Related papers: Faster parameterized algorithm for 3-Hitting Set
We present a dynamic programming algorithm for optimally solving the Cograph Editing problem on an $n$-vertex graph that runs in $O(3^n n)$ time and uses $O(2^n)$ space. In this problem, we are given a graph $G = (V, E)$ and the task is to…
In the Colored Clustering problem, one is asked to cluster edge-colored (hyper-)graphs whose colors represent interaction types. More specifically, the goal is to select as many edges as possible without choosing two edges that share an…
The Target Set Selection problem takes as an input a graph $G$ and a non-negative integer threshold $ \mbox{thr}(v) $ for every vertex $v$. A vertex $v$ can get active as soon as at least $ \mbox{thr}(v) $ of its neighbors have been…
In the k-Apex problem the task is to find at most k vertices whose deletion makes the given graph planar. The graphs for which there exists a solution form a minor closed class of graphs, hence by the deep results of Robertson and Seymour,…
Given a graph $G = (V,E)$, a threshold function $t~ :~ V \rightarrow \mathbb{N}$ and an integer $k$, we study the Harmless Set problem, where the goal is to find a subset of vertices $S \subseteq V$ of size at least $k$ such that every…
A perfect matching in a hypergraph is a set of edges that partition the set of vertices. We study the complexity of deciding the existence of a perfect matching in orderable and separable hypergraphs. We show that the class of orderable…
We consider the problem of hitting sets online. The hypergraph (i.e., range-space consisting of points and ranges) is known in advance, and the ranges to be stabbed are input one-by-one in an online fashion. The online algorithm must stab…
In this paper, we investigate the existence of parameterized algorithms running in subexponential time for two fundamental cycle-hitting problems: Feedback Vertex Set (FVS) and Triangle Hitting (TH). We focus on the class of pseudo-disk…
We consider the algorithmic decision problem that takes as input an $n$-vertex $k$-uniform hypergraph $H$ with minimum codegree at least $m-c$ and decides whether it has a matching of size $m$. We show that this decision problem is fixed…
Given a graph $G = (V,E)$, a set $T$ of vertex pairs, and an integer $k$, Hitting Geodesic Intervals asks whether there is a set $S \subseteq V$ of size at most $k$ such that for each terminal pair $\{u,v\} \in T$, the set $S$ intersects at…
We study deterministic algorithms for computing graph cuts, with focus on two fundamental problems: balanced sparse cut and $k$-vertex connectivity for small $k$ ($k=O(\polylog n)$). Both problems can be solved in near-linear time with…
We study parity games in which one of the two players controls only a small number $k$ of nodes and the other player controls the $n-k$ other nodes of the game. Our main result is a fixed-parameter algorithm that solves bipartite parity…
Using hashing techniques, this paper develops a family of space-efficient Las Vegas randomized algorithms for $k$-SUM problems. This family includes an algorithm that can solve 3-SUM in $O(n^2)$ time and $O(\sqrt{n})$ space. It also…
The Subset Feedback Vertex Set problem (SFVS), to delete $k$ vertices from a given graph such that any vertex in a vertex subset (called a terminal set) is not in a cycle in the remaining graph, generalizes the famous Feedback Vertex Set…
One interesting question is how a graph develops from some constrained random graph process, which is a fundamental mechanism in the formation and evolution of dynamic networks. The problem here is referred to the random $K_k$-removal…
Given an edge-weighted graph, how many minimum $k$-cuts can it have? This is a fundamental question in the intersection of algorithms, extremal combinatorics, and graph theory. It is particularly interesting in that the best known bounds…
Set cover and hitting set are fundamental problems in combinatorial optimization which are well-studied in the offline, online, and dynamic settings. We study the geometric versions of these problems and present new online and dynamic…
We study quantum algorithms for problems in computational geometry, such as POINT-ON-3-LINES problem. In this problem, we are given a set of lines and we are asked to find a point that lies on at least $3$ of these lines. POINT-ON-3-LINES…
We consider the Sparse Hitting Set (Sparse-HS) problem, where we are given a set system $(V,\mathcal{F},\mathcal{B})$ with two families $\mathcal{F},\mathcal{B}$ of subsets of $V$. The task is to find a hitting set for $\mathcal{F}$ that…
A tournament is a directed graph T such that every pair of vertices are connected by an arc. A feedback vertex set is a set S of vertices in T such that T - S is acyclic. In this article we consider the Feedback Vertex Set problem in…