to lower the barrier to…
The ReAct (Reasoning + Action) capability in large language models (LLMs) has become the foundation of modern agentic systems. Recent LLMs, such as DeepSeek-R1 and OpenAI o1/o3, exemplify this by emphasizing reasoning through the generation…
Strategic decision-making in multi-agent settings is a key challenge for large language models (LLMs), particularly when coordination and negotiation must unfold over extended conversations. While recent work has explored the use of LLMs in…
In recent years, research in the area of human-robot interaction has focused on developing robots capable of understanding complex human instructions and performing tasks in dynamic and diverse environments. These systems have a wide range…
To accelerate mechanical design and enhance design quality and innovation, we present a Multidisciplinary Design and Optimization (MDO) Agent driven by Large Language Models (LLMs). The agent semi-automates the end-to-end workflow by…
MOBA games, e.g., Dota2 and Honor of Kings, have been actively used as the testbed for the recent AI research on games, and various AI systems have been developed at the human level so far. However, these AI systems mainly focus on how to…
We propose a novel in-context learning algorithm for building autonomous decision-making language agents. The language agent continuously attempts to solve the same task by self-correcting each time the task fails. Our selected language…
Multi-hop audio-visual reasoning remains challenging for Omni-LLMs, as relevant evidence is often sparse, temporally dispersed, and distributed across both audio and visual streams. Existing benchmarks provide limited investigation of this…