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A realistic Chinese word segmentation tool must adapt to textual variations with minimal training input and yet robust enough to yield reliable segmentation result for all variants. Various lexicon-driven approaches to Chinese segmentation,…

Computation and Language · Computer Science 2019-05-22 Chu-Ren Huang , Ting-Shuo Yo , Petr Simon , Shu-Kai Hsieh

We study routing games where every agent sequentially decides her next edge when she obtains the green light at each vertex. Because every edge only has capacity to let out one agent per round, an edge acts as a FIFO waiting queue that…

Computer Science and Game Theory · Computer Science 2018-10-29 Anisse Ismaili

We study a combinatorial game derived from a problem in the German National Mathematics Competition. In this game, two players take turns removing numbers from a finite set of natural numbers, aiming to satisfy a certain divisibility…

Combinatorics · Mathematics 2025-08-04 Tim Rammenstein

We study infinite two-player win/lose games $(A,B,W)$ where $A,B$ are finite and $W \subseteq (A \times B)^\omega$. At each round Player 1 and Player 2 concurrently choose one action in $A$ and $B$, respectively. Player 1 wins iff the…

Computer Science and Game Theory · Computer Science 2021-07-22 Patricia Bouyer , Stéphane Le Roux , Nathan Thomasset

Probabilistic properties of tennis scoring systems are examined and compared with best-of-K systems. A model, where each player has his/her own probability of winning his/her service point and which remains invariant for the duration of the…

Probability · Mathematics 2026-03-04 Edsel A. Pena , Dip Das , Yuexuan Wu

Guided exploration with expert demonstrations improves data efficiency for reinforcement learning, but current algorithms often overuse expert information. We propose a novel algorithm to speed up Q-learning with the help of a limited…

Machine Learning · Computer Science 2022-10-06 Fengdi Che , Xiru Zhu , Doina Precup , David Meger , Gregory Dudek

Machine learning workflow development is a process of trial-and-error: developers iterate on workflows by testing out small modifications until the desired accuracy is achieved. Unfortunately, existing machine learning systems focus…

Databases · Computer Science 2018-12-17 Doris Xin , Stephen Macke , Litian Ma , Jialin Liu , Shuchen Song , Aditya Parameswaran

The paper suggests a family of paired comparison-based scoring procedures for ranking the participants of a Swiss system chess team tournament. We present the challenges of ranking in Swiss system, the features of individual and team…

Applications · Statistics 2019-06-20 László Csató

We present a novel method to compute \emph{permissive winning strategies} in two-player games over finite graphs with $ \omega $-regular winning conditions. Given a game graph $G$ and a parity winning condition $\Phi$, we compute a…

Computer Science and Game Theory · Computer Science 2024-01-23 Ashwani Anand , Satya Prakash Nayak , Anne-Kathrin Schmuck

Any sports competition needs a timetable, specifying when and where teams meet each other. The recent International Timetabling Competition (ITC2021) on sports timetabling showed that, although it is possible to develop general algorithms,…

There are several approaches for using computers in deriving mathematical proofs. For their illustration, we provide an in-depth study of using computer support for proving one complex combinatorial conjecture -- correctness of a strategy…

Logic in Computer Science · Computer Science 2023-06-22 Predrag Janičić , Filip Marić , Marko Maliković

A famous result in game theory known as Zermelo's theorem says that "in chess either White can force a win, or Black can force a win, or both sides can force at least a draw". The present paper extends this result to the class of all…

Combinatorics · Mathematics 2016-10-25 Rabah Amir , Igor V. Evstigneev

Due to the huge category number, the sophisticated combinations of various strokes and radicals, and the free writing or printing styles, generating Chinese characters with diverse styles is always considered as a difficult task. In this…

Computer Vision and Pattern Recognition · Computer Science 2024-06-11 Haochuan Jiang , Guanyu Yang , Kaizhu Huang , Rui Zhang

Duplicate detection is the problem of identifying whether a given item has previously appeared in a (possibly infinite) stream of data, when only a limited amount of memory is available. Unfortunately the infinite stream setting is…

Data Structures and Algorithms · Computer Science 2020-05-12 Rémi Géraud-Stewart , Marius Lombard-Platet , David Naccache

Chinese Spelling Correction (CSC) is a critical task in natural language processing, aimed at detecting and correcting spelling errors in Chinese text. This survey provides a comprehensive overview of CSC, tracing its evolution from…

Computation and Language · Computer Science 2025-02-18 Changchun Liu , Kai Zhang , Junzhe Jiang , Zixiao Kong , Qi Liu , Enhong Chen

We introduce a just-in-time runtime program transformation strategy based on repeated recursion unfolding. Our online program optimization generates several versions of a recursion differentiated by the minimal number of recursive steps…

Programming Languages · Computer Science 2025-11-05 Thom Fruehwirth

Wang tiles enable efficient pattern compression while avoiding the periodicity in tile distribution via programmable matching rules. However, most research in Wang tilings has considered tiling the infinite plane. Motivated by emerging…

Optimization and Control · Mathematics 2023-03-28 Marek Tyburec , Jan Zeman

Chinese input recommendation plays an important role in alleviating human cost in typing Chinese words, especially in the scenario of mobile applications. The fundamental problem is to predict the conditional probability of the next word…

Computation and Language · Computer Science 2019-07-12 Hainan Zhang , Yanyan Lan , Jiafeng Guo , Jun Xu , Xueqi Cheng

Current chess rating systems update ratings incrementally and may not always accurately reflect a player's true strength at all times, especially for rapidly improving players or very rusty players. To overcome this, we explore a method to…

Machine Learning · Computer Science 2025-04-04 Michael Omori , Prasad Tadepalli

Motivated by applications to data networks where fast convergence is essential, we analyze the problem of learning in generic N-person games that admit a Nash equilibrium in pure strategies. Specifically, we consider a scenario where…

Computer Science and Game Theory · Computer Science 2016-08-01 Johanne Cohen , Amélie Héliou , Panayotis Mertikopoulos
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