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Related papers: Strong and Controllable 3D Motion Generation

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The focus of this paper is on 3D motion editing. Given a 3D human motion and a textual description of the desired modification, our goal is to generate an edited motion as described by the text. The key challenges include the scarcity of…

Computer Vision and Pattern Recognition · Computer Science 2024-11-26 Nikos Athanasiou , Alpár Cseke , Markos Diomataris , Michael J. Black , Gül Varol

This paper presents a method that allows users to design cinematic video shots in the context of image-to-video generation. Shot design, a critical aspect of filmmaking, involves meticulously planning both camera movements and object…

Computer Vision and Pattern Recognition · Computer Science 2025-02-07 Jinbo Xing , Long Mai , Cusuh Ham , Jiahui Huang , Aniruddha Mahapatra , Chi-Wing Fu , Tien-Tsin Wong , Feng Liu

Inspired by the strong ties between vision and language, the two intimate human sensing and communication modalities, our paper aims to explore the generation of 3D human full-body motions from texts, as well as its reciprocal task,…

Computer Vision and Pattern Recognition · Computer Science 2022-08-08 Chuan Guo , Xinxin Zuo , Sen Wang , Li Cheng

Modern video generative models based on diffusion models can produce very realistic clips, but they are computationally inefficient, often requiring minutes of GPU time for just a few seconds of video. This inefficiency poses a critical…

Computer Vision and Pattern Recognition · Computer Science 2026-01-15 Jieying Chen , Jeffrey Hu , Joan Lasenby , Ayush Tewari

Human motion modelling is crucial in many areas such as computer graphics, vision and virtual reality. Acquiring high-quality skeletal motions is difficult due to the need for specialized equipment and laborious manual post-posting, which…

Computer Vision and Pattern Recognition · Computer Science 2020-09-14 Wenheng Chen , He Wang , Yi Yuan , Tianjia Shao , Kun Zhou

Controllable video generation has gained significant attention in recent years. However, two main limitations persist: Firstly, most existing works focus on either text, image, or trajectory-based control, leading to an inability to achieve…

Computer Vision and Pattern Recognition · Computer Science 2023-08-17 Shengming Yin , Chenfei Wu , Jian Liang , Jie Shi , Houqiang Li , Gong Ming , Nan Duan

The generation of sounding videos has seen significant advancements with the advent of diffusion models. However, existing methods often lack the fine-grained control needed to generate viewpoint-specific content from larger, immersive…

Recent diffusion methods have made significant progress in generating videos from single images due to their powerful visual generation capabilities. However, challenges persist in image-to-video synthesis, particularly in human video…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Tiantian Wang , Chun-Han Yao , Tao Hu , Mallikarjun Byrasandra Ramalinga Reddy , Ming-Hsuan Yang , Varun Jampani

This paper presents a novel method for building scalable 3D generative models utilizing pre-trained video diffusion models. The primary obstacle in developing foundation 3D generative models is the limited availability of 3D data. Unlike…

Computer Vision and Pattern Recognition · Computer Science 2024-07-22 Junlin Han , Filippos Kokkinos , Philip Torr

We present FloodDiffusion, a new framework for text-driven, streaming human motion generation. Given time-varying text prompts, FloodDiffusion generates text-aligned, seamless motion sequences with real-time latency. Unlike existing methods…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Yiyi Cai , Yuhan Wu , Kunhang Li , You Zhou , Bo Zheng , Haiyang Liu

In recent years, video generation has seen significant advancements. However, challenges still persist in generating complex motions and interactions. To address these challenges, we introduce ReVision, a plug-and-play framework that…

Computer Vision and Pattern Recognition · Computer Science 2026-01-12 Qihao Liu , Ju He , Qihang Yu , Liang-Chieh Chen , Alan Yuille

Generating 3D models lies at the core of computer graphics and has been the focus of decades of research. With the emergence of advanced neural representations and generative models, the field of 3D content generation is developing rapidly,…

Computer Vision and Pattern Recognition · Computer Science 2024-02-01 Xiaoyu Li , Qi Zhang , Di Kang , Weihao Cheng , Yiming Gao , Jingbo Zhang , Zhihao Liang , Jing Liao , Yan-Pei Cao , Ying Shan

Diffusion models have achieved remarkable progress in video generation, but their controllability remains a major limitation. Key scene factors such as layout, lighting, and camera trajectory are often entangled or only weakly modeled,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Ziqi Cai , Taoyu Yang , Zheng Chang , Si Li , Han Jiang , Shuchen Weng , Boxin Shi

Text-to-motion generation has recently garnered significant research interest, primarily focusing on generating human motion sequences in blank backgrounds. However, human motions commonly occur within diverse 3D scenes, which has prompted…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Ziyan Guo , Haoxuan Qu , Hossein Rahmani , Dewen Soh , Ping Hu , Qiuhong Ke , Jun Liu

We present TeSMo, a method for text-controlled scene-aware motion generation based on denoising diffusion models. Previous text-to-motion methods focus on characters in isolation without considering scenes due to the limited availability of…

Computer Vision and Pattern Recognition · Computer Science 2024-04-17 Hongwei Yi , Justus Thies , Michael J. Black , Xue Bin Peng , Davis Rempe

Recently, 3D generation methods have shown their powerful ability to automate 3D model creation. However, most 3D generation methods only rely on an input image or a text prompt to generate a 3D model, which lacks the control of each…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Peng Li , Suizhi Ma , Jialiang Chen , Yuan Liu , Congyi Zhang , Wei Xue , Wenhan Luo , Alla Sheffer , Wenping Wang , Yike Guo

Current motion-conditioned video generation methods suffer from prohibitive latency (minutes per video) and non-causal processing that prevents real-time interaction. We present MotionStream, enabling sub-second latency with up to 29 FPS…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Joonghyuk Shin , Zhengqi Li , Richard Zhang , Jun-Yan Zhu , Jaesik Park , Eli Shechtman , Xun Huang

Text-to-music generation models are now capable of generating high-quality music audio in broad styles. However, text control is primarily suitable for the manipulation of global musical attributes like genre, mood, and tempo, and is less…

Sound · Computer Science 2023-11-14 Shih-Lun Wu , Chris Donahue , Shinji Watanabe , Nicholas J. Bryan

Recent strides in Text-to-3D techniques have been propelled by distilling knowledge from powerful large text-to-image diffusion models (LDMs). Nonetheless, existing Text-to-3D approaches often grapple with challenges such as…

Computer Vision and Pattern Recognition · Computer Science 2023-08-23 Yiwen Chen , Chi Zhang , Xiaofeng Yang , Zhongang Cai , Gang Yu , Lei Yang , Guosheng Lin

Extended reality (XR) demands generative models that respond to users' tracked real-world motion, yet current video world models accept only coarse control signals such as text or keyboard input, limiting their utility for embodied…

Computer Vision and Pattern Recognition · Computer Science 2026-02-23 Linxi Xie , Lisong C. Sun , Ashley Neall , Tong Wu , Shengqu Cai , Gordon Wetzstein