Related papers: On Qualitative Preference in Alternating-time Temp…
Ability to count number of occurrences of events within a specified time interval is very useful in specification of resource bounded real time computation. In this paper, we study an extension of Metric Temporal Logic ($\mathsf{MTL}$) with…
We introduce an extension of Strategy Logic for the imperfect-information setting, called SLii, and study its model-checking problem. As this logic naturally captures multi-player games with imperfect information, this problem is…
In this paper, we investigate the problem of linear temporal logic (LTL) path planning for multi-agent systems, introducing the new concept of \emph{ordering constraints}. Specifically, we consider a generic objective function that is…
We develop an incremental tableau-based decision procedures for the Alternating-time temporal logic ATL and some of its variants. While running within the theoretically established complexity upper bound, we claim that our tableau is…
We present a logic that extends CTL (Computation Tree Logic) with operators that express synchronization properties. A property is synchronized in a system if it holds in all paths of a certain length. The new logic is obtained by using the…
Quite some work in the ATL-tradition uses the differences between various types of strategies (positional, uniform, perfect recall) to give alternative semantics to the same logical language. This paper contributes to another perspective on…
The present work aims to give a unity of logic via standard sequential, unpolarized games. Specifically, our vision is that there must be mathematically precise concepts of linear refinement and intuitionistic restriction of logic such that…
Since the introduction of Alternating-time Temporal Logic (ATL), many logics have been proposed to reason about different strategic capabilities of the agents of a system. In particular, some logics have been designed to reason about the…
In multi-agent system design, a crucial aspect is to ensure robustness, meaning that for a coalition of agents A, small violations of adversarial assumptions only lead to small violations of A's goals. In this paper we introduce a logical…
Some multi-agent scenarios call for the possibility of evaluating specifications in a richer domain of truth values. Examples include runtime monitoring of a temporal property over a growing prefix of an infinite path, inconsistency…
We show that Branching-time temporal logics CTL and CTL*, as well as Alternating-time temporal logics ATL and ATL*, are as semantically expressive in the language with a single propositional variable as they are in the full language, i.e.,…
We consider turn-based game arenas for which we investigate uniformity properties of strategies. These properties involve bundles of plays, that arise from some semantical motive. Typically, we can represent constraints on allowed…
In the literature, two powerful temporal logic formalisms have been proposed for expressing information flow security requirements, that in general, go beyond regular properties. One is classic, based on the knowledge modalities of…
Admissibility has been studied for games of infinite duration with Boolean objectives. We extend here this study to games of infinite duration with quantitative objectives. First, we show that, un- der the assumption that optimal worst-case…
Preferences play a key role in determining what goals/constraints to satisfy when not all constraints can be satisfied simultaneously. In this work, we study preference-based planning in a stochastic system modeled as a Markov decision…
Finite turn-based safety games have been used for very different problems such as the synthesis of linear temporal logic (LTL), the synthesis of schedulers for computer systems running on multiprocessor platforms, and also for the…
LLMs have shown immense potential for code translation, yet they often struggle to ensure both syntactic correctness and semantic consistency. While preference-based learning offers a promising alignment strategy, it is hindered by…
We present CGAAL, our efficient on-the-fly model checker for alternating-time temporal logic (ATL) on concurrent game structures (CGS). We present how our tool encodes ATL as extended dependency graphs with negation edges and employs the…
Aligning large language models (LLMs) with human preferences is inherently multi-objective: different users and evaluation criteria impose heterogeneous and often conflicting requirements on model outputs. We propose CAGE (Common-Agency…
Numerous recent techniques for text style transfer characterize their approaches as variants of reinforcement learning and preference optimization. In this work, we consider the relationship between these approaches and a class of…