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With the emergence of neural radiance fields (NeRFs), view synthesis quality has reached an unprecedented level. Compared to traditional mesh-based assets, this volumetric representation is more powerful in expressing scene geometry but…

Computer Vision and Pattern Recognition · Computer Science 2023-03-29 Yuan-Chen Guo , Yan-Pei Cao , Chen Wang , Yu He , Ying Shan , Xiaohu Qie , Song-Hai Zhang

Primitive-based splatting methods like 3D Gaussian Splatting have revolutionized novel view synthesis with real-time rendering. However, their point-based representations remain incompatible with mesh-based pipelines that power AR/VR and…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Jan Held , Sanghyun Son , Renaud Vandeghen , Daniel Rebain , Matheus Gadelha , Yi Zhou , Anthony Cioppa , Ming C. Lin , Marc Van Droogenbroeck , Andrea Tagliasacchi

We introduce radiance meshes, a technique for representing radiance fields with constant density tetrahedral cells produced with a Delaunay tetrahedralization. Unlike a Voronoi diagram, a Delaunay tetrahedralization yields simple triangles…

Virtual Reality (VR) is becoming ubiquitous with the rise of consumer displays and commercial VR platforms. Such displays require low latency and high quality rendering of synthetic imagery with reduced compute overheads. Recent advances in…

Graphics · Computer Science 2022-07-25 Nianchen Deng , Zhenyi He , Jiannan Ye , Budmonde Duinkharjav , Praneeth Chakravarthula , Xubo Yang , Qi Sun

A vital component of photo-realistic image synthesis is the simulation of indirect diffuse reflections, which still remain a quintessential hurdle that modern rendering engines struggle to overcome. Real-time applications typically…

Graphics · Computer Science 2023-03-28 Benjamin Kahl

Novel view synthesis is a long-standing problem that revolves around rendering frames of scenes from novel camera viewpoints. Volumetric approaches provide a solution for modeling occlusions through the explicit 3D representation of the…

Computer Vision and Pattern Recognition · Computer Science 2023-03-06 Youssef Abdelkareem , Shady Shehata , Fakhri Karray

Neural Radiance Field (NeRF) is a popular method in representing 3D scenes by optimising a continuous volumetric scene function. Its large success which lies in applying volumetric rendering (VR) is also its Achilles' heel in producing…

Computer Vision and Pattern Recognition · Computer Science 2023-05-11 Zhe Jun Tang , Tat-Jen Cham , Haiyu Zhao

Recent work on Neural Radiance Fields (NeRF) showed how neural networks can be used to encode complex 3D environments that can be rendered photorealistically from novel viewpoints. Rendering these images is very computationally demanding…

Computer Vision and Pattern Recognition · Computer Science 2021-04-16 Stephan J. Garbin , Marek Kowalski , Matthew Johnson , Jamie Shotton , Julien Valentin

Volumetric neural rendering methods like NeRF generate high-quality view synthesis results but are optimized per-scene leading to prohibitive reconstruction time. On the other hand, deep multi-view stereo methods can quickly reconstruct…

Computer Vision and Pattern Recognition · Computer Science 2023-03-17 Qiangeng Xu , Zexiang Xu , Julien Philip , Sai Bi , Zhixin Shu , Kalyan Sunkavalli , Ulrich Neumann

Since their introduction in 2020, Neural Radiance Fields (NeRFs) have taken the computer vision community by storm. They provide a multi-view representation of a scene or object that is ideal for eXtended Reality (XR) applications and for…

Computer Vision and Pattern Recognition · Computer Science 2023-11-06 Derek Jacoby , Donglin Xu , Weder Ribas , Minyi Xu , Ting Liu , Vishwanath Jayaraman , Mengdi Wei , Emma De Blois , Yvonne Coady

Since its introduction, 3D Gaussian Splatting (3DGS) has become an important reference method for learning 3D representations of a captured scene, allowing real-time novel-view synthesis with high visual quality and fast training times.…

Graphics · Computer Science 2025-02-27 Adam Celarek , George Kopanas , George Drettakis , Michael Wimmer , Bernhard Kerbl

We introduce differentiable indirection -- a novel learned primitive that employs differentiable multi-scale lookup tables as an effective substitute for traditional compute and data operations across the graphics pipeline. We demonstrate…

Graphics · Computer Science 2023-11-21 Sayantan Datta , Carl Marshall , Derek Nowrouzezahrai , Zhao Dong , Zhengqin Li

Neural radiance fields (NeRFs) enable novel view synthesis with unprecedented visual quality. However, to render photorealistic images, NeRFs require hundreds of deep multilayer perceptron (MLP) evaluations - for each pixel. This is…

Computer Vision and Pattern Recognition · Computer Science 2023-04-21 Ziyu Wan , Christian Richardt , Aljaž Božič , Chao Li , Vijay Rengarajan , Seonghyeon Nam , Xiaoyu Xiang , Tuotuo Li , Bo Zhu , Rakesh Ranjan , Jing Liao

RISC-V GPUs present a promising path for supporting GPU applications. Traditionally, GPUs achieve high efficiency through the SPMD (Single Program Multiple Data) programming model. However, modern GPU programming increasingly relies on…

Hardware Architecture · Computer Science 2025-05-07 Huanzhi Pu , Rishabh Ravi , Shinnung Jeong , Udit Subramanya , Euijun Chung , Jisheng Zhao , Chihyo Ahn , Hyesoon Kim

Differentiable volumetric rendering-based methods made significant progress in novel view synthesis. On one hand, innovative methods have replaced the Neural Radiance Fields (NeRF) network with locally parameterized structures, enabling…

Computer Vision and Pattern Recognition · Computer Science 2025-02-06 Hugo Blanc , Jean-Emmanuel Deschaud , Alexis Paljic

Video depth estimation is essential for providing 3D scene structure in applications ranging from autonomous driving to mixed reality. Current end-to-end video depth models have established state-of-the-art performance. Although current…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Daewon Yoon , Injun Baek , Sangyu Han , Yearim Kim , Nojun Kwak

We introduce a novel representation for efficient classical rendering of photorealistic 3D face avatars. Leveraging recent advances in radiance fields anchored to parametric face models, our approach achieves controllable volumetric…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Safa C. Medin , Gengyan Li , Ziqian Bai , Ruofei Du , Leonhard Helminger , Yinda Zhang , Stephan J. Garbin , Philip L. Davidson , Gregory W. Wornell , Thabo Beeler , Abhimitra Meka

While 2D generative adversarial networks have enabled high-resolution image synthesis, they largely lack an understanding of the 3D world and the image formation process. Thus, they do not provide precise control over camera viewpoint or…

Computer Vision and Pattern Recognition · Computer Science 2021-03-31 Katja Schwarz , Yiyi Liao , Michael Niemeyer , Andreas Geiger

Simulating event streams from 3D scenes has become a common practice in event-based vision research, as it meets the demand for large-scale, high temporal frequency data without setting up expensive hardware devices or undertaking extensive…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Zhenyang Li , Xiaoyang Bai , Jinfan Lu , Pengfei Shen , Edmund Y. Lam , Yifan Peng

Neural Radiance Fields (NeRF) has been wildly applied to various tasks for its high-quality representation of 3D scenes. It takes long per-scene training time and per-image testing time. In this paper, we present EfficientNeRF as an…

Computer Vision and Pattern Recognition · Computer Science 2022-06-03 Tao Hu , Shu Liu , Yilun Chen , Tiancheng Shen , Jiaya Jia
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