Related papers: A Case Study in Gamification for a Cybersecurity E…
The integration of AI tools into programming education has become increasingly prevalent in recent years, transforming the way programming is taught and learned. This paper provides a review of the state-of-the-art AI tools available for…
Cybersecurity students need to develop practical skills such as using command-line tools. Hands-on exercises are the most direct way to assess these skills, but assessing students' mastery is a challenging task for instructors. We aim to…
Recent literature highlights a significant cross-impact between transfer learning and cybersecurity. Many studies have been conducted on using transfer learning to enhance security, leading to various applications in different cybersecurity…
There are different requirements on cybersecurity of industrial control systems and information technology systems. This fact exacerbates the global issue of hiring cybersecurity employees with relevant skills. In this paper, we present…
Facing the dynamic complex cyber environments, internal and external cyber threat intelligence, and the increasing risk of cyber-attack, knowledge graphs show great application potential in the cyber security area because of their…
Virtual reality (VR) is widely used for procedural medical training, yet most simulators emphasize realism while providing limited formative feedback. We examine how gamification affects performance, workload, and experiential quality in VR…
Machine learning techniques are currently used extensively for automating various cybersecurity tasks. Most of these techniques utilize supervised learning algorithms that rely on training the algorithm to classify incoming data into…
The article presents the possibilities of using game simulator Sotware Inc in the training of future software engineer in higher education. Attention is drawn to some specific settings that need to be taken into account when training in the…
In recent decades, computer science (CS) has undergone remarkable growth and diversification. Creating attractive, social, or hands-on games has already been identified as a possible approach to get teenagers and young adults interested in…
Imitation learning from human demonstrations has become a dominant approach for training autonomous robot policies. However, collecting demonstration datasets is costly: it often requires access to robots and needs sustained effort in a…
As cybersecurity threats continue to evolve, the need for advanced tools to analyze and understand complex cyber environments has become increasingly critical. Graph theory offers a powerful framework for modeling relationships within cyber…
The promise of quantum computing is not speeding up conventional computing rather delivering an exponential advantage for certain classes of problems, with profound implications for cybersecurity for instance. With the advent and…
Robotics is becoming more and more ubiquitous, but the pressure to bring systems to market occasionally goes at the cost of neglecting security mechanisms during the development, deployment or while in production. As a result, contemporary…
The rapid advancement of generative Artificial Intelligence (AI) technologies, particularly Generative Pre-trained Transformer (GPT) models such as ChatGPT, has the potential to significantly impact cybersecurity. In this study, we…
Merging the content of learning with the motivation of games can be a successful combination, if done properly and supported by the appropriate tool. Towards this goal, we developed Diagramatic an environment used to gamify the in-classroom…
Security bugs are errors in code that, when exploited, can lead to serious software vulnerabilities. These bugs could allow an attacker to take over an application and steal information. One of the ways to address this issue is by means of…
Though the rapid development and spread of Information and Communication Technology (ICT) making people's life much more easier, on the other hand it causing some serious threats to the society. Phishing is one of the most common cyber…
When using security questions most users still trade-off security for the convenience of memorability. This happens because most users find strong answers to security questions difficult to remember. Previous research in security education…
This entry introduces educational games in secondary schools. Educational games include three main types of educational activities with a playful learning intention supported by digital technologies: educational serious games, educational…
Purpose: An essential component of an organisation's cybersecurity strategy is building awareness and education of online threats, and how to protect corporate data and services. This research article focuses on this topic and proposes a…