Related papers: Strong Ramsey game on two boards
We consider combinatorial avoidance and achievement games based on graph Ramsey theory: The players take turns in coloring still uncolored edges of a graph G, each player being assigned a distinct color, choosing one edge per move. In…
We start with the well-known game below: Two players hold a sheet of paper to their forehead on which a positive integer is written. The numbers are consecutive and each player can only see the number of the other one. In each time step,…
The graph grabbing game is played on a non-negatively weighted connected graph by Alice and Bob who alternately claim a non-cut vertex from the remaining graph, where Alice plays first, to maximize the weights on their respective claimed…
Maker-Breaker games are played on a hypergraph $(X,\mathcal{F})$, where $\mathcal{F} \subseteq 2^X$ denotes the family of winning sets. Both players alternately claim a predefined amount of edges (called bias) from the board $X$, and Maker…
Consider the balanced Ramsey game, in which a player has r colors and where in each step r random edges of an initially empty graph on n vertices are presented. The player has to immediately assign a different color to each edge and her…
Snake is a classic computer game, which has been around for decades. Based on this game, we study the game of Snake on arbitrary undirected graphs. A snake forms a simple path that has to move to an apple while avoiding colliding with…
Let $G$ and $H$ be finite graphs. If for any two-coloring of the edges of a complete graph $K_n$, there is a copy of $G$ in the first color, red, or a copy of $H$ in the second color, blue, we will say $K_n\rightarrow (G,H)$. The Ramsey…
The classical result in the theory of random graphs, proved by Erdos and Renyi in 1960, concerns the threshold for the appearance of the giant component in the random graph process. We consider a variant of this problem, with a Ramsey…
Consider the following Ramsey game played on the edge set of $K_{\mathbb N}$. In every round, Builder selects an edge and Painter colours it red or blue. Builder's goal is to force Painter to create a red copy of a path $P_k$ on $k$…
The following game is played on a weighted graph: Alice selects a matching $M$ and Bob selects a number $k$. Alice's payoff is the ratio of the weight of the $k$ heaviest edges of $M$ to the maximum weight of a matching of size at most $k$.…
We consider fixpoint algorithms for two-player games on graphs with $\omega$-regular winning conditions, where the environment is constrained by a strong transition fairness assumption. Strong transition fairness is a widely occurring…
We consider two-player stochastic games played on a finite state space for an infinite number of rounds. The games are concurrent: in each round, the two players (player 1 and player 2) choose their moves independently and simultaneously;…
Often regarded as the study of how order emerges from randomness, Ramsey theory has played an important role in mathematics and computer science, giving rise to applications in numerous domains such as logic, parallel processing, and number…
Waiter-Client games are played on some hypergraph $(X,\mathcal{F})$, where $\mathcal{F}$ denotes the family of winning sets. For some bias $b$, during each round of such a game Waiter offers to Client $b+1$ elements of $X$, of which Client…
We study off-diagonal Ramsey numbers $r(H, K_n^{(k)})$ of $k$-uniform hypergraphs, where $H$ is a fixed linear $k$-uniform hypergraph and $K_n^{(k)}$ is complete on $n$ vertices. Recently, Conlon et al.\ disproved the folklore conjecture…
We show that under some general conditions the finite memory determinacy of a class of two-player win/lose games played on finite graphs implies the existence of a Nash equilibrium built from finite memory strategies for the corresponding…
For a graph G, a monotone increasing graph property P and positive integer q, we define the Client-Waiter game to be a two-player game which runs as follows. In each turn Waiter is offering Client a subset of at least one and at most q+1…
We study two types of two player, perfect information games with no chance moves, played on the edge set of the binomial random graph ${\mathcal G}(n,p)$. In each round of the $(1 : q)$ Waiter-Client Hamiltonicity game, the first player,…
Hunters and Rabbit game is played on a graph $G$ where the Hunter player shoots at $k$ vertices in every round while the Rabbit player occupies an unknown vertex and, if not shot, must move to a neighbouring vertex after each round. The…
A positional game is a game where two players sequentially label vertices of a hypergraph, consisting of a board and a collection of winning sets, with colors assigned to each player until all vertices of the board are claimed. The first…