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Related papers: NeSt-VR: An Adaptive Bitrate Algorithm for Virtual…

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Modern cybersecurity platforms must process and display high-frequency telemetry such as network logs, endpoint events, alerts, and policy changes in real time. Traditional rendering techniques based on static pagination or fixed polling…

Human-Computer Interaction · Computer Science 2026-03-20 Mona Rajhans

Video quality can suffer from limited internet speed while being streamed by users. Compression artifacts start to appear when the bitrate decreases to match the available bandwidth. Existing algorithms either focus on removing the…

Computer Vision and Pattern Recognition · Computer Science 2024-01-29 Wen Ma , Qiuwen Lou , Arman Kazemi , Julian Faraone , Tariq Afzal

Virtual Reality (VR) applications require high data rate for a high-quality immersive experience, in addition to low latency to avoid dizziness and motion sickness. One of the key wireless VR challenges is providing seamless connectivity…

Networking and Internet Architecture · Computer Science 2021-10-07 Mostafa Abdelrahman , Mohammed Elbamby , Vilho Räisänen

The Available Bit Rate (ABR) service in ATM networks has been specified to allow fair and efficient support of data applications over ATM utilizing capacity left over after servicing higher priority classes. One of the architectural…

Networking and Internet Architecture · Computer Science 2007-05-23 Shiv Kalyanaraman , Raj Jain , Jianping Jiang , Rohit Goyal , Sonia Fahmy , Pradeep Samudra

State-of-the-art super-resolution (SR) algorithms require significant computational resources to achieve real-time throughput (e.g., 60Mpixels/s for HD video). This paper introduces FAST (Free Adaptive Super-resolution via Transfer), a…

Computer Vision and Pattern Recognition · Computer Science 2017-08-18 Zhengdong Zhang , Vivienne Sze

Achieving extremely high-quality and truly immersive interactive Virtual Reality (VR) is expected to require a wireless link to the cloud, providing multi-gigabit throughput and extremely low latency. A prime candidate for fulfilling these…

Networking and Internet Architecture · Computer Science 2025-01-16 Jakob Struye , Hemanth Kumar Ravuri , Hany Assasa , Claudio Fiandrino , Filip Lemic , Joerg Widmer , Jeroen Famaey , Maria Torres Vega

Wireless support of virtual reality (VR) has challenges when a network has multiple users, particularly for 3D VR gaming, digital AI avatars, and remote team collaboration. This work addresses these challenges through investigation of the…

Networking and Internet Architecture · Computer Science 2025-07-28 Muhammad Ahmed Mohsin , Sagnik Bhattacharya , Abhiram Gorle , Muhammad Ali Jamshed , John M. Cioffi

While the rollout of the fifth-generation mobile network (5G) is underway across the globe with the intention to deliver 4K/8K UHD videos, Augmented Reality (AR), and Virtual Reality (VR) content to the mass amounts of users, the coverage…

Networking and Internet Architecture · Computer Science 2023-01-02 Kasidis Arunruangsirilert , Bo Wei , Hang Song , Jiro Katto

Neural Radiance Fields (NeRF) have exhibited highly effective performance for photorealistic novel view synthesis recently. However, the key limitation it meets is the reliance on a hand-crafted frequency annealing strategy to recover 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Rui Qian , Chenyangguang Zhang , Yan Di , Guangyao Zhai , Ruida Zhang , Jiayu Guo , Benjamin Busam , Jian Pu

The neural radiance fields (NeRF) have advanced the development of 3D volumetric video technology, but the large data volumes they involve pose significant challenges for storage and transmission. To address these problems, the existing…

Multimedia · Computer Science 2024-11-11 Zhiyu Zhang , Guo Lu , Huanxiong Liang , Zhengxue Cheng , Anni Tang , Li Song

We introduce a novel network-adaptive algorithm that is suitable for alleviating network packet losses for low-latency interactive communications between a source and a destination. Our network-adaptive algorithm estimates in real-time the…

Networking and Internet Architecture · Computer Science 2020-06-30 Salma Emara , Silas L. Fong , Baochun Li , Ashish Khisti , Wai-Tian Tan , Xiaoqing Zhu , John Apostolopoulos

Next-generation real-time communication (NGRTC) applications, such as cloud gaming and XR, demand consistently ultra-low latency. However, through our first large-scale measurement, we find that despite the deployment of edge servers,…

Networking and Internet Architecture · Computer Science 2026-03-18 Fengqian Guo , Yuhan Zhou , Longwei Jiang , Congcong Miao , Yuxin Liu , Chenren Xu , Hancheng Lu , Chang Wen Chen , Yaxiong Xie , Honghao Liu

Modern video players employ complex algorithms to adapt the bitrate of the video that is shown to the user. Bitrate adaptation requires a tradeoff between reducing the probability that the video freezes (rebuffers) and enhancing the quality…

Networking and Internet Architecture · Computer Science 2020-06-19 Kevin Spiteri , Rahul Urgaonkar , Ramesh K. Sitaraman

Immersive volumetric video streaming in extended reality (XR) demands ultra-low motion-to-photon (MTP) latency, which conventional edge-centric architectures struggle to meet due to per-frame computationally intensive rendering tightly…

Networking and Internet Architecture · Computer Science 2026-03-24 Yao Wen , Luping Xiang , Kun Yang

HTTP adaptive streaming (HAS) has become the universal technology for video streaming over the Internet. Many HAS system designs aim at sharing the network bandwidth in a rate-fair manner. However, rate fairness is in general not equivalent…

Networking and Internet Architecture · Computer Science 2017-01-06 Stefano D'Aronco , Laura Toni , Pascal Frossard

In this paper, we study the server-side rate adaptation problem for streaming tile-based adaptive 360-degree videos to multiple users who are competing for transmission resources at the network bottleneck. Specifically, we develop a…

Multimedia · Computer Science 2019-06-21 Junni Zou , Chenglin Li , Chengming Liu , Qin Yang , Hongkai Xiong , Eckehard Steinbach

Conventional model quantization methods use a fixed quantization scheme to different data samples, which ignores the inherent "recognition difficulty" differences between various samples. We propose to feed different data samples with…

Computer Vision and Pattern Recognition · Computer Science 2022-04-22 Chen Tang , Haoyu Zhai , Kai Ouyang , Zhi Wang , Yifei Zhu , Wenwu Zhu

Neural Radiance Fields (NeRF)-based models have achieved remarkable success in 3D reconstruction and rendering tasks. However, during both training and inference, these models rely heavily on dense point sampling along rays from multiple…

Computer Vision and Pattern Recognition · Computer Science 2025-08-01 Ranxi Lin , Canming Yao , Jiayi Li , Weihang Liu , Xin Lou , Pingqiang Zhou

The Available Bit Rate (ABR) service has been developed to support 21st century data applications over Asynchronous Transfer Mode (ATM). The ABR service uses a closed-loop rate-based traffic management framework where the network divides…

Networking and Internet Architecture · Computer Science 2007-05-23 Shivkumar Kalyanaraman , Raj Jain , Rohit Goyal , Sonia Fahmy , Seong-Cheol Kim

Real-time video streaming relies on rate control mechanisms to adapt video bitrate to network capacity while maintaining high utilization and low delay. However, the current video rate controllers, such as Google Congestion Control (GCC),…

Networking and Internet Architecture · Computer Science 2024-02-27 Pantea Karimi , Sadjad Fouladi , Vibhaalakshmi Sivaraman , Mohammad Alizadeh