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The design of environments plays a critical role in shaping the development and evaluation of cooperative multi-agent reinforcement learning (MARL) algorithms. While existing benchmarks highlight critical challenges, they often lack the…

Multiagent Systems · Computer Science 2026-05-28 Hayeong Lee , JunHyeok Oh , Byung-Jun Lee

Beamforming is a well-known technique to combine signals from multiple sensors. It has a wide range of application domains. This paper introduces the Tensor-Core Beamformer: a generic, optimized beamformer library that harnesses the…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-05-07 Leon Oostrum , Bram Veenboer , Ronald Rook , Michael Brown , Pieter Kruizinga , John W. Romein

In reinforcement learning (RL) research, it is common to assume access to direct online interactions with the environment. However in many real-world applications, access to the environment is limited to a fixed offline dataset of logged…

Machine Learning · Computer Science 2019-11-27 Yifan Wu , George Tucker , Ofir Nachum

Optimizing charged-particle track reconstruction algorithms is crucial for efficient event reconstruction in Large Hadron Collider (LHC) experiments due to their significant computational demands. Existing track reconstruction algorithms…

Pixel diffusion generates images directly in pixel space, avoiding the VAE artifacts and representational bottlenecks of two-stage latent diffusion. Recent JiT further simplifies pixel diffusion with x-prediction, where the model predicts…

Computer Vision and Pattern Recognition · Computer Science 2026-05-08 Zehong Ma , Ruihan Xu , Shiliang Zhang

Particle accelerator modeling is an important field of research and development, essential to investigating, designing and operating some of the most complex scientific devices ever built. Kinetic simulations of relativistic, charged…

Accelerator Physics · Physics 2024-05-02 Ryan T. Sandberg , Remi Lehe , Chad E. Mitchell , Marco Garten , Andrew Myers , Ji Qiang , Jean-Luc Vay , Axel Huebl

Reinforcement learning (RL) has emerged as a critical paradigm for post-training Vision-Language-Action (VLA) models, enabling embodied agents to adapt and improve through environmental interaction. However, existing RL frameworks for VLAs…

A longstanding goal in character animation is to combine data-driven specification of behavior with a system that can execute a similar behavior in a physical simulation, thus enabling realistic responses to perturbations and environmental…

Graphics · Computer Science 2018-08-07 Xue Bin Peng , Pieter Abbeel , Sergey Levine , Michiel van de Panne

With the continuous improvement of device imaging resolution, the popularity of Ultra-High-Definition (UHD) images is increasing. Unfortunately, existing methods for fusing multi-exposure images in dynamic scenes are designed for…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Xingchi Chen , Zhuoran Zheng , Xuerui Li , Yuying Chen , Shu Wang , Wenqi Ren

We present AutoResearch-RL, a framework in which a reinforcement learning agent conducts open-ended neural architecture and hyperparameter research without human supervision, running perpetually until a termination oracle signals…

Machine Learning · Computer Science 2026-03-20 Nilesh Jain , Rohit Yadav , Sagar Kotian , Claude AI

We present a novel framework that jointly trains a neural network controller and a neural Riemannian metric with rigorous closed-loop contraction guarantees using formal bound propagation. Directly bounding the symmetric Riemannian…

Systems and Control · Electrical Eng. & Systems 2026-03-31 Akash Harapanahalli , Samuel Coogan , Alexander Davydov

McXtrace is an established Monte Carlo based ray-tracing tool to simulate synchrotron beamlines and X-ray laboratory instruments. This work explains and demonstrates the new capability of GPU-accelerated McXtrace ray-tracing simulations.…

Neural rendering is a new image and video generation method based on deep learning. It combines the deep learning model with the physical knowledge of computer graphics, to obtain a controllable and realistic scene model, and realize the…

Graphics · Computer Science 2024-02-02 Xinkai Yan , Jieting Xu , Yuchi Huo , Hujun Bao

The main goal in many fields in the empirical sciences is to discover causal relationships among a set of variables from observational data. PC algorithm is one of the promising solutions to learn underlying causal structure by performing a…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-01-22 Behrooz Zarebavani , Foad Jafarinejad , Matin Hashemi , Saber Salehkaleybar

Deploying a large language model (LLM) inference service remains costly because centralized serving depends on specialized GPU clusters and high-bandwidth interconnects in datacenters. An appealing alternative is to leverage collaborative…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-10-01 Chris Tong , Youhe Jiang , Gufeng Chen , Tianyi Zhao , Sibian Lu , Wenjie Qu , Eric Yang , Lynn Ai , Binhang Yuan

CLAX is a JAX-based library that implements classic click models using modern gradient-based optimization. While neural click models have emerged over the past decade, complex click models based on probabilistic graphical models (PGMs) have…

Information Retrieval · Computer Science 2025-11-06 Philipp Hager , Onno Zoeter , Maarten de Rijke

Humanoid robots have the potential to mimic human motions with high visual fidelity, yet translating these motions into practical, physical execution remains a significant challenge. Existing techniques in the graphics community often…

Robotics · Computer Science 2025-02-18 Yashuai Yan , Esteve Valls Mascaro , Tobias Egle , Dongheui Lee

Progress in continual reinforcement learning has been limited due to several barriers to entry: missing code, high compute requirements, and a lack of suitable benchmarks. In this work, we present CORA, a platform for Continual…

Machine Learning · Computer Science 2023-01-03 Sam Powers , Eliot Xing , Eric Kolve , Roozbeh Mottaghi , Abhinav Gupta

Real time processing for teamwork action recognition is a challenge, due to complex computational models to achieve high system performance. Hence, this paper proposes a framework based on Graphical Processing Units (GPUs) to achieve a…

Distributed, Parallel, and Cluster Computing · Computer Science 2013-10-15 Mohamed Elhoseiny , Hossam Faheem , Taymour Nazmy , Eman Shaaban

Acquiring large-scale, high-fidelity robot demonstration data remains a critical bottleneck for scaling Vision-Language-Action (VLA) models in dexterous manipulation. We propose a Real-Sim-Real data collection and data editing pipeline that…

Robotics · Computer Science 2026-02-10 Jiacheng Fan , Zhiyue Zhao , Yiqian Zhang , Chao Chen , Peide Wang , Hengdi Zhang , Zhengxue Cheng