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Related papers: A Toolkit for Virtual Reality Data Collection

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Data seems cheap to get, and in many ways it is, but the process of creating a high quality labeled dataset from a mass of data is time-consuming and expensive. With the advent of rich 3D repositories, photo-realistic rendering systems…

Computer Vision and Pattern Recognition · Computer Science 2016-09-09 Yair Movshovitz-Attias , Takeo Kanade , Yaser Sheikh

Visual representation learning hold great promise for robotics, but is severely hampered by the scarcity and homogeneity of robotics datasets. Recent works address this problem by pre-training visual representations on large-scale but…

Robotics · Computer Science 2023-10-16 Sudeep Dasari , Mohan Kumar Srirama , Unnat Jain , Abhinav Gupta

Due to the lack of a large-scale reflection removal dataset with diverse real-world scenes, many existing reflection removal methods are trained on synthetic data plus a small amount of real-world data, which makes it difficult to evaluate…

Computer Vision and Pattern Recognition · Computer Science 2021-08-10 Chenyang Lei , Xuhua Huang , Chenyang Qi , Yankun Zhao , Wenxiu Sun , Qiong Yan , Qifeng Chen

This paper investigates the potential of Virtual Reality (VR) as a research tool for studying diversity and inclusion characteristics in the context of human-robot interactions (HRI). Some exclusive advantages of using VR in HRI are…

Robotics · Computer Science 2023-09-27 André Helgert , Sabrina C. Eimler , Carolin Straßmann

Deep Learning has seen an unprecedented increase in vision applications since the publication of large-scale object recognition datasets and introduction of scalable compute hardware. State-of-the-art methods for most vision tasks for…

Computer Vision and Pattern Recognition · Computer Science 2020-04-30 Nikita Jaipuria , Xianling Zhang , Rohan Bhasin , Mayar Arafa , Punarjay Chakravarty , Shubham Shrivastava , Sagar Manglani , Vidya N. Murali

Data-driven developments in lensless imaging, such as machine learning-based reconstruction algorithms, require large datasets. In this work, we introduce a data acquisition pipeline that can capture from multiple lensless imaging systems…

Image and Video Processing · Electrical Eng. & Systems 2026-02-03 Clara S. Hung , Leyla A. Kabuli , Vasilisa Ponomarenko , Laura Waller

Strategies that include the generation of synthetic data are beginning to be viable as obtaining real data can be logistically complicated, very expensive or slow. Not only the capture of the data can lead to complications, but also its…

Computer Vision and Pattern Recognition · Computer Science 2022-05-16 Paola Natalia Canas , Juan Diego Ortega , Marcos Nieto , Oihana Otaegui

Existing image-based virtual try-on methods are often limited to the front view and lack real-time performance. While per-garment virtual try-on methods have tackled these issues by capturing per-garment datasets and training per-garment…

Graphics · Computer Science 2025-06-13 Zaiqiang Wu , Yechen Li , Jingyuan Liu , Yuki Shibata , Takayuki Hori , I-Chao Shen , Takeo Igarashi

The performance of supervised deep learning algorithms depends significantly on the scale, quality and diversity of the data used for their training. Collecting and manually annotating large amount of data can be both time-consuming and…

Computer Vision and Pattern Recognition · Computer Science 2021-07-02 C. Symeonidis , P. Nousi , P. Tosidis , K. Tsampazis , N. Passalis , A. Tefas , N. Nikolaidis

We propose VRGym, a virtual reality testbed for realistic human-robot interaction. Different from existing toolkits and virtual reality environments, the VRGym emphasizes on building and training both physical and interactive agents for…

Human-Computer Interaction · Computer Science 2019-04-04 Xu Xie , Hangxin Liu , Zhenliang Zhang , Yuxing Qiu , Feng Gao , Siyuan Qi , Yixin Zhu , Song-Chun Zhu

The ability to associate touch with sight is essential for tasks that require physically interacting with objects in the world. We propose a dataset with paired visual and tactile data called Touch and Go, in which human data collectors…

Computer Vision and Pattern Recognition · Computer Science 2022-11-30 Fengyu Yang , Chenyang Ma , Jiacheng Zhang , Jing Zhu , Wenzhen Yuan , Andrew Owens

Recent advances in modeling 3D objects mostly rely on synthetic datasets due to the lack of large-scale realscanned 3D databases. To facilitate the development of 3D perception, reconstruction, and generation in the real world, we propose…

Computer Vision and Pattern Recognition · Computer Science 2023-04-12 Tong Wu , Jiarui Zhang , Xiao Fu , Yuxin Wang , Jiawei Ren , Liang Pan , Wayne Wu , Lei Yang , Jiaqi Wang , Chen Qian , Dahua Lin , Ziwei Liu

Objectives: This paper presents an up-to-date overview of research performed in the Virtual Reality (VR) environment ranging from definitions, its presence in the various fields, and existing market players and their projects in the VR…

Human-Computer Interaction · Computer Science 2017-09-01 Ayush Sharma , Piyush Bajpai , Sukhdev Singh , Kiran Khatter

Modern computer vision algorithms typically require expensive data acquisition and accurate manual labeling. In this work, we instead leverage the recent progress in computer graphics to generate fully labeled, dynamic, and photo-realistic…

Computer Vision and Pattern Recognition · Computer Science 2016-05-23 Adrien Gaidon , Qiao Wang , Yohann Cabon , Eleonora Vig

Data-driven algorithms have surpassed traditional techniques in almost every aspect in robotic vision problems. Such algorithms need vast amounts of quality data to be able to work properly after their training process. Gathering and…

Despite advancements in conversational AI, language models encounter challenges to handle diverse conversational tasks, and existing dialogue dataset collections often lack diversity and comprehensiveness. To tackle these issues, we…

Computation and Language · Computer Science 2024-02-06 Jianguo Zhang , Kun Qian , Zhiwei Liu , Shelby Heinecke , Rui Meng , Ye Liu , Zhou Yu , Huan Wang , Silvio Savarese , Caiming Xiong

Inherent uncertainty in geological data acquisition leads to the generation of large ensembles of equiprobable 3D reservoir models. Running computationally costly numerical flow simulations across such a vast solution space is infeasible. A…

Human-Computer Interaction · Computer Science 2025-04-15 Roberta Mota , Ehud Sharlin , Usman Alim

Generative Artificial Intelligence (AI) models can propose solutions to scientific problems beyond human capability. To truly make conceptual contributions, researchers need to be capable of understanding the AI-generated structures and…

Human-Computer Interaction · Computer Science 2024-10-21 Philipp Schmidt , Sören Arlt , Carlos Ruiz-Gonzalez , Xuemei Gu , Carla Rodríguez , Mario Krenn

Virtual Reality (VR) is inaccessible to blind people. While research has investigated many techniques to enhance VR accessibility, they require additional developer effort to integrate. As such, most mainstream VR apps remain inaccessible…

Human-Computer Interaction · Computer Science 2025-08-06 Daniel Killough , Justin Feng , Zheng Xue "ZX" Ching , Daniel Wang , Rithvik Dyava , Yapeng Tian , Yuhang Zhao

People are facing a flood of data today. Data are being collected at unprecedented scale in many areas, such as networking, image processing, virtualization, scientific computation, and algorithms. The huge data nowadays are called Big…

Computers and Society · Computer Science 2015-05-05 Jianjun Yang , Ju Shen
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