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Related papers: Preprocessing Disks for Convex Hulls, Revisited

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We present a new fully dynamic algorithm for maintaining convex hulls under insertions and deletions while supporting geometric queries. Our approach combines the logarithmic method with a deletion-only convex hull data structure, achieving…

Computational Geometry · Computer Science 2026-04-02 Ivor van der Hoog , Henrik Reinstädtler , Eva Rotenberg

Convex hulls are fundamental objects in computational geometry. In moderate dimensions or for large numbers of vertices, computing the convex hull can be impractical due to the computational complexity of convex hull algorithms. In this…

Computational Geometry · Computer Science 2017-06-16 Robert Graham , Adam M. Oberman

We study the convex hulls of reachable sets of nonlinear systems with bounded disturbances and uncertain initial conditions. Reachable sets play a critical role in control, but remain notoriously challenging to compute, and existing…

Optimization and Control · Mathematics 2026-04-16 Thomas Lew , Riccardo Bonalli , Marco Pavone

Divide-and-conquer is a central paradigm for the design of algorithms, through which some fundamental computational problems, such as sorting arrays and computing convex hulls, are solved in optimal time within $\Theta(n\log{n})$ in the…

Data Structures and Algorithms · Computer Science 2015-09-28 Jeremy Barbay , Carlos Ochoa , Pablo Perez-Lantero

Extending results of Hershberger and Suri for the Euclidean plane, we show that ball hulls and ball intersections of sets of $n$ points in strictly convex normed planes can be constructed in $O(n \log n)$ time. In addition, we confirm that,…

Metric Geometry · Mathematics 2014-11-28 Pedro Martín , Horst Martini

In this paper we present two frameworks in which global maximization of a bounded hessian function over a strongly convex set can be reduced to convex optimization. The first presented framework is a continuation of one of our previous…

Optimization and Control · Mathematics 2021-10-20 Marius Costandin

Prune-and-search is an important paradigm for solving many important geometric problems. We show that the general prune-and-search technique can be implemented where the objects are given in read-only memory. As examples we consider…

Computational Geometry · Computer Science 2012-12-24 Minati De , Subhas C. Nandy , Sasanka Roy

An incremental approach for computation of convex hull for data points in two-dimensions is presented. The algorithm is not output-sensitive and costs a time that is linear in the size of data points at input. Graham's scan is applied only…

Computational Geometry · Computer Science 2022-02-11 Debashis Mukherjee

Convex hull data structures are fundamental in computational geometry. We study insertion-only data structures, supporting various containment and intersection queries. When $P$ is sorted by $x$- or $y$-coordinate, convex hulls can be…

Computational Geometry · Computer Science 2025-08-26 Ivor van der Hoog , Henrik Reinstädtler , Eva Rotenberg

We analyze the correctness of an O(n log n) time divide-and-conquer algorithm for the convex hull problem when each input point is a location determined by a normal distribution. We show that the algorithm finds the convex hull of such…

Computational Geometry · Computer Science 2016-08-08 F. Betul Atalay , Sorelle A. Friedler , Dianna Xu

High-throughput computational materials searches generate large databases of locally-stable structures. Conventionally, the needle-in-a-haystack search for the few experimentally-synthesizable compounds is performed using a convex hull…

Materials Science · Physics 2018-10-24 Andrea Anelli , Edgar A. Engel , Chris J. Pickard , Michele Ceriotti

Many fundamental problems in computational geometry admit no algorithm running in $o(n \log n)$ time for $n$ planar input points, via classical reductions from sorting. Prominent examples include the computation of convex hulls, quadtrees,…

Computational Geometry · Computer Science 2026-05-18 Ivor van der Hoog , Eva Rotenberg , Jack Spalding-Jamieson , Lasse Wulf

Let $\mathcal{P}$ be the surface of a convex polyhedron with $n$ vertices. We consider the two-point shortest path query problem for $\mathcal{P}$: Constructing a data structure so that given any two query points $s$ and $t$ on…

Computational Geometry · Computer Science 2025-12-15 Haitao Wang

Convex hulls are a fundamental geometric tool used in a number of algorithms. A famous paper by Akl and Toussaint in 1978 described a way to reduce the number of points involved in the computation, which is since known as the Akl-Toussaint…

Computational Geometry · Computer Science 2013-04-10 Jean Souviron

Writing an uncomplicated, robust, and scalable three-dimensional convex hull algorithm is challenging and problematic. This includes, coplanar and collinear issues, numerical accuracy, performance, and complexity trade-offs. While there are…

Computational Geometry · Computer Science 2023-04-11 Ben Kenwright

In this paper we look for the convex hull of a set using the geometric evolution by minimal curvature of a hypersurface that surrounds the set. To find the convex hull, we study the large time behavior of solutions to an obstacle problem…

Analysis of PDEs · Mathematics 2024-09-12 Irene Gonzálvez , Alfredo Miranda , Julio D. Rossi , Jorge Ruiz-Cases

In recent years, mesh subdivision---the process of forging smooth free-form surfaces from coarse polygonal meshes---has become an indispensable production instrument. Although subdivision performance is crucial during simulation, animation…

Graphics · Computer Science 2019-01-17 Daniel Mlakar , Martin Winter , Hans-Peter Seidel , Markus Steinberger , Rhaleb Zayer

This paper develops a correspondence relating convex hulls of fractional functions with those of polynomial functions over the same domain. Using this result, we develop a number of new reformulations and relaxations for fractional…

Optimization and Control · Mathematics 2024-06-18 Taotao He , Siyue Liu , Mohit Tawarmalani

For a polyhedron $P$ in $\mathbb{R}^d$, denote by $|P|$ its combinatorial complexity, i.e., the number of faces of all dimensions of the polyhedra. In this paper, we revisit the classic problem of preprocessing polyhedra independently so…

Computational Geometry · Computer Science 2018-02-20 Luis Barba , Stefan Langerman

There are many space subdivision and space partitioning techniques used in many algorithms to speed up computations. They mostly rely on orthogonal space subdivision, resp. using hierarchical data structures, e.g. BSP trees, quadtrees,…

Graphics · Computer Science 2022-08-09 Vaclav Skala