Related papers: PixelBrax: Learning Continuous Control from Pixels…
Through many recent successes in simulation, model-free reinforcement learning has emerged as a promising approach to solving continuous control robotic tasks. The research community is now able to reproduce, analyze and build quickly on…
With the increasing popularity of robotics in industrial control and autonomous driving, deep reinforcement learning (DRL) raises the attention of various fields. However, DRL computation on the modern powerful GPU platform is still…
The HPEC Graph Challenge is a collection of benchmarks representing complex workloads that test the hardware and software components of HPC systems, which traditional benchmarks, such as LINPACK, do not. The first benchmark, Subgraph…
Gaussian processes (GPs) are a widely used regression tool, but the cubic complexity of exact solvers limits their scalability. To address this challenge, we extend the GPRat library by incorporating a fully GPU-resident GP prediction…
Off-policy reinforcement learning (RL) from pixel observations is notoriously unstable. As a result, many successful algorithms must combine different domain-specific practices and auxiliary losses to learn meaningful behaviors in complex…
Manipulating objects is a hallmark of human intelligence, and an important task in domains such as robotics. In principle, Reinforcement Learning (RL) offers a general approach to learn object manipulation. In practice, however, domains…
Recently, researchers have made significant progress combining the advances in deep learning for learning feature representations with reinforcement learning. Some notable examples include training agents to play Atari games based on raw…
There has recently been significant interest in training reinforcement learning (RL) agents in vision-based environments. This poses many challenges, such as high dimensionality and the potential for observational overfitting through…
Reinforcement Learning (RL) is a method for learning decision-making tasks that could enable robots to learn and adapt to their situation on-line. For an RL algorithm to be practical for robotic control tasks, it must learn in very few…
Visualizations have become an indispensable part of the scientific process. A vibrant ecosystem of visualization tools exists, catering to a wide variety of different needs. Real-time visualizations of numerical simulations offer scientists…
Reinforcement Learning (RL) trains agents to learn optimal behavior by maximizing reward signals from experience datasets. However, RL training often faces memory limitations, leading to execution latencies and prolonged training times. To…
Continual Graph Learning (CGL) enables models to incrementally learn from streaming graph-structured data without forgetting previously acquired knowledge. Experience replay is a common solution that reuses a subset of past samples during…
To enable heterogeneous computing systems with autonomous programming and optimization capabilities, we propose a unified, end-to-end, programmable graph representation learning (PGL) framework that is capable of mining the complexity of…
This paper introduces a distributed, GPU-centric experience replay system, GEAR, designed to perform scalable reinforcement learning (RL) with large sequence models (such as transformers). With such models, existing systems such as Reverb…
This paper explores the potential of event cameras to enable continuous time reinforcement learning. We formalise this problem where a continuous stream of unsynchronised observations is used to produce a corresponding stream of output…
Continual Learning (CL) is the process of learning ceaselessly a sequence of tasks. Most existing CL methods deal with independent data (e.g., images and text) for which many benchmark frameworks and results under standard experimental…
We present JigsawRL, a cost-efficient framework that explores Pipeline Multiplexing as a new dimension of RL parallelism. JigsawRL decomposes each pipeline into a Sub-Stage Graph that exposes the intra-stage and inter-worker imbalance…
Designing reward functions that generalize beyond controlled laboratory settings remains a fundamental challenge in reinforcement learning for robotics. In open-world manipulation problems, a single task can appear in numerous variants…
Mitigating partial observability is a necessary but challenging task for general reinforcement learning algorithms. To improve an algorithm's ability to mitigate partial observability, researchers need comprehensive benchmarks to gauge…
Riichi Mahjong is a multi-player, imperfect-information game characterized by stochasticity and high-dimensional state spaces. These attributes present a unique combination of challenges that mirror complex real-world decision-making…