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Learning graph convolutional networks (GCNs) is an emerging field which aims at generalizing convolutional operations to arbitrary non-regular domains. In particular, GCNs operating on spatial domains show superior performances compared to…

Computer Vision and Pattern Recognition · Computer Science 2021-12-08 Hichem Sahbi

For multimodal skeleton-based action recognition, Graph Convolutional Networks (GCNs) are effective models. Still, their reliance on floating-point computations leads to high energy consumption, limiting their applicability in…

Computer Vision and Pattern Recognition · Computer Science 2025-10-31 Naichuan Zheng , Yuchen Du , Hailun Xia , Zeyu Liang

Skeleton-based temporal action segmentation is a fundamental yet challenging task, playing a crucial role in enabling intelligent systems to perceive and respond to human activities. While fully-supervised methods achieve satisfactory…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Hongsong Wang , Yiqin Shen , Pengbo Yan , Jie Gui

Graph convolutional networks (GCNs) achieved promising performance in skeleton-based human action recognition by modeling a sequence of skeletons as a spatio-temporal graph. Most of the recently proposed GCN-based methods improve the…

Computer Vision and Pattern Recognition · Computer Science 2021-04-23 Negar Heidari , Alexandros Iosifidis

Deep learning has proved to be very effective in video action recognition. Video violence recognition attempts to learn the human multi-dynamic behaviours in more complex scenarios. In this work, we develop a method for video violence…

Computer Vision and Pattern Recognition · Computer Science 2023-08-29 Yukun Su , Guosheng Lin , Qingyao Wu

Due to the compact and rich high-level representations offered, skeleton-based human action recognition has recently become a highly active research topic. Previous studies have demonstrated that investigating joint relationships in spatial…

Computer Vision and Pattern Recognition · Computer Science 2023-05-30 Ali Farajzadeh Bavil , Hamed Damirchi , Hamid D. Taghirad

In this paper we propose the use of quantum genetic algorithm to optimize the support vector machine (SVM) for human action recognition. The Microsoft Kinect sensor can be used for skeleton tracking, which provides the joints' position…

Machine Learning · Statistics 2017-12-18 Yafeng Liu , Shimin Feng , Zhikai Zhao , Enjie Ding

Comprehensive visual understanding requires detection frameworks that can effectively learn and utilize object interactions while analyzing objects individually. This is the main objective in Human-Object Interaction (HOI) detection task.…

Computer Vision and Pattern Recognition · Computer Science 2020-03-13 Oytun Ulutan , A S M Iftekhar , B. S. Manjunath

In the field of skeleton-based action recognition, current top-performing graph convolutional networks (GCNs) exploit intra-sequence context to construct adaptive graphs for feature aggregation. However, we argue that such context is still…

Computer Vision and Pattern Recognition · Computer Science 2023-06-13 Xiaohu Huang , Hao Zhou , Jian Wang , Haocheng Feng , Junyu Han , Errui Ding , Jingdong Wang , Xinggang Wang , Wenyu Liu , Bin Feng

Action recognition from well-segmented 3D skeleton video has been intensively studied. However, due to the difficulty in representing the 3D skeleton video and the lack of training data, action detection from streaming 3D skeleton video…

Computer Vision and Pattern Recognition · Computer Science 2017-04-20 Bo Li , Huahui Chen , Yucheng Chen , Yuchao Dai , Mingyi He

Graph convolutional networks (GCNs) have emerged as a powerful tool for skeleton-based action and gesture recognition, thanks to their ability to model spatial and temporal dependencies in skeleton data. However, existing GCN-based methods…

Computer Vision and Pattern Recognition · Computer Science 2025-03-31 Hu Cui , Renjing Huang , Ruoyu Zhang , Tessai Hayama

Human action recognition from well-segmented 3D skeleton data has been intensively studied and has been attracting an increasing attention. Online action detection goes one step further and is more challenging, which identifies the action…

Computer Vision and Pattern Recognition · Computer Science 2016-07-27 Yanghao Li , Cuiling Lan , Junliang Xing , Wenjun Zeng , Chunfeng Yuan , Jiaying Liu

This paper simultaneously addresses three limitations associated with conventional skeleton-based action recognition; skeleton detection and tracking errors, poor variety of the targeted actions, as well as person-wise and frame-wise action…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Ryo Hachiuma , Fumiaki Sato , Taiki Sekii

Dynamic skeletal data, represented as the 2D/3D coordinates of human joints, has been widely studied for human action recognition due to its high-level semantic information and environmental robustness. However, previous methods heavily…

Computer Vision and Pattern Recognition · Computer Science 2020-07-08 Lei Shi , Yifan Zhang , Jian Cheng , Hanqing Lu

One essential problem in skeleton-based action recognition is how to extract discriminative features over all skeleton joints. However, the complexity of the recent State-Of-The-Art (SOTA) models for this task tends to be exceedingly…

Computer Vision and Pattern Recognition · Computer Science 2022-03-04 Yi-Fan Song , Zhang Zhang , Caifeng Shan , Liang Wang

Human action video recognition has recently attracted more attention in applications such as video security and sports posture correction. Popular solutions, including graph convolutional networks (GCNs) that model the human skeleton as a…

Computer Vision and Pattern Recognition · Computer Science 2024-05-01 Zhendong Liu , Haifeng Xia , Tong Guo , Libo Sun , Ming Shao , Siyu Xia

Action recognition is a critical task for social robots to meaningfully engage with their environment. 3D human skeleton-based action recognition is an attractive research area in recent years. Although, the existing approaches are good at…

Computer Vision and Pattern Recognition · Computer Science 2021-01-01 Hui Feng , Shanshan Wang , Shuzhi Sam Ge

This paper strives for self-supervised learning of a feature space suitable for skeleton-based action recognition. Our proposal is built upon learning invariances to input skeleton representations and various skeleton augmentations via a…

Computer Vision and Pattern Recognition · Computer Science 2021-08-10 Fida Mohammad Thoker , Hazel Doughty , Cees G. M. Snoek

Gait recognition is a promising video-based biometric for identifying individual walking patterns from a long distance. At present, most gait recognition methods use silhouette images to represent a person in each frame. However, silhouette…

Computer Vision and Pattern Recognition · Computer Science 2021-08-31 Torben Teepe , Ali Khan , Johannes Gilg , Fabian Herzog , Stefan Hörmann , Gerhard Rigoll

Skeleton-based action recognition has gained considerable traction thanks to its utilization of succinct and robust skeletal representations. Nonetheless, current methodologies often lean towards utilizing a solitary backbone to model…

Computer Vision and Pattern Recognition · Computer Science 2024-04-26 Jinfu Liu , Baiqiao Yin , Jiaying Lin , Jiajun Wen , Yue Li , Mengyuan Liu