Related papers: NeSt-VR: An Adaptive Bitrate Algorithm for Virtual…
Video super-resolution (VSR) has many applications that pose strict causal, real-time, and latency constraints, including video streaming and TV. We address the VSR problem under these settings, which poses additional important challenges…
In this paper, we present Kairos, a model predictive control (MPC)-based adaptive bitrate (ABR) scheme that integrates streaming-aware throughput predictions to enhance video streaming quality. Kairos features an attention-based throughput…
AI Video Assistant emerges as a new paradigm for Real-time Communication (RTC), where one peer is a Multimodal Large Language Model (MLLM) deployed in the cloud. This makes interaction between humans and AI more intuitive, akin to chatting…
Offline-to-Online Reinforcement Learning (O2O RL) faces a critical dilemma in balancing the use of a fixed offline dataset with newly collected online experiences. Standard methods, often relying on a fixed data-mixing ratio, struggle to…
This work introduces ABE-VVS, a framework that performs attribute based selective coordinate encryption for point cloud based volumetric video streaming, enabling lightweight yet effective digital rights management (DRM). Rather than…
Video streaming currently accounts for the majority of Internet traffic. One factor that enables video streaming is HTTP Adaptive Streaming (HAS), that allows the users to stream video using a bit rate that closely matches the available…
This paper describes a high-performance, low-latency video surveillance system designed for resource-constrained environments. We have proposed a formal entropy-based adaptive frame buffering algorithm and integrated that with MobileNetV2…
In this paper, the problem of enhancing the virtual reality (VR) experience for wireless users is investigated by minimizing the occurrence of breaks in presence (BIP) that can detach the users from their virtual world. To measure the BIP…
Starlink, as a representative low Earth orbit (LEO) satellite broadband system, makes high-bitrate video streaming possible in regions where terrestrial broadband is unavailable. However, its access links exhibit rapid throughput…
Wireless-connected Virtual Reality (VR) provides immersive experience for VR users from any-where at anytime. However, providing wireless VR users with seamless connectivity and real-time VR video with high quality is challenging due to its…
The growing popularity of virtual and augmented reality communications and 360{\deg} video streaming is moving video communication systems into much more dynamic and resource-limited operating settings. The enormous data volume of 360{\deg}…
Dynamic Adaptive Streaming over HTTP (DASH) has demonstrated to be an emerging and promising multimedia streaming technique, owing to its capability of dealing with the variability of networks. Rate adaptation mechanism, a challenging and…
In deep learning, different kinds of deep networks typically need different optimizers, which have to be chosen after multiple trials, making the training process inefficient. To relieve this issue and consistently improve the model…
In the paper, we proposed a novel algorithm dedicated to adaptive video streaming based on HTTP. The algorithm employs a hybrid play-out strategy which combines two popular approaches: an estimation of network bandwidth and a control of a…
360{\deg} videos require significant bandwidth to provide an immersive viewing experience. Wireless systems using terahertz (THz) frequency band can meet this high data rate demand. However, self-blockage is a challenge in such systems. To…
Advancements in heterogeneous computing technologies enable the significant potential of virtual reality (VR) applications. To offer the best user experience (UX), a system should adopt an untethered, wireless-network-based architecture to…
Arbitrary-scale video super-resolution (AVSR) aims to enhance the resolution of video frames, potentially at various scaling factors, which presents several challenges regarding spatial detail reproduction, temporal consistency, and…
Using instantaneous aggregate arrival rate as an admission control parameter will contribute to either bandwidth under-utilization or over-utilization. Being bursty in nature and variable in rate, video flows might encode any rate between a…
Virtual Reality Cloud Gaming (VR-CG) represents a demanding class of immersive applications, requiring high bandwidth, ultra-low latency, and intelligent resource management to ensure optimal user experience. In this paper, we propose a…
The wide adoption of multimedia service capable mobile devices, the availability of better networks with higher bandwidths, and the availability of platforms offering digital content has led to an increasing popularity of multimedia…