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Advances in machine learning and contactless sensors have enabled the understanding complex human behaviors in a healthcare setting. In particular, several deep learning systems have been introduced to enable comprehensive analysis of…

Computer Vision and Pattern Recognition · Computer Science 2024-03-06 Pengbo Wei , David Ahmedt-Aristizabal , Harshala Gammulle , Simon Denman , Mohammad Ali Armin

This paper presents a novel framework, Artificial Intelligence-Enabled Intelligent Assistant (AIIA), for personalized and adaptive learning in higher education. The AIIA system leverages advanced AI and Natural Language Processing (NLP)…

Artificial Intelligence · Computer Science 2023-09-21 Ramteja Sajja , Yusuf Sermet , Muhammed Cikmaz , David Cwiertny , Ibrahim Demir

Teachers' visual attention and its distribution across the students in classrooms can constitute important implications for student engagement, achievement, and professional teacher training. Despite that, inferring the information about…

Computer Vision and Pattern Recognition · Computer Science 2025-09-26 Efe Bozkir , Christian Kosel , Tina Seidel , Enkelejda Kasneci

E-learning platforms that personalise content selection with AI are often criticised for lacking transparency and controllability. Researchers have therefore proposed solutions such as open learner models and letting learners select from…

Human-Computer Interaction · Computer Science 2024-12-23 Jeroen Ooge , Arno Vanneste , Maxwell Szymanski , Katrien Verbert

Digital work environments in IT and knowledge-based sectors demand high levels of attention management, task juggling, and self-regulation. For adults with ADHD, these settings often amplify challenges such as time blindness, digital…

Human-Computer Interaction · Computer Science 2025-07-10 Raghavendra Deshmukh

Attention Deficit Hyperactivity Disorder (ADHD), characterized by inattention, hyperactivity, and impulsivity, is prevalent in the adult population. Long perceived and treated as a childhood condition, ADHD and its characteristics…

Human-Computer Interaction · Computer Science 2026-01-30 Valerie Tan , Luisa Jost , Jens Gerken , Max Pascher

Sensor-based human activity recognition (HAR) requires to predict the action of a person based on sensor-generated time series data. HAR has attracted major interest in the past few years, thanks to the large number of applications enabled…

Machine Learning · Computer Science 2021-03-30 Davide Buffelli , Fabio Vandin

Correctly recognizing the behaviors of children with Autism Spectrum Disorder (ASD) is of vital importance for the diagnosis of Autism and timely early intervention. However, the observation and recording during the treatment from the…

Computer Vision and Pattern Recognition · Computer Science 2024-01-08 Andong Deng , Taojiannan Yang , Chen Chen , Qian Chen , Leslie Neely , Sakiko Oyama

Modeling users' cognitive states (e.g., cognitive load and decision confidence) is essential for building adaptive AI in high-stakes decision-making. While eye tracking provides non-invasive behavioral signals correlated with cognitive…

Human-Computer Interaction · Computer Science 2026-04-03 Xin Sun , Shu Wei , Ting Pan , Yajing Wang , Jos A. Bosch , Isao Echizen , Abdallah El Ali , Saku Sugawara

Gamification applies game mechanics to non-game environments to motivate and engage users. Artificial Intelligence (AI) offers powerful tools for personalizing and optimizing gamification, adapting to users' needs, preferences, and…

Human-Computer Interaction · Computer Science 2024-11-19 Carlos J. Costa , Joao Tiago Aparicio , Manuela Aparicio , Sofia Aparicio

The diversity of agent behaviors is an important topic for the quality of video games and virtual environments in general. Offering the most compelling experience for users with different skills is a difficult task, and usually needs…

Artificial Intelligence · Computer Science 2019-09-11 Ciprian Paduraru , Miruna Paduraru

This paper proposes an eye tracking module for the XR Space Framework aimed at enhancing human performance in XR-based applications, specifically in training, screening, and teleoperation. This framework provides a methodology and…

Human-Computer Interaction · Computer Science 2025-07-29 Barbara Karpowicz , Tomasz Kowalewski , Pavlo Zinevych , Adam Kuzdraliński , Grzegorz Marcin Wójcik , Wiesław Kopeć

Reflection is a critical aspect of the learning process. However, educational games tend to focus on supporting learning concepts rather than supporting reflection. While reflection occurs in educational games, the educational game design…

Human-Computer Interaction · Computer Science 2020-06-22 Jennifer Villareale , Colan F. Biemer , Magy Seif El-Nasr , Jichen Zhu

Technology presents a significant educational opportunity, particularly in enhancing emotional engagement and expanding learning and educational prospects for individuals with Neurodevelopmental Disorders (NDD). Virtual reality emerges as a…

Human-Computer Interaction · Computer Science 2024-04-25 Francesco Vona , Eleonora Beccaluva , Marco Mores , Franca Garzotto

Inattentional blindness is the psychological phenomenon that causes one to miss things in plain sight. It is a consequence of the selective attention in perception that lets us remain focused on important parts of our world without…

Neural and Evolutionary Computing · Computer Science 2020-04-03 Yujin Tang , Duong Nguyen , David Ha

Eye movements can provide informative cues to understand human visual scan/search behavior and cognitive load during varying tasks. Visualizations of real-time gaze measures during tasks, provide an understanding of human behavior as the…

Human-Computer Interaction · Computer Science 2024-09-11 Gavindya Jayawardena , Vikas Ashok , Sampath Jayarathna

Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…

Human-Computer Interaction · Computer Science 2022-11-24 Hong Gao

This paper contributes a new way to evaluate AI. Much as one might evaluate a machine in terms of its performance at chess, this approach involves evaluating a machine in terms of its performance at a game called "MAD Chairs". At the time…

Computers and Society · Computer Science 2025-09-08 Chris Santos-Lang

As trends in education evolve, personalized learning has transformed individuals' engagement with knowledge and skill development. In the digital age, state-of-the-art technologies have been increasingly integrated into classrooms to…

Computers and Society · Computer Science 2025-01-15 Ying Weng , Yiming Zhang

In active visual tracking, it is notoriously difficult when distracting objects appear, as distractors often mislead the tracker by occluding the target or bringing a confusing appearance. To address this issue, we propose a mixed…

Computer Vision and Pattern Recognition · Computer Science 2021-06-21 Fangwei Zhong , Peng Sun , Wenhan Luo , Tingyun Yan , Yizhou Wang