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Related papers: FlexMotion: Lightweight, Physics-Aware, and Contro…

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Emotion serves as an essential component in daily human interactions. Existing human motion generation frameworks do not consider the impact of emotions, which reduces naturalness and limits their application in interactive tasks, such as…

Computer Vision and Pattern Recognition · Computer Science 2025-08-11 Chen Zhu , Buzhen Huang , Zijing Wu , Binghui Zuo , Yangang Wang

Long-term motion generation is a challenging task that requires producing coherent and realistic sequences over extended durations. Current methods primarily rely on framewise motion representations, which capture only static spatial…

Computer Vision and Pattern Recognition · Computer Science 2025-09-25 Yifei Yang , Zikai Huang , Chenshu Xu , Shengfeng He

End-to-end human animation, such as audio-driven talking human generation, has undergone notable advancements in the recent few years. However, existing methods still struggle to scale up as large general video generation models, limiting…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Gaojie Lin , Jianwen Jiang , Jiaqi Yang , Zerong Zheng , Chao Liang

Data-driven modelling and synthesis of motion is an active research area with applications that include animation, games, and social robotics. This paper introduces a new class of probabilistic, generative, and controllable motion-data…

Machine Learning · Computer Science 2020-12-08 Gustav Eje Henter , Simon Alexanderson , Jonas Beskow

We present an efficient spacetime optimization method to automatically generate animations for a general volumetric, elastically deformable body. Our approach can model the interactions between the body and the environment and automatically…

Graphics · Computer Science 2017-09-11 Zherong Pan , Dinesh Manocha

Text-based motion generation models are drawing a surge of interest for their potential for automating the motion-making process in the game, animation, or robot industries. In this paper, we propose a diffusion-based motion synthesis and…

Computer Vision and Pattern Recognition · Computer Science 2023-01-03 Jihoon Kim , Jiseob Kim , Sungjoon Choi

The production of animation is a resource intensive process in game companies. Therefore, techniques to synthesize animations have been developed. However, these procedural techniques offer limited adaptability by animation artists. In…

This paper introduces a Multi-modal Diffusion model for Motion Prediction (MDMP) that integrates and synchronizes skeletal data and textual descriptions of actions to generate refined long-term motion predictions with quantifiable…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Leo Bringer , Joey Wilson , Kira Barton , Maani Ghaffari

Video generation models have advanced significantly, yet they still struggle to synthesize complex human movements due to the high degrees of freedom in human articulation. This limitation stems from the intrinsic constraints of pixel-only…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Yuxiao Yang , Hualian Sheng , Sijia Cai , Jing Lin , Jiahao Wang , Bing Deng , Junzhe Lu , Haoqian Wang , Jieping Ye

Soft materials have many important roles in animal locomotion and object manipulation. In robotic applications soft materials can store and release energy, absorb impacts, increase compliance and increase the range of possible shape…

Robotics · Computer Science 2015-09-28 Vishesh Vikas , Paul Templeton , Barry Trimmer

Diffusion models have become a popular choice for human motion synthesis due to their powerful generative capabilities. However, their high computational complexity and large sampling steps pose challenges for real-time applications.…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Lei Jiang , Ye Wei , Hao Ni

In recent years, generative artificial intelligence has achieved significant advancements in the field of image generation, spawning a variety of applications. However, video generation still faces considerable challenges in various…

Computer Vision and Pattern Recognition · Computer Science 2025-06-30 Yuang Zhang , Jiaxi Gu , Li-Wen Wang , Han Wang , Junqi Cheng , Yuefeng Zhu , Fangyuan Zou

Achieving high-fidelity and temporally smooth 3D human motion generation remains a challenge, particularly within resource-constrained environments. We introduce FlowMotion, a novel method leveraging Conditional Flow Matching (CFM).…

Graphics · Computer Science 2025-04-28 Manolo Canales Cuba , Vinícius do Carmo Melício , João Paulo Gois

Large-scale articulated objects with high quality are desperately needed for multiple tasks related to embodied AI. Most existing methods for creating articulated objects are either data-driven or simulation based, which are limited by the…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Xinyu Lian , Zichao Yu , Ruiming Liang , Yitong Wang , Li Ray Luo , Kaixu Chen , Yuanzhen Zhou , Qihong Tang , Xudong Xu , Zhaoyang Lyu , Bo Dai , Jiangmiao Pang

One of the most efficient ways of generating goal-directed walking motions is synthesising the final motion based on footprints. Nevertheless, current implementations have not examined the generation of continuous motion based on…

Graphics · Computer Science 2014-11-10 Christos Mousas , Paul Newbury , Christos-Nikolaos Anagnostopoulos

Physical human-robot interaction can improve human ergonomics, task efficiency, and the flexibility of automation, but often requires application-specific methods to detect human state and determine robot response. At the same time, many…

Robotics · Computer Science 2026-02-17 Kevin Haninger , Christian Hegeler , Luka Peternel

Controllable human video generation aims to produce realistic videos of humans with explicitly guided motions and appearances,serving as a foundation for digital humans, animation, and embodied AI.However, the scarcity of largescale,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-24 Yuanchen Fei , Yude Zou , Zejian Kang , Ming Li , Jiaying Zhou , Xiangru Huang

The inherent difficulty and limited scalability of collecting manipulation data using multi-fingered robot hand hardware platforms have resulted in severe data scarcity, impeding research on data-driven dexterous manipulation policy…

Robotics · Computer Science 2025-11-17 Wenbin Bai , Qiyu Chen , Xiangbo Lin , Jianwen Li , Quancheng Li , Hejiang Pan , Yi Sun

Humanoid robots are machines built with an anthropomorphic shape. Despite decades of research into the subject, it is still challenging to tackle the robot locomotion problem from an algorithmic point of view. For example, these machines…

Robotics · Computer Science 2020-04-28 Stefano Dafarra

Human motion generation aims to generate natural human pose sequences and shows immense potential for real-world applications. Substantial progress has been made recently in motion data collection technologies and generation methods, laying…

Computer Vision and Pattern Recognition · Computer Science 2023-11-16 Wentao Zhu , Xiaoxuan Ma , Dongwoo Ro , Hai Ci , Jinlu Zhang , Jiaxin Shi , Feng Gao , Qi Tian , Yizhou Wang
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