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Machine learning (ML) systems across many application areas are increasingly demonstrating performance that is beyond that of humans. In response to the proliferation of such models, the field of Explainable AI (XAI) has sought to develop…

Human-Computer Interaction · Computer Science 2020-02-12 Devleena Das , Sonia Chernova

Crazyhouse is a chess variant that incorporates all of the classical chess rules, but allows users to drop pieces captured from the opponent as a normal move. Until 2018, all competitive computer engines for this board game made use of an…

Machine Learning · Computer Science 2019-08-27 Sun-Yu Gordon Chi

Strategy changes are an essential part of evolutionary games. Here we introduce a simple rule that, depending on the value of a single parameter $w$, influences the selection of players that are considered as potential sources of the new…

Physics and Society · Physics 2010-08-16 Zhen Wang , Matjaz Perc

An increasing number of domains are providing us with detailed trace data on human decisions in settings where we can evaluate the quality of these decisions via an algorithm. Motivated by this development, an emerging line of work has…

Artificial Intelligence · Computer Science 2016-06-17 Ashton Anderson , Jon Kleinberg , Sendhil Mullainathan

It is noted that some unusual moves against a strong chess program greatly weaken its ability to see the serious targets of the game, and its whole level of play... It is suggested to create programs with different weaknesses in order to…

Artificial Intelligence · Computer Science 2011-01-31 Emanuel Gluskin

As handwriting input becomes more prevalent, the large symbol inventory required to support Chinese handwriting recognition poses unique challenges. This paper describes how the Apple deep learning recognition system can accurately handle…

Computer Vision and Pattern Recognition · Computer Science 2020-05-19 Youssouf Chherawala , Hans J. G. A. Dolfing , Ryan S. Dixon , Jerome R. Bellegarda

This paper considers a class of noncooperative games in which the feasible decision sets of all players are coupled together by a coupled inequality constraint. Adopting the variational inequality formulation of the game, we first introduce…

Computer Science and Game Theory · Computer Science 2024-02-13 Huaqing Li , Liang Ran , Lifeng Zheng , Zhe Li , Jinhui Hu , Jun Li , Tingwen Huang

We analyze the computational complexity of optimally playing the two-player board game Push Fight, generalized to an arbitrary board and number of pieces. We prove that the game is PSPACE-hard to decide who will win from a given position,…

Computational Complexity · Computer Science 2018-03-13 Jeffrey Bosboom , Erik D. Demaine , Mikhail Rudoy

Hex and Counter Wargames are adversarial two-player simulations of real military conflicts requiring complex strategic decision-making. Unlike classical board games, these games feature intricate terrain/unit interactions, unit stacking,…

Machine Learning · Computer Science 2025-02-20 Guilherme Palma , Pedro A. Santos , João Dias

In this paper, we propose a new network architecture for Chinese typography transformation based on deep learning. The architecture consists of two sub-networks: (1)a fully convolutional network(FCN) aiming at transferring specified…

Computer Vision and Pattern Recognition · Computer Science 2017-08-03 Jie Chang , Yujun Gu

This paper proposes a new mechanism for pruning a search game-tree in computer chess. The algorithm stores and then reuses chains or sequences of moves, built up from previous searches. These move sequences have a built-in forward-pruning…

Artificial Intelligence · Computer Science 2014-03-05 Kieran Greer

In the game of Scrabble, letter tiles are drawn uniformly at random from a bag. The variability of possible draws as the game progresses is a source of variation that makes it more likely for an inferior player to win a head-to-head match…

Applications · Statistics 2011-11-02 Andrew C. Thomas

A very simple heuristic approach to the unfolding problem will be described. An iterative algorithm starts with an empty histogram and every iteration aims to add one entry to this histogram. The entry to be added is selected according to a…

Data Analysis, Statistics and Probability · Physics 2014-11-06 Yordan Karadzhov

This article discusses in detail the rating system that won the kaggle competition "Chess Ratings: Elo vs the rest of the world". The competition provided a historical dataset of outcomes for chess games, and aimed to discover whether novel…

Machine Learning · Computer Science 2015-03-17 Yannis Sismanis

Holding on to one's strategy is natural and common if the later warrants success and satisfaction. This goes against widespread simulation practices of evolutionary games, where players frequently consider changing their strategy even…

Populations and Evolution · Quantitative Biology 2012-05-04 Yongkui Liu , Xiaojie Chen , Lin Zhang , Long Wang , Matjaz Perc

Recently, Chinese word segmentation (CWS) methods using neural networks have made impressive progress. Most of them regard the CWS as a sequence labeling problem which construct models based on local features rather than considering global…

Computation and Language · Computer Science 2019-12-02 Xuewen Shi , Heyan Huang , Ping Jian , Yuhang Guo , Xiaochi Wei , Yi-Kun Tang

We consider a discrete time stochastic queueing system where a controller makes a 2-stage decision every slot. The decision at the first stage reveals a hidden source of randomness with a control-dependent (but unknown) probability…

Optimization and Control · Mathematics 2009-02-05 Michael J. Neely

Evolutionary game theory is a powerful mathematical framework to study how intelligent individuals adjust their strategies in collective interactions. It has been widely believed that it is impossible to unilaterally control players'…

Optimization and Control · Mathematics 2021-08-31 Renfei Tan , Qi Su , Bin Wu , Long Wang

Although existing neural network approaches have achieved great success on Chinese spelling correction, there is still room to improve. The model is required to avoid over-correction and to distinguish a correct token from its phonological…

Computation and Language · Computer Science 2023-03-21 Rui Sun , Xiuyu Wu , Yunfang Wu

In games with a large number of players where players may have overlapping objectives, the analysis of stable outcomes typically depends on player types. A special case is when a large part of the player population consists of imitation…

Computer Science and Game Theory · Computer Science 2010-06-18 Soumya Paul , R. Ramanujam