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Related papers: A Toolkit for Virtual Reality Data Collection

200 papers

Facing scaling laws, video data from the internet becomes increasingly important. However, collecting extensive videos that meet specific needs is extremely labor-intensive and time-consuming. In this work, we study the way to expedite this…

Artificial Intelligence · Computer Science 2025-09-26 Yidan Zhang , Mutian Xu , Yiming Hao , Kun Zhou , Jiahao Chang , Xiaoqiang Liu , Pengfei Wan , Hongbo Fu , Xiaoguang Han

The Metaverse and its promises are fast becoming reality as maturing technologies are empowering the different facets. One of the highlights of the Metaverse is that it offers the possibility for highly immersive and interactive…

Networking and Internet Architecture · Computer Science 2023-03-09 Wenhan Yu , Terence Jie Chua , Jun Zhao

Multimodal object recognition is still an emerging field. Thus, publicly available datasets are still rare and of small size. This dataset was developed to help fill this void and presents multimodal data for 63 objects with some visual and…

Virtual reality (VR) apps can harvest a wider range of user data than web/mobile apps running on personal computers or smartphones. Existing law and privacy regulations emphasize that VR developers should inform users of what data are…

Cryptography and Security · Computer Science 2024-09-04 Yuxia Zhan , Yan Meng , Lu Zhou , Yichang Xiong , Xiaokuan Zhang , Lichuan Ma , Guoxing Chen , Qingqi Pei , Haojin Zhu

The success of AI models relies on the availability of large, diverse, and high-quality datasets, which can be challenging to obtain due to data scarcity, privacy concerns, and high costs. Synthetic data has emerged as a promising solution…

Computation and Language · Computer Science 2024-08-13 Ruibo Liu , Jerry Wei , Fangyu Liu , Chenglei Si , Yanzhe Zhang , Jinmeng Rao , Steven Zheng , Daiyi Peng , Diyi Yang , Denny Zhou , Andrew M. Dai

Obtaining a relevant dataset is central to conducting empirical studies in software engineering. However, in the context of mining software repositories, the lack of appropriate tooling for large scale mining tasks hinders the creation of…

Software Engineering · Computer Science 2023-06-21 Romain Lefeuvre , Jessie Galasso , Benoit Combemale , Houari Sahraoui , Stefano Zacchiroli

In this paper, we present a novel dataset captured using a VR headset to record conversations between participants within a physics simulator (AI2-THOR). Our primary objective is to extend the field of co-speech gesture generation by…

Computer Vision and Pattern Recognition · Computer Science 2024-10-02 Anna Deichler , Jim O'Regan , Jonas Beskow

This paper introduces IRIS, an Immersive Robot Interaction System leveraging Extended Reality (XR). Existing XR-based systems enable efficient data collection but are often challenging to reproduce and reuse due to their specificity to…

Hand gestures are a natural means of interaction in Augmented Reality and Virtual Reality (AR/VR) applications. Recently, there has been an increased focus on removing the dependence of accurate hand gesture recognition on complex sensor…

Computer Vision and Pattern Recognition · Computer Science 2019-12-09 Varun Jain , Shivam Aggarwal , Suril Mehta , Ramya Hebbalaguppe

As our society is becoming increasingly data-dependent, more and more people rely on charts and graphs to understand and communicate complex data. While such visualizations effectively reveal meaningful trends, they unavoidably aggregate…

Human-Computer Interaction · Computer Science 2023-10-19 Joy Kondo , Justin Park , Josiah Kondo , Nam Wook Kim

Selecting relevant data subsets from large, unfamiliar datasets can be difficult. We address this challenge by modeling and visualizing two kinds of auxiliary information: (1) quality - the validity and appropriateness of data required to…

Human-Computer Interaction · Computer Science 2023-03-06 Arpit Narechania , Fan Du , Atanu R Sinha , Ryan A. Rossi , Jane Hoffswell , Shunan Guo , Eunyee Koh , Shamkant B. Navathe , Alex Endert

This paper proposed a new interaction paradigm in the virtual reality (VR) environments, which consists of a virtual mirror or window projected onto a virtual surface, representing the correct perspective geometry of a mirror or window…

Human-Computer Interaction · Computer Science 2020-11-13 Baihan Lin

Virtual reality (VR) has emerged as a promising tool for assessing instrumental activities of daily living (IADLs) in older adults. However, the ecological validity of these simulations is often compromised by simplified or low-fidelity…

Human-Computer Interaction · Computer Science 2026-03-26 Ibrahim Bilau , Stacie Smith , Abdurrahman Baru , Marwan Shagar , Brian Jones , Eunhwa Yang

What is Virtual Reality? A professional tool, made to facilitate our everyday tasks? A conceptual mistake, accompanied by cybersickness and unsolved locomotion issues since the very beginning? Or just another source of entertainment that…

Human-Computer Interaction · Computer Science 2020-09-10 Andrey Krekhov

Most existing cross-modal language-to-video retrieval (VR) research focuses on single-modal input from video, i.e., visual representation, while the text is omnipresent in human environments and frequently critical to understand video. To…

Computer Vision and Pattern Recognition · Computer Science 2023-05-08 Weijia Wu , Yuzhong Zhao , Zhuang Li , Jiahong Li , Hong Zhou , Mike Zheng Shou , Xiang Bai

An aspirational goal for virtual reality (VR) is to bring in a rich diversity of real world objects losslessly. Existing VR applications often convert objects into explicit 3D models with meshes or point clouds, which allow fast interactive…

Computer Vision and Pattern Recognition · Computer Science 2022-08-19 Naruya Kondo , So Kuroki , Ryosuke Hyakuta , Yutaka Matsuo , Shixiang Shane Gu , Yoichi Ochiai

In this paper, we introduce a large-scale and high-quality audio-visual speaker verification dataset, named VoxBlink. We propose an innovative and robust automatic audio-visual data mining pipeline to curate this dataset, which contains…

Audio and Speech Processing · Electrical Eng. & Systems 2023-12-14 Yuke Lin , Xiaoyi Qin , Guoqing Zhao , Ming Cheng , Ning Jiang , Haiyang Wu , Ming Li

Recently, pedestrian behavior research has shifted towards machine learning based methods and converged on the topic of modeling pedestrian interactions. For this, a large-scale dataset that contains rich information is needed. We propose a…

Computer Vision and Pattern Recognition · Computer Science 2023-10-02 Allan Wang , Abhijat Biswas , Henny Admoni , Aaron Steinfeld

Integrating vision and language has long been a dream in work on artificial intelligence (AI). In the past two years, we have witnessed an explosion of work that brings together vision and language from images to videos and beyond. The…

Computation and Language · Computer Science 2021-08-23 Francis Ferraro , Nasrin Mostafazadeh , Ting-Hao , Huang , Lucy Vanderwende , Jacob Devlin , Michel Galley , Margaret Mitchell

Learning-based methods for 3D scene reconstruction and object completion require large datasets containing partial scans paired with complete ground-truth geometry. However, acquiring such datasets using real-world scanning systems is…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Jelle Vermandere , Maarten Bassier , Maarten Vergauwen