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Let $\mathcal{P}(\Sigma^*)$ be the semiring of languages, and consider its subset $\mathcal{P}(\Sigma)$. In this paper we define the language recognized by a weighted automaton over $\mathcal{P}(\Sigma)$ and a one-letter alphabet.…

Formal Languages and Automata Theory · Computer Science 2010-07-27 Edoardo Carta-Gerardino , Parisa Babaali

Concurrent parameterized games involve a fixed yet arbitrary number of players. They are described by finite arenas in which the edges are labeled with languages that describe the possible move combinations leading from one vertex to…

Logic in Computer Science · Computer Science 2025-05-22 Nathalie Bertrand , Patricia Bouyer , Gaëtan Staquet

Iterated admissibility is a well-known and important concept in classical game theory, e.g. to determine rational behaviors in multi-player matrix games. As recently shown by Berwanger, this concept can be soundly extended to infinite games…

Computer Science and Game Theory · Computer Science 2014-01-24 Romain Brenguier , Jean-François Raskin , Mathieu Sassolas

We provide a criterion for determining the winner in two-player win-lose alternating-move games on trees, in terms of the Hausdorff dimension of the target set. We focus our study on special cases, including the Gale-Stewart game on the…

Dynamical Systems · Mathematics 2026-05-14 Itamar Bellaïche , Auriel Rosenzweig

We study how to distribute trace languages in a setting where processes communicate via reconfigurable communication channels. That is, the different processes can connect and disconnect from channels at run time. We restrict attention to…

Formal Languages and Automata Theory · Computer Science 2024-08-21 Daniel Hausmann , Mathieu Lehaut , Nir Piterman

We consider two-player games played on weighted directed graphs with mean-payoff and total-payoff objectives, two classical quantitative objectives. While for single-dimensional games the complexity and memory bounds for both objectives…

Computer Science and Game Theory · Computer Science 2014-11-04 Krishnendu Chatterjee , Laurent Doyen , Mickael Randour , Jean-François Raskin

We study the process theoretic notion of stuttering equivalence in the setting of parity games. We demonstrate that stuttering equivalent vertices have the same winner in the parity game. This means that solving a parity game can be…

Logic in Computer Science · Computer Science 2025-08-08 Sjoerd Cranen , Jeroen J. A. Keiren , Tim A. C. Willemse

This work is a contribution to the study of set of the representations of integers in a rational base number system. This prefix-closed subset of the free monoid is naturally represented as a highly non regular tree whose nodes are the…

Formal Languages and Automata Theory · Computer Science 2013-05-30 Shigeki Akiyama , Victor Marsault , Jacques Sakarovitch

The satisfiability problem for branching-time temporal logics like CTL*, CTL and CTL+ has important applications in program specification and verification. Their computational complexities are known: CTL* and CTL+ are complete for doubly…

Logic in Computer Science · Computer Science 2015-07-01 Oliver Friedmann , Martin Lange , Markus Latte

Simple games cover voting systems in which a single alternative, such as a bill or an amendment, is pitted against the status quo. A simple game or a yes-no voting system is a set of rules that specifies exactly which collections of ``yea''…

Computer Science and Game Theory · Computer Science 2008-03-05 Josep Freixas , Xavier Molinero , Martin Olsen , Maria Serna

We study two-player games of infinite duration that are played on finite or infinite game graphs. A winning strategy for such a game is positional if it only depends on the current position, and not on the history of the play. A game is…

Logic in Computer Science · Computer Science 2017-01-11 Erich Graedel , Igor Walukiewicz

Inspired by distributed algorithms, we introduce a new class of finite graph automata that recognize precisely the graph languages definable in monadic second-order logic. For the cases of words and trees, it has been long known that the…

Formal Languages and Automata Theory · Computer Science 2014-04-28 Fabian Reiter

Parametric timed automata extend the standard timed automata with the possibility to use parameters in the clock guards. In general, if the parameters are real-valued, the problem of language emptiness of such automata is undecidable even…

Formal Languages and Automata Theory · Computer Science 2016-08-08 Nikola Beneš , Peter Bezděk , Kim G. Larsen , Jiří Srba

We consider Pareto analysis of reachable states of multi-priced timed automata (MPTA): timed automata equipped with multiple observers that keep track of costs (to be minimised) and rewards (to be maximised) along a computation. Each…

Logic in Computer Science · Computer Science 2018-05-16 Martin Fränzle , Mahsa Shirmohammadi , Mani Swaminathan , James Worrell

In several standard models of dynamic programming (gambling houses, MDPs, POMDPs), we prove the existence of a very robust notion of value for the infinitely repeated problem, namely the pathwise uniform value. This solves two open…

Optimization and Control · Mathematics 2015-09-09 Xavier Venel , Bruno Ziliotto

To each one-dimensional subshift $X$, we may associate a winning shift $W(X)$ which arises from a combinatorial game played on the language of $X$. Previously it has been studied what properties of $X$ does $W(X)$ inherit. For example, $X$…

Formal Languages and Automata Theory · Computer Science 2022-06-15 Jarkko Peltomäki , Ville Salo

We use a simple N-player stochastic game with idiosyncratic and common noises to introduce the concept of Master Equation originally proposed by Lions in his lectures at the Coll\`ege de France. Controlling the limit N tends to the infinity…

Probability · Mathematics 2014-04-30 René Carmona , Francois Delarue

We consider the satisfiability problem for the two-variable fragment of the first-order logic extended with modulo counting quantifiers and interpreted over finite words or trees. We prove a small-model property of this logic, which gives a…

Logic in Computer Science · Computer Science 2017-10-17 Bartosz Bednarczyk , Witold Charatonik

Probabilistic timed automata are a suitable formalism to model systems with real-time, nondeterministic and probabilistic behaviour. We study two-player zero-sum games on such automata where the objective of the game is specified as the…

Logic in Computer Science · Computer Science 2016-04-18 Vojtěch Forejt , Marta Kwiatkowska , Gethin Norman , Ashutosh Trivedi

We study variants of regular infinite games where the strict alternation of moves between the two players is subject to modifications. The second player may postpone a move for a finite number of steps, or, in other words, exploit in his…

Formal Languages and Automata Theory · Computer Science 2015-07-01 Michael Holtmann , Lukasz Kaiser , Wolfgang Thomas