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An approach for game bot detection in MMORPGs is proposed based on the analysis of game playing behavior. Since MMORPGs are large scale games, users can play in various ways. This variety in playing behavior makes it hard to detect game…

Machine Learning · Computer Science 2015-09-09 Yeounoh Chung , Chang-yong Park , Noo-ri Kim , Hana Cho , Taebok Yoon , Hunjoo Lee , Jee-Hyong Lee

As the online service industry has continued to grow, illegal activities in the online world have drastically increased and become more diverse. Most illegal activities occur continuously because cyber assets, such as game items and cyber…

Computers and Society · Computer Science 2016-06-07 Ah Reum Kang , Seong Hoon Jeong , Aziz Mohaisen , Huy Kang Kim

In Massively Multiplayer Online Role-Playing Games (MMORPGs), auto-leveling bots exploit automated programs to level up characters at scale, undermining gameplay balance and fairness. Detecting such bots is challenging, not only because…

Artificial Intelligence · Computer Science 2025-08-29 Jaeman Son , Hyunsoo Kim

With the rapid growth of MMORPG market, game bot detection has become an essential task for maintaining stable in-game ecosystem. To classify bots from normal users, detection methods are proposed in both game client and server-side. Among…

Cryptography and Security · Computer Science 2019-08-13 Kyung Ho Park , Eunjo Lee , Huy Kang Kim

The game industry has long been troubled by malicious activities utilizing game bots. The game bots disturb other game players and destroy the environmental system of the games. For these reasons, the game industry put their best efforts to…

Artificial Intelligence · Computer Science 2021-01-20 Eunji Park , Kyung Ho Park , Huy Kang Kim

In recent years, reinforcement learning (RL) methods have been applied to model gameplay with great success, achieving super-human performance in various environments, such as Atari, Go, and Poker. However, those studies mostly focus on…

Machine Learning · Computer Science 2018-07-06 Baoxiang Wang , Tongfang Sun , Xianjun Sam Zheng

This paper describes an application of Bayesian programming to the control of an autonomous avatar in a multiplayer role-playing game (the example is based on World of Warcraft). We model a particular task, which consists of choosing what…

Artificial Intelligence · Computer Science 2015-05-20 Gabriel Synnaeve , Pierre Bessiere

Using mobile robots for autonomous patrolling of environments to prevent intrusions is a topic of increasing practical relevance. One of the most challenging scientific issues is the problem of finding effective patrolling strategies that,…

Computer Science and Game Theory · Computer Science 2009-12-18 Nicola Basilico , Nicola Gatti , Francesco Amigoni

Planning safe robot motions in the presence of humans requires reliable forecasts of future human motion. However, simply predicting the most likely motion from prior interactions does not guarantee safety. Such forecasts fail to model the…

Artificial Intelligence · Computer Science 2023-10-23 Kushal Kedia , Prithwish Dan , Sanjiban Choudhury

This study presents a comprehensive analysis of user behavior and clustering in a popular mobile battle royale game, employing temporal and static data mining techniques to uncover distinct player segments. Our methodology encompasses time…

Social and Information Networks · Computer Science 2024-09-27 Yang Qiu , Yuxin Gong , Guanliang Liu

The emergence of complex life on Earth is often attributed to the arms race that ensued from a huge number of organisms all competing for finite resources. We present an artificial intelligence research environment, inspired by the human…

Multiagent Systems · Computer Science 2019-03-05 Joseph Suarez , Yilun Du , Phillip Isola , Igor Mordatch

Humans have an impressive ability to solve complex coordination problems in a fully distributed manner. This ability, if learned as a set of distributed multirobot coordination strategies, can enable programming large groups of robots to…

Robotics · Computer Science 2016-04-21 Arash Tavakoli , Haig Nalbandian , Nora Ayanian

Massive multiplayer online role-playing games (MMORPGs) are very popular in China, which provides a potential platform for scientific research. We study the online-offline activities of avatars in an MMORPG to understand their game-playing…

Popular Physics · Physics 2009-12-04 Zhi-Qiang Jiang , Wei-Xing Zhou , Qun-Zhao Tan

An important real-world application of multi-robot systems is multi-robot patrolling (MRP), where robots must carry out the activity of going through an area at regular intervals. Motivations for MRP include the detection of anomalies that…

Robotics · Computer Science 2024-09-23 Zachary R. Madin , Jonathan Lawry , Edmund R. Hunt

We propose a game development framework capable of governing the behavior of complementary companions in a video game. A "complementary" action is contrasted with a mimicking action and is defined as any action by a friendly non-player…

Artificial Intelligence · Computer Science 2018-08-29 Gavin Scott , Foaad Khosmood

Competitive online games use rating systems to match players with similar skills to ensure a satisfying experience for players. In this paper, we focus on the importance of addressing different aspects of playing behavior when modeling…

Computer Science and Game Theory · Computer Science 2021-12-09 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

Botnet is most widespread and occurs commonly in today's cyber attacks, resulting in serious threats to our network assets and organization's properties. Botnets are collections of compromised computers (Bots) which are remotely controlled…

Cryptography and Security · Computer Science 2010-04-09 Hossein Rouhani Zeidanloo , Azizah Bt Abdul Manaf

Anomaly detection is a method for discovering unusual and suspicious behavior. In many real-world scenarios, the examined events can be directly linked to the actions of an adversary, such as attacks on computer networks or frauds in…

Machine Learning · Computer Science 2020-04-23 Olga Petrova , Karel Durkota , Galina Alperovich , Karel Horak , Michal Najman , Branislav Bosansky , Viliam Lisy

In the context of competitive multiplayer games, collusion happens when two or more teams decide to collaborate towards a common goal, with the intention of gaining an unfair advantage from this cooperation. The task of identifying…

Machine Learning · Computer Science 2022-03-11 Laura Greige , Fernando De Mesentier Silva , Meredith Trotter , Chris Lawrence , Peter Chin , Dilip Varadarajan

Learning in games refers to scenarios where multiple players interact in a shared environment, each aiming to minimize their regret. An equilibrium can be computed at a fast rate of $O(1/T)$ when all players follow the optimistic…

Computer Science and Game Theory · Computer Science 2025-02-18 Taira Tsuchiya , Shinji Ito , Haipeng Luo
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