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Related papers: A Case Study in Gamification for a Cybersecurity E…

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This paper presents a dynamic gamification architecture for an Extended Reality Artificial Intelligence virtual training environment designed to enhance STEM education through immersive adaptive, and kinesthetic learning. The proposed…

Human-Computer Interaction · Computer Science 2026-03-30 Shadeeb Hossain , Natalie Sommer , Neda Adib

It is undeniable that we are witnessing an unprecedented digital revolution. However, recent years have been characterized by the explosion of cyberattacks, making cybercrime one of the most profitable businesses on the planet. That is why…

Cryptography and Security · Computer Science 2024-12-11 Pantaleone Nespoli , Mariano Albaladejo-González , José A. Ruipérez-Valiente , Joaquin Garcia-Alfaro

Testing plays a crucial role in software development, and it is essential for software engineering students to receive proper testing education. However, motivating students to write tests and use automated testing during software…

Software Engineering · Computer Science 2024-02-01 Philipp Straubinger , Gordon Fraser

Gamification refers to the process of adding game elements to a task. Of late, this process has been introduced in pedagogical settings to capture the attention and interest of students. In our study, we apply the process to Anatomy…

Applications · Statistics 2018-10-23 De-Zhang Lee , Vik Gopal , Jia-Min Chan , Li-Shia Ng , Eng-Tat Ang

The rapid advancement of Generative Artificial Intelligence (GenAI) has introduced new opportunities for transforming higher education, particularly in fields that require analytical reasoning and regulatory compliance, such as…

Computers and Society · Computer Science 2025-02-24 Mahmoud Elkhodr , Ergun Gide

This study examines the integration of digital tools in project-based learning within a Biomedical Engineering course to enhance collaboration, transparency, and assessment fairness. Building on prior pilot experiences, we implemented a…

Computers and Society · Computer Science 2025-09-09 Gonzalo R. Ríos-Muñoz , Caterina Fuster-Barcelo , Arrate Muñoz-Barrutia

Cybersecurity is an important topic which is often viewed as one that is inaccessible due to steep learning curves and a perceived requirement of needing specialist knowledge. With a constantly changing threat landscape, practical solutions…

Cryptography and Security · Computer Science 2026-02-25 Ryan Shah , Manuel Maarek , Shenando Stals , Lynne Baillie , Sheung Chi Chan , Robert Stewart , Hans-Wolfgang Loidl , Olga Chatzifoti

Learning to code, and more broadly, learning about computer science is a growing field of activity and research. Under the label of computational thinking, computational concepts are increasingly used as cognitive tools in many subject…

Computers and Society · Computer Science 2020-05-11 Hannah M. Dee , Jordi Freixenet , Xavier Cufi , Eduard Muntaner Perich , Valentina Poggioni , Marius Marian , Alfredo Milani

Cryptography has a pivotal role in securing our digital world. Nonetheless, it is a challenging topic to learn. In this paper, we show that despite its complex nature, dyslexia$-$a learning disorder that influences reading and writing…

Software Engineering · Computer Science 2024-06-11 Argianto Rahartomo , Harpreet Kaur , Mohammad Ghafari

Computing Education faces significant challenges in equipping graduates with the resilience necessary to remain relevant amid rapid technological change. While existing curricula cultivate computing competencies, they often fail to…

Computers and Society · Computer Science 2025-11-11 Enes Ayalp

Context: While most research shows positive effects of gamification, the focus on its adverse effects is considerably smaller and further understanding is needed. Objective: To provide a comprehensive overview on research reporting negative…

Software Engineering · Computer Science 2023-05-16 Clauvin Almeida , Marcos Kalinowski , Anderson Uchoa , Bruno Feijo

Gamification is an emerging design principle for information systems where game design elements are applied to non-game contexts. IS researchers have suggested that the IS discipline must study this area but there are other applications…

Computers and Society · Computer Science 2013-08-06 Kafui Monu , Paul Ralph

This study explores the limitations of traditional Cybersecurity Awareness and Training (CSAT) programs and proposes an innovative solution using Generative Pre-Trained Transformers (GPT) to address these shortcomings. Traditional…

Cryptography and Security · Computer Science 2024-05-08 Nabil Al-Dhamari , Nathan Clarke

Technology has become an essential part of our everyday life, and its use in educational environments keeps growing. In addition, games are one of the most popular activities across cultures and ages, and there is ample evidence that…

Computers and Society · Computer Science 2022-12-05 Manuel J. Gomez , José A. Ruipérez-Valiente , Félix J. García Clemente

Context: New systems have emerged within the Industry 4.0 paradigm. These systems incorporate characteristics such as autonomy in decision making and acting in the context of IoT systems, continuous connectivity between devices and…

Computers and Society · Computer Science 2021-10-04 Bruno Pedraça de Souza , Claudia Maria Lima Werner

Given the ongoing "arms race" in cybersecurity, the shortage of skilled professionals in this field is one of the strongest in computer science. The currently unmet staffing demand in cybersecurity is estimated at over 3 million jobs…

Cryptography and Security · Computer Science 2022-05-02 Francois Goupil , Pavel Laskov , Irdin Pekaric , Michael Felderer , Alexander Dürr , Frederic Thiesse

Naturally, university courses should be designed to attract students, engaging them to achieve learning goals. Toward this end, the use of Serious Games has been proposed in the literature. To address positive effects, such as content…

Human-Computer Interaction · Computer Science 2023-11-29 Lea C. Brandl , Börge Kordts , Andreas Schrader

There is a growing need for cybersecurity professionals with practical knowledge and experience to meet societal needs and comply with new standards and regulations. At the same time, the advances in software technology and artificial…

Cryptography and Security · Computer Science 2026-04-02 Charilaos Skandylas , Mikael Asplund

This paper presents how learning experience influences students' capability to learn and their motivation for learning. Although each student is different, standard instruction methods do not adapt to individuals. Adaptive learning reverses…

Cryptography and Security · Computer Science 2022-01-06 Pavel Seda , Jan Vykopal , Valdemar Švábenský , Pavel Čeleda

Computing devices are vital to all areas of modern life and permeate every aspect of our society. The ubiquity of computing and our reliance on it has been accelerated and amplified by the COVID-19 pandemic. From education to work…

Computers and Society · Computer Science 2021-01-06 Nadya Bliss , Lawrence A. Gordon , Daniel Lopresti , Fred Schneider , Suresh Venkatasubramanian
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