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Unsupervised environment design (UED) is a form of automatic curriculum learning for training robust decision-making agents to zero-shot transfer into unseen environments. Such autocurricula have received much interest from the RL…

Machine Learning · Computer Science 2024-08-27 Minqi Jiang , Michael Dennis , Edward Grefenstette , Tim Rocktäschel

Origami-inspired mechanisms can transform flat sheets into functional three-dimensional dynamic structures that are lightweight, compact, and capable of complex motion. These properties make origami increasingly valuable in robotic and…

Robotics · Computer Science 2026-05-05 Tianhui Han , Shashwat Singh , Sarvesh Patil , Zeynep Temel

Human-like dexterous hands with multiple fingers offer human-level manipulation capabilities, but training control policies that can directly deploy on real hardware remains difficult due to contact-rich physics and imperfect actuation. We…

Robotics · Computer Science 2026-01-12 Zhe Zhao , Haoyu Dong , Zhengmao He , Yang Li , Xinyu Yi , Zhibin Li

Despite the impressive recent advances in learning-based robot control, ensuring robustness to out-of-distribution conditions remains an open challenge. Safety filters can, in principle, keep arbitrary control policies from incurring…

Robotics · Computer Science 2025-01-17 Duy P. Nguyen , Kai-Chieh Hsu , Wenhao Yu , Jie Tan , Jaime F. Fisac

For several years, high development and production costs of humanoid robots restricted researchers interested in working in the field. To overcome this problem, several research groups have opted to work with simulated or smaller robots,…

This article presents an open-source architecture for conveying robots' intentions to human teammates using Mixed Reality and Head-Mounted Displays. The architecture has been developed focusing on its modularity and re-usability aspects.…

Humans are remarkably data-efficient when adapting to new unseen conditions, like driving a new car. In contrast, modern robotic control systems, like neural network policies trained using Reinforcement Learning (RL), are highly specialized…

Robotics · Computer Science 2026-04-07 Jonas Eschmann , Dario Albani , Giuseppe Loianno

In this paper, we propose a generic framework that enables game developers without knowledge of machine learning to create bot behaviors with playstyles that align with their preferences. Our framework is based on interactive reinforcement…

Human-Computer Interaction · Computer Science 2021-05-28 Christian Arzate Cruz , Takeo Igarashi

While humans can use parts of their arms other than the hands for manipulations like gathering and supporting, whether robots can effectively learn and perform the same type of operations remains relatively unexplored. As these…

Robotics · Computer Science 2024-05-10 Hongjie Fang , Hao-Shu Fang , Yiming Wang , Jieji Ren , Jingjing Chen , Ruo Zhang , Weiming Wang , Cewu Lu

The rise of embodied AI has greatly improved the possibility of general mobile agent systems. At present, many evaluation platforms with rich scenes, high visual fidelity and various application scenarios have been developed. In this paper,…

Robotics · Computer Science 2024-10-30 Haoran Li , Shasha Liu , Mingjun Ma , Guangzheng Hu , Yaran Chen , Dongbin Zhao

Learning-based robotics research driven by data demands a new approach to robot hardware design-one that serves as both a platform for policy execution and a tool for embodied data collection to train policies. We introduce ToddlerBot, a…

Robotics · Computer Science 2025-10-07 Haochen Shi , Weizhuo Wang , Shuran Song , C. Karen Liu

Nowadays, realistic simulation environments are essential to validate and build reliable robotic solutions. This is particularly true when using Reinforcement Learning (RL) based control policies. To this end, both robotics and RL…

Robotics · Computer Science 2023-10-12 Matteo El-Hariry , Antoine Richard , Miguel Olivares-Mendez

This paper proposes a novel alternative to existing sim-to-real methods for training control policies with simulated experiences. Prior sim-to-real methods for legged robots mostly rely on the domain randomization approach, where a fixed…

Robotics · Computer Science 2026-03-26 Junhyeok Rui Cha , Woohyun Cha , Jaeyong Shin , Donghyeon Kim , Jaeheung Park

Robotic dexterous grasping is important for interacting with the environment. To unleash the potential of data-driven models for dexterous grasping, a large-scale, high-quality dataset is essential. While gradient-based optimization offers…

Robotics · Computer Science 2025-09-04 Jiayi Chen , Yubin Ke , He Wang

Applying end-to-end learning to solve complex, interactive, pixel-driven control tasks on a robot is an unsolved problem. Deep Reinforcement Learning algorithms are too slow to achieve performance on a real robot, but their potential has…

Robotics · Computer Science 2018-05-23 Andrei A. Rusu , Mel Vecerik , Thomas Rothörl , Nicolas Heess , Razvan Pascanu , Raia Hadsell

We introduce a novel virtual robotic toolkit myGym, developed for reinforcement learning (RL), intrinsic motivation and imitation learning tasks trained in a 3D simulator. The trained tasks can then be easily transferred to real-world…

Robotics · Computer Science 2020-12-23 Michal Vavrecka , Nikita Sokovnin , Megi Mejdrechova , Gabriela Sejnova , Marek Otahal

Dexterous manipulation with anthropomorphic robot hands remains a challenging problem in robotics because of the high-dimensional state and action spaces and complex contacts. Nevertheless, skillful closed-loop manipulation is required to…

Robotics · Computer Science 2022-12-06 Malte Mosbach , Kara Moraw , Sven Behnke

We introduce UnrealZoo, a collection of over 100 photo-realistic 3D virtual worlds built on Unreal Engine, designed to reflect the complexity and variability of open-world environments. We also provide a rich variety of playable entities,…

Artificial Intelligence · Computer Science 2025-08-13 Fangwei Zhong , Kui Wu , Churan Wang , Hao Chen , Hai Ci , Zhoujun Li , Yizhou Wang

Isaac Gym offers a high performance learning platform to train policies for wide variety of robotics tasks directly on GPU. Both physics simulation and the neural network policy training reside on GPU and communicate by directly passing…

Creating high-quality and interactive virtual environments, such as games and simulators, often involves complex and costly manual modeling processes. In this paper, we present Video2Game, a novel approach that automatically converts videos…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Hongchi Xia , Zhi-Hao Lin , Wei-Chiu Ma , Shenlong Wang