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Ability to count number of occurrences of events within a specified time interval is very useful in specification of resource bounded real time computation. In this paper, we study an extension of Metric Temporal Logic ($\mathsf{MTL}$) with…

Logic in Computer Science · Computer Science 2015-12-31 Khushraj Madnani , Shankara Narayanan Krishna , Paritosh Pandya

We introduce an extension of Strategy Logic for the imperfect-information setting, called SLii, and study its model-checking problem. As this logic naturally captures multi-player games with imperfect information, this problem is…

Logic in Computer Science · Computer Science 2020-03-11 Raphaël Berthon , Bastien Maubert , Aniello Murano , Sasha Rubin , Moshe Vardi

In this paper, we investigate the problem of linear temporal logic (LTL) path planning for multi-agent systems, introducing the new concept of \emph{ordering constraints}. Specifically, we consider a generic objective function that is…

Systems and Control · Electrical Eng. & Systems 2024-04-09 Bowen Ye , Jianing Zhao , Shaoyuan Li , Xiang Yin

We develop an incremental tableau-based decision procedures for the Alternating-time temporal logic ATL and some of its variants. While running within the theoretically established complexity upper bound, we claim that our tableau is…

Logic in Computer Science · Computer Science 2008-09-09 Valentin Goranko , Dmitry Shkatov

We present a logic that extends CTL (Computation Tree Logic) with operators that express synchronization properties. A property is synchronized in a system if it holds in all paths of a certain length. The new logic is obtained by using the…

Logic in Computer Science · Computer Science 2016-05-25 Krishnendu Chatterjee , Laurent Doyen

Quite some work in the ATL-tradition uses the differences between various types of strategies (positional, uniform, perfect recall) to give alternative semantics to the same logical language. This paper contributes to another perspective on…

Logic in Computer Science · Computer Science 2016-07-13 Hein Duijf , Jan Broersen

The present work aims to give a unity of logic via standard sequential, unpolarized games. Specifically, our vision is that there must be mathematically precise concepts of linear refinement and intuitionistic restriction of logic such that…

Logic · Mathematics 2019-12-17 Norihiro Yamada

Since the introduction of Alternating-time Temporal Logic (ATL), many logics have been proposed to reason about different strategic capabilities of the agents of a system. In particular, some logics have been designed to reason about the…

Logic in Computer Science · Computer Science 2017-09-08 Simon Busard , Charles Pecheur

In multi-agent system design, a crucial aspect is to ensure robustness, meaning that for a coalition of agents A, small violations of adversarial assumptions only lead to small violations of A's goals. In this paper we introduce a logical…

Logic in Computer Science · Computer Science 2023-07-21 Aniello Murano , Daniel Neider , Martin Zimmermann

Some multi-agent scenarios call for the possibility of evaluating specifications in a richer domain of truth values. Examples include runtime monitoring of a temporal property over a growing prefix of an infinite path, inconsistency…

Multiagent Systems · Computer Science 2023-11-01 Wojciech Jamroga , Beata Konikowska , Damian Kurpiewski , Wojciech Penczek

We show that Branching-time temporal logics CTL and CTL*, as well as Alternating-time temporal logics ATL and ATL*, are as semantically expressive in the language with a single propositional variable as they are in the full language, i.e.,…

Logic in Computer Science · Computer Science 2019-01-23 Mikhail Rybakov , Dmitry Shkatov

We consider turn-based game arenas for which we investigate uniformity properties of strategies. These properties involve bundles of plays, that arise from some semantical motive. Typically, we can represent constraints on allowed…

Computer Science and Game Theory · Computer Science 2012-12-04 Bastien Maubert , Sophie Pinchinat

In the literature, two powerful temporal logic formalisms have been proposed for expressing information flow security requirements, that in general, go beyond regular properties. One is classic, based on the knowledge modalities of…

Logic in Computer Science · Computer Science 2014-09-10 Laura Bozzelli , Bastien Maubert , Sophie Pinchinat

Admissibility has been studied for games of infinite duration with Boolean objectives. We extend here this study to games of infinite duration with quantitative objectives. First, we show that, un- der the assumption that optimal worst-case…

Logic in Computer Science · Computer Science 2016-11-29 Romain Brenguier , Guillermo A. Pérez , Jean-François Raskin , Ocan Sankur

Preferences play a key role in determining what goals/constraints to satisfy when not all constraints can be satisfied simultaneously. In this work, we study preference-based planning in a stochastic system modeled as a Markov decision…

Formal Languages and Automata Theory · Computer Science 2022-03-28 Abhishek Ninad Kulkarni , Jie Fu

Finite turn-based safety games have been used for very different problems such as the synthesis of linear temporal logic (LTL), the synthesis of schedulers for computer systems running on multiprocessor platforms, and also for the…

Logic in Computer Science · Computer Science 2014-05-08 Gilles Geeraerts , Joël Goossens , Amélie Stainer

LLMs have shown immense potential for code translation, yet they often struggle to ensure both syntactic correctness and semantic consistency. While preference-based learning offers a promising alignment strategy, it is hindered by…

Artificial Intelligence · Computer Science 2026-05-14 Yuhan Wu , Huan Zhang , Wei Cheng , Chen Shen , Jingyue Yang , Wei Hu

We present CGAAL, our efficient on-the-fly model checker for alternating-time temporal logic (ATL) on concurrent game structures (CGS). We present how our tool encodes ATL as extended dependency graphs with negation edges and employs the…

Aligning large language models (LLMs) with human preferences is inherently multi-objective: different users and evaluation criteria impose heterogeneous and often conflicting requirements on model outputs. We propose CAGE (Common-Agency…

Computer Science and Game Theory · Computer Science 2026-05-15 Baiting Chen , Tong Zhu , Rui Yu , Xiaowu Dai

Numerous recent techniques for text style transfer characterize their approaches as variants of reinforcement learning and preference optimization. In this work, we consider the relationship between these approaches and a class of…

Computation and Language · Computer Science 2024-07-30 Shuai Liu , Jonathan May