English

Quantum algorithms for computational geometry problems

Computational Geometry 2020-04-21 v1 Computational Complexity Data Structures and Algorithms Quantum Physics

Abstract

We study quantum algorithms for problems in computational geometry, such as POINT-ON-3-LINES problem. In this problem, we are given a set of lines and we are asked to find a point that lies on at least 33 of these lines. POINT-ON-3-LINES and many other computational geometry problems are known to be 3SUM-HARD. That is, solving them classically requires time Ω(n2o(1))\Omega(n^{2-o(1)}), unless there is faster algorithm for the well known 3SUM problem (in which we are given a set SS of nn integers and have to determine if there are a,b,cSa, b, c \in S such that a+b+c=0a + b + c = 0). Quantumly, 3SUM can be solved in time O(nlogn)O(n \log n) using Grover's quantum search algorithm. This leads to a question: can we solve POINT-ON-3-LINES and other 3SUM-HARD problems in O(nc)O(n^c) time quantumly, for c<2c<2? We answer this question affirmatively, by constructing a quantum algorithm that solves POINT-ON-3-LINES in time O(n1+o(1))O(n^{1 + o(1)}). The algorithm combines recursive use of amplitude amplification with geometrical ideas. We show that the same ideas give O(n1+o(1))O(n^{1 + o(1)}) time algorithm for many 3SUM-HARD geometrical problems.

Keywords

Cite

@article{arxiv.2004.08949,
  title  = {Quantum algorithms for computational geometry problems},
  author = {Andris Ambainis and Nikita Larka},
  journal= {arXiv preprint arXiv:2004.08949},
  year   = {2020}
}

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10 pages