English

Common-agency Games for Multi-Objective Test-Time Alignment

Computer Science and Game Theory 2026-05-15 v1

Abstract

Aligning large language models (LLMs) with human preferences is inherently multi-objective: different users and evaluation criteria impose heterogeneous and often conflicting requirements on model outputs. We propose CAGE (Common-Agency Games for Alignment), a training-free, game-theoretic framework for multi-objective test-time alignment. CAGE models alignment objectives as strategic principals that allocate token-level incentives to a shared LLM, inducing an equilibrium policy that captures the joint effect of competing objectives. We develop an efficient algorithm based on equilibrium problems with equilibrium constraints (EPEC) to compute this equilibrium, and establish theoretical guarantees including existence and uniqueness of the equilibrium policy, convergence and stability of the algorithm, and no-regret learning dynamics. Empirically, CAGE enables flexible and fine-grained trade-offs across objectives at inference time, consistently outperforming existing test-time alignment methods while requiring no retraining. It further supports weak-to-strong generalization, making multi-objective alignment practical in resource-constrained settings.

Keywords

Cite

@article{arxiv.2605.13875,
  title  = {Common-agency Games for Multi-Objective Test-Time Alignment},
  author = {Baiting Chen and Tong Zhu and Rui Yu and Xiaowu Dai},
  journal= {arXiv preprint arXiv:2605.13875},
  year   = {2026}
}