Quantum algorithms for computational geometry problems
Abstract
We study quantum algorithms for problems in computational geometry, such as POINT-ON-3-LINES problem. In this problem, we are given a set of lines and we are asked to find a point that lies on at least of these lines. POINT-ON-3-LINES and many other computational geometry problems are known to be 3SUM-HARD. That is, solving them classically requires time , unless there is faster algorithm for the well known 3SUM problem (in which we are given a set of integers and have to determine if there are such that ). Quantumly, 3SUM can be solved in time using Grover's quantum search algorithm. This leads to a question: can we solve POINT-ON-3-LINES and other 3SUM-HARD problems in time quantumly, for ? We answer this question affirmatively, by constructing a quantum algorithm that solves POINT-ON-3-LINES in time . The algorithm combines recursive use of amplitude amplification with geometrical ideas. We show that the same ideas give time algorithm for many 3SUM-HARD geometrical problems.
Cite
@article{arxiv.2004.08949,
title = {Quantum algorithms for computational geometry problems},
author = {Andris Ambainis and Nikita Larka},
journal= {arXiv preprint arXiv:2004.08949},
year = {2020}
}
Comments
10 pages