Related papers: BoxMAC -- A Boxing Dataset for Multi-label Action …
Multiple existing benchmarks involve tracking and segmenting objects in video e.g., Video Object Segmentation (VOS) and Multi-Object Tracking and Segmentation (MOTS), but there is little interaction between them due to the use of disparate…
Real-time 3D trajectory player tracking in sports plays a crucial role in tactical analysis, performance evaluation, and enhancing spectator experience. Traditional systems rely on multi-camera setups, but are constrained by the inherently…
We make available to the community a new dataset to support action-recognition research. This dataset is different from prior datasets in several key ways. It is significantly larger. It contains streaming video with long segments…
Multi-target multi-camera tracking is a crucial task that involves identifying and tracking individuals over time using video streams from multiple cameras. This task has practical applications in various fields, such as visual…
The goal of building a benchmark (suite of datasets) is to provide a unified protocol for fair evaluation and thus facilitate the evolution of a specific area. Nonetheless, we point out that existing protocols of action recognition could…
Action Quality Assessment (AQA) -- the task of quantifying how well an action is performed -- has great potential for detecting errors in gym weight training, where accurate feedback is critical to prevent injuries and maximize gains.…
In this paper, we study multi-label atomic activity recognition. Despite the notable progress in action recognition, it is still challenging to recognize atomic activities due to a deficiency in a holistic understanding of both multiple…
Evaluating whether human action is standard or not and providing reasonable feedback to improve action standardization is very crucial but challenging in real-world scenarios. However, current video understanding methods are mainly…
Multi-object tracking (MOT) is a critical and challenging task in computer vision, particularly in situations involving objects with similar appearances but diverse movements, as seen in team sports. Current methods, largely reliant on…
Repetitive action counting quantifies the frequency of specific actions performed by individuals. However, existing action-counting datasets have limited action diversity, potentially hampering model performance on unseen actions. To…
3D multi-person motion prediction is a challenging task that involves modeling individual behaviors and interactions between people. Despite the emergence of approaches for this task, comparing them is difficult due to the lack of…
This paper investigates the modeling of automated machine description on sports video, which has seen much progress recently. Nevertheless, state-of-the-art approaches fall quite short of capturing how human experts analyze sports scenes.…
We introduce MABe22, a large-scale, multi-agent video and trajectory benchmark to assess the quality of learned behavior representations. This dataset is collected from a variety of biology experiments, and includes triplets of interacting…
The immense popularity of racket sports has fueled substantial demand in tactical analysis with broadcast videos. However, existing manual methods require laborious annotation, and recent attempts leveraging video perception models are…
The objective of action quality assessment is to score sports videos. However, most existing works focus only on video dynamic information (i.e., motion information) but ignore the specific postures that an athlete is performing in a video,…
Multi-label multi-view action recognition aims to recognize multiple concurrent or sequential actions from untrimmed videos captured by multiple cameras. Existing work has focused on multi-view action recognition in a narrow area with…
Computer-assisted surgery research requires large, deeply annotated video datasets that capture clinical and technical variability. Existing cataract surgery resources lack the diversity and annotation depth required to train generalizable…
In this paper we introduce the problem of Visual Semantic Role Labeling: given an image we want to detect people doing actions and localize the objects of interaction. Classical approaches to action recognition either study the task of…
We introduce the Text Classification Attack Benchmark (TCAB), a dataset for analyzing, understanding, detecting, and labeling adversarial attacks against text classifiers. TCAB includes 1.5 million attack instances, generated by twelve…
As a knowledge discovery task over heterogeneous data sources, current Multimodal Affective Computing (MAC) heavily rely on the completeness of multiple modalities to accurately understand human's affective state. However, in real-world…