Related papers: AudioSpa: Spatializing Sound Events with Text
Despite its widespread adoption as the prominent neural architecture, the Transformer has spurred several independent lines of work to address its limitations. One such approach is selective state space models, which have demonstrated…
Current video-to-audio (V2A) methods struggle in complex multi-event scenarios (video scenarios involving multiple sound sources, sound events, or transitions) due to two critical limitations. First, existing methods face challenges in…
Sound event localization frameworks based on deep neural networks have shown increased robustness with respect to reverberation and noise in comparison to classical parametric approaches. In particular, recurrent architectures that…
Text-to-audio generation (TTA) produces audio from a text description, learning from pairs of audio samples and hand-annotated text. However, commercializing audio generation is challenging as user-input prompts are often under-specified…
Imagine being in a crowded space where people speak a different language and having hearables that transform the auditory space into your native language, while preserving the spatial cues for all speakers. We introduce spatial speech…
Recently, audio generation tasks have attracted considerable research interests. Precise temporal controllability is essential to integrate audio generation with real applications. In this work, we propose a temporal controlled audio…
Traditional video-to-audio generation techniques primarily focus on perspective video and non-spatial audio, often missing the spatial cues necessary for accurately representing sound sources in 3D environments. To address this limitation,…
Recently, there has been an increasing focus on audio-text cross-modal learning. However, most of the existing audio-text datasets contain only simple descriptions of sound events. Compared with classification labels, the advantages of such…
Compared with ample visual-text pre-training research, few works explore audio-text pre-training, mostly due to the lack of sufficient parallel audio-text data. Most existing methods incorporate the visual modality as a pivot for audio-text…
Text-to-speech (TTS) and text-to-music (TTM) models face significant limitations in instruction-based control. TTS systems usually depend on reference audio for timbre, offer only limited text-level attribute control, and rarely support…
We tackle the problem of generating audio samples conditioned on descriptive text captions. In this work, we propose AaudioGen, an auto-regressive generative model that generates audio samples conditioned on text inputs. AudioGen operates…
Deep learning has the potential to enhance speech signals and increase their intelligibility for users of hearing aids. Deep models suited for real-world application should feature a low computational complexity and low processing delay of…
Spatial audio, which focuses on immersive 3D sound rendering, is widely applied in the acoustic industry. One of the key problems of current spatial audio rendering methods is the lack of personalization based on different anatomies of…
In conventional multichannel audio signal enhancement, spatial and spectral filtering are often performed sequentially. In contrast, it has been shown that for neural spatial filtering a joint approach of spectro-spatial filtering is more…
Despite significant advancements in neural text-to-audio generation, challenges persist in controllability and evaluation. This paper addresses these issues through the Sound Scene Synthesis challenge held as part of the Detection and…
Generating sound effects for product-level videos, where only a small amount of labeled data is available for diverse scenes, requires the production of high-quality sounds in few-shot settings. To tackle the challenge of limited labeled…
The objective of the sound source localization task is to enable machines to detect the location of sound-making objects within a visual scene. While the audio modality provides spatial cues to locate the sound source, existing approaches…
With the growing requirement for natural human-computer interaction, speech-based systems receive increasing attention as speech is one of the most common forms of daily communication. However, the existing speech models still experience…
Multimodality-to-Multiaudio (MM2MA) generation faces significant challenges in synthesizing diverse and contextually aligned audio types (e.g., sound effects, speech, music, and songs) from multimodal inputs (e.g., video, text, images),…
Sound source localization (SSL) determines the position of sound sources using multi-channel audio data. It is commonly used to improve speech enhancement and separation. Extracting spatial features is crucial for SSL, especially in…