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Domain-specific languages that execute image processing pipelineson GPUs, such as Halide and Forma, operate by 1) dividing the image into overlapped tiles, and 2) fusing loops to improve memory locality. However, current approaches have…

Programming Languages · Computer Science 2020-09-09 Abhinav Jangda , Arjun Guha

The proliferation of edge devices necessitates efficient computational architectures for lightweight tasks, particularly deep neural network (DNN) inference. Traditional NPUs, though effective for such operations, face challenges in power,…

Hardware Architecture · Computer Science 2024-07-04 Won Hyeok Kim , Hyeong Jin Kim , Tae Hee Han

Neural Radiance Fields (NeRFs) have revolutionized the field of novel view synthesis, demonstrating remarkable performance. However, the modeling and rendering of reflective objects remain challenging problems. Recent methods have shown…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Georgios Kouros , Minye Wu , Shubham Shrivastava , Sushruth Nagesh , Punarjay Chakravarty , Tinne Tuytelaars

Recent advancements in neural rendering technologies and their supporting devices have paved the way for immersive 3D experiences, significantly transforming human interaction with intelligent devices across diverse applications. However,…

Graphics · Computer Science 2025-04-01 Chaojian Li , Sixu Li , Linrui Jiang , Jingqun Zhang , Yingyan Celine Lin

3D rendering of dynamic face captures is a challenging problem, and it demands improvements on several fronts$\unicode{x2014}$photorealism, efficiency, compatibility, and configurability. We present a novel representation that enables…

Computer Vision and Pattern Recognition · Computer Science 2024-04-23 Safa C. Medin , Gengyan Li , Ruofei Du , Stephan Garbin , Philip Davidson , Gregory W. Wornell , Thabo Beeler , Abhimitra Meka

Rendering volumetric scattering media, including clouds, fog, smoke, and other complex materials, is crucial for realism in computer graphics. Traditional path tracing, while unbiased, requires many long path samples to converge in scenes…

Graphics · Computer Science 2024-04-19 Becky Hu , Xi Deng , Fujun Luan , Miloš Hašan , Steve Marschner

Volume rendering using neural fields has shown great promise in capturing and synthesizing novel views of 3D scenes. However, this type of approach requires querying the volume network at multiple points along each viewing ray in order to…

Computer Vision and Pattern Recognition · Computer Science 2021-11-08 Martin Piala , Ronald Clark

Fine-tuning Large Language Models (LLMs) on consumer-grade GPUs is highly cost-effective, yet constrained by limited GPU memory and slow PCIe interconnects. Pipeline parallelism combined with CPU offloading mitigates these hardware…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-05-01 Yibin Luo , Shiwei Gao , Huichuan Zheng , Youyou Lu , Jiwu Shu

Virtual production (VP) use LED walls to provide both background imagery and image-based lighting. While this enables on-set compositing, it couples lighting to background and scene appearance, limiting flexibility for downstream editing.…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Adrian Azzarelli , Nantheera Anantrasirichai , James Pollock , David R. Bull

Neural scene representations, such as Neural Radiance Fields (NeRF), are based on training a multilayer perceptron (MLP) using a set of color images with known poses. An increasing number of devices now produce RGB-D(color + depth)…

Computer Vision and Pattern Recognition · Computer Science 2022-11-08 Arnab Dey , Yassine Ahmine , Andrew I. Comport

3D Gaussian Splatting (3DGS) has become a crucial rendering technique for many real-time applications. However, the limited hardware resources on today's mobile platforms hinder these applications, as they struggle to achieve real-time…

Graphics · Computer Science 2025-12-05 Xiaotong Huang , He Zhu , Zihan Liu , Weikai Lin , Xiaohong Liu , Zhezhi He , Jingwen Leng , Minyi Guo , Yu Feng

Interactive dynamic simulators are an accelerator for developing novel robotic control algorithms and complex systems involving humans and robots. In user training and synthetic data generation applications, high-fidelity visualizations…

With the rapid innovation of GPUs, heterogeneous GPU clusters in both public clouds and on-premise data centers have become increasingly commonplace. In this paper, we demonstrate how pipeline parallelism, a technique wellstudied for…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-07-28 Z. Jonny Kong , Qiang Xu , Y. Charlie Hu

Neural radiance fields enable state-of-the-art photorealistic view synthesis. However, existing radiance field representations are either too compute-intensive for real-time rendering or require too much memory to scale to large scenes. We…

Computer Vision and Pattern Recognition · Computer Science 2023-02-24 Christian Reiser , Richard Szeliski , Dor Verbin , Pratul P. Srinivasan , Ben Mildenhall , Andreas Geiger , Jonathan T. Barron , Peter Hedman

Planar scene representations have recently witnessed increased interests for modeling scenes from images, as their lightweight planar structure enables compatibility with image-based models. Notably, K-Planes have gained particular…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Karim Kassab , Antoine Schnepf , Jean-Yves Franceschi , Laurent Caraffa , Jeremie Mary , Valérie Gouet-Brunet

Neural Radiance Field (NeRF) research has attracted significant attention recently, with 3D modelling, virtual/augmented reality, and visual effects driving its application. While current NeRF implementations can produce high quality visual…

Computer Vision and Pattern Recognition · Computer Science 2023-06-02 Adrian Azzarelli , Nantheera Anantrasirichai , David R Bull

Embedding polygonal mesh assets within photorealistic Neural Radience Fields (NeRF) volumes, such that they can be rendered and their dynamics simulated in a physically consistent manner with the NeRF, is under-explored from the system…

Graphics · Computer Science 2023-09-12 Yi-Ling Qiao , Alexander Gao , Yiran Xu , Yue Feng , Jia-Bin Huang , Ming C. Lin

Neural radiance fields (NeRFs) have exhibited potential in synthesizing high-fidelity views of 3D scenes but the standard training paradigm of NeRF presupposes an equal importance for each image in the training set. This assumption poses a…

Computer Vision and Pattern Recognition · Computer Science 2024-01-30 Rongkai Ma , Leo Lebrat , Rodrigo Santa Cruz , Gil Avraham , Yan Zuo , Clinton Fookes , Olivier Salvado

3D intelligence leverages rich 3D features and stands as a promising frontier in AI, with 3D rendering fundamental to many downstream applications. 3D Gaussian Splatting (3DGS), an emerging high-quality 3D rendering method, requires…

Graphics · Computer Science 2025-04-14 Sixu Li , Ben Keller , Yingyan Celine Lin , Brucek Khailany

We present a new algorithm to quickly generate high-performance GPU implementations of complex imaging and vision pipelines, directly from high-level Halide algorithm code. It is fully automatic, requiring no schedule templates or…

Programming Languages · Computer Science 2023-08-29 Luke Anderson , Andrew Adams , Karima Ma , Tzu-Mao Li , Tian Jin , Jonathan Ragan-Kelley
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