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Activity recognition in sport is an attractive field for computer vision research. Game, player and team analysis are of great interest and research topics within this field emerge with the goal of automated analysis. The very specific…

Computer Vision and Pattern Recognition · Computer Science 2014-04-28 Georg Waltner , Thomas Mauthner , Horst Bischof

While automatic monitoring and coaching of exercises are showing encouraging results in non-medical applications, they still have limitations such as errors and limited use contexts. To allow the development and assessment of physical…

Machine Learning · Computer Science 2025-01-14 Sao Mai Nguyen , Maxime Devanne , Olivier Remy-Neris , Mathieu Lempereur , André Thepaut

Designing pacing for video games presents a unique set of challenges. Due to their interactivity, non-linearity, and narrative nature, many aspects must be coordinated and considered simultaneously. In addition, games are often developed in…

Human-Computer Interaction · Computer Science 2024-08-28 Julian Geheeb , Daniel Dyrda , Sebastian Geheeb

Analyzing student actions is an important and challenging task in educational research. Existing efforts have been hampered by the lack of accessible datasets to capture the nuanced action dynamics in classrooms. In this paper, we present a…

Computer Vision and Pattern Recognition · Computer Science 2025-03-10 Zhuolin Tan , Chenqiang Gao , Anyong Qin , Ruixin Chen , Tiecheng Song , Feng Yang , Deyu Meng

Human action recognition refers to automatic recognizing human actions from a video clip. In reality, there often exist multiple human actions in a video stream. Such a video stream is often weakly-annotated with a set of relevant human…

Computer Vision and Pattern Recognition · Computer Science 2019-02-07 Qian Wang , Ke Chen

For professional basketball, finding valuable and suitable players is the key to building a winning team. To deal with such challenges, basketball managers, scouts and coaches are increasingly turning to analytics. Objective evaluation of…

Applications · Statistics 2016-07-26 Lu Xin , Mu Zhu , Hugh Chipman

We propose a novel framework for accurate 3D human pose estimation in combat sports using sparse multi-camera setups. Our method integrates robust multi-view 2D pose tracking via a transformer-based top-down approach, employing epipolar…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Hossein Feiz , David Labbé , Thomas Romeas , Jocelyn Faubert , Sheldon Andrews

Action recognition is an important and challenging problem in video analysis. Although the past decade has witnessed progress in action recognition with the development of deep learning, such process has been slow in competitive sports…

Computer Vision and Pattern Recognition · Computer Science 2020-02-11 Shenlan Liu , Xiang Liu , Gao Huang , Lin Feng , Lianyu Hu , Dong Jiang , Aibin Zhang , Yang Liu , Hong Qiao

In the domain of video surveillance, describing the behavior of each individual within the video is becoming increasingly essential, especially in complex scenarios with multiple individuals present. This is because describing each…

Computer Vision and Pattern Recognition · Computer Science 2023-10-05 Lingru Zhou , Yiqi Gao , Manqing Zhang , Peng Wu , Peng Wang , Yanning Zhang

Data analytics in sports is crucial to evaluate the performance of single players and the whole team. The literature proposes a number of tools for both offence and defence scenarios. Data coming from tracking location of players, in this…

Applications · Statistics 2019-06-28 Tullio Facchinetti , Rodolfo Metulini , Paola Zuccolotto

Tactical understanding in badminton involves interpreting not only individual actions but also how tactics are dynamically executed over time. In this paper, we propose \textbf{Shot2Tactic-Caption}, a novel framework for semantic and…

Computer Vision and Pattern Recognition · Computer Science 2025-10-17 Ning Ding , Keisuke Fujii , Toru Tamaki

This paper introduces Amazon Robotic Manipulation Benchmark (ARMBench), a large-scale, object-centric benchmark dataset for robotic manipulation in the context of a warehouse. Automation of operations in modern warehouses requires a robotic…

Robotics · Computer Science 2023-03-30 Chaitanya Mitash , Fan Wang , Shiyang Lu , Vikedo Terhuja , Tyler Garaas , Felipe Polido , Manikantan Nambi

This paper introduces a video dataset of spatio-temporally localized Atomic Visual Actions (AVA). The AVA dataset densely annotates 80 atomic visual actions in 430 15-minute video clips, where actions are localized in space and time,…

Understanding animals' behaviors is significant for a wide range of applications. However, existing animal behavior datasets have limitations in multiple aspects, including limited numbers of animal classes, data samples and provided tasks,…

Computer Vision and Pattern Recognition · Computer Science 2022-06-06 Xun Long Ng , Kian Eng Ong , Qichen Zheng , Yun Ni , Si Yong Yeo , Jun Liu

Motion instruction is a crucial task that helps athletes refine their technique by analyzing movements and providing corrective guidance. Although recent advances in multimodal models have improved motion understanding, generating precise…

Computation and Language · Computer Science 2025-09-16 Wei-Hsin Yeh , Yu-An Su , Chih-Ning Chen , Yi-Hsueh Lin , Calvin Ku , Wen-Hsin Chiu , Min-Chun Hu , Lun-Wei Ku

Multimodal systems have great potential to assist humans in procedural activities, where people follow instructions to achieve their goals. Despite diverse application scenarios, systems are typically evaluated on traditional classification…

Computation and Language · Computer Science 2025-11-05 Kimihiro Hasegawa , Wiradee Imrattanatrai , Zhi-Qi Cheng , Masaki Asada , Susan Holm , Yuran Wang , Ken Fukuda , Teruko Mitamura

Experts in racket sports like tennis and badminton use tactical analysis to gain insight into competitors' playing styles. Many data-driven methods apply pattern mining to racket sports data -- which is often recorded as multivariate event…

Human-Computer Interaction · Computer Science 2022-11-29 Jiang Wu , Dongyu Liu , Ziyang Guo , Yingcai Wu

We introduce PACE (Pose Annotations in Cluttered Environments), a large-scale benchmark designed to advance the development and evaluation of pose estimation methods in cluttered scenarios. PACE provides a large-scale real-world benchmark…

Computer Vision and Pattern Recognition · Computer Science 2024-07-22 Yang You , Kai Xiong , Zhening Yang , Zhengxiang Huang , Junwei Zhou , Ruoxi Shi , Zhou Fang , Adam W. Harley , Leonidas Guibas , Cewu Lu

Annotating a large-scale in-the-wild person re-identification dataset especially of marathon runners is a challenging task. The variations in the scenarios such as camera viewpoints, resolution, occlusion, and illumination make the problem…

Computer Vision and Pattern Recognition · Computer Science 2021-04-08 Pranjal Singh Rajput , Yeshwanth Napolean , Jan van Gemert

Human pose estimation has made significant advancement in recent years. However, the existing datasets are limited in their coverage of pose variety. In this paper, we introduce a novel benchmark FollowMeUp Sports that makes an important…

Computer Vision and Pattern Recognition · Computer Science 2019-11-20 Ying Huang , Bin Sun , Haipeng Kan , Jiankai Zhuang , Zengchang Qin