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Despite recent advancements in learning-based motion in-betweening, a key limitation has been overlooked: the requirement for character-specific datasets. In this work, we introduce AnyMoLe, a novel method that addresses this limitation by…

Graphics · Computer Science 2025-03-12 Kwan Yun , Seokhyeon Hong , Chaelin Kim , Junyong Noh

Lightweight, controllable, and physically plausible human motion synthesis is crucial for animation, virtual reality, robotics, and human-computer interaction applications. Existing methods often compromise between computational efficiency,…

Computer Vision and Pattern Recognition · Computer Science 2025-01-29 Arvin Tashakori , Arash Tashakori , Gongbo Yang , Z. Jane Wang , Peyman Servati

Diffusion models have shown great success in generating high-quality co-speech gestures for interactive humanoid robots or digital avatars from noisy input with the speech audio or text as conditions. However, they rarely focus on providing…

Human-Computer Interaction · Computer Science 2024-04-04 Zeyu Zhao , Nan Gao , Zhi Zeng , Guixuan Zhang , Jie Liu , Shuwu Zhang

Urban scene synthesis with video generation models has recently shown great potential for autonomous driving. Existing video generation approaches to autonomous driving primarily focus on RGB video generation and lack the ability to support…

Computer Vision and Pattern Recognition · Computer Science 2026-03-16 Guile Wu , David Huang , Dongfeng Bai , Bingbing Liu

We introduce a novel diffusion-based video generation method, generating a video showing multiple events given multiple individual sentences from the user. Our method does not require a large-scale video dataset since our method uses a…

Computer Vision and Pattern Recognition · Computer Science 2024-07-17 Gyeongrok Oh , Jaehwan Jeong , Sieun Kim , Wonmin Byeon , Jinkyu Kim , Sungwoong Kim , Sangpil Kim

We present a GAN-based Transformer for general action-conditioned 3D human motion generation, including not only single-person actions but also multi-person interactive actions. Our approach consists of a powerful Action-conditioned motion…

Computer Vision and Pattern Recognition · Computer Science 2022-11-24 Liang Xu , Ziyang Song , Dongliang Wang , Jing Su , Zhicheng Fang , Chenjing Ding , Weihao Gan , Yichao Yan , Xin Jin , Xiaokang Yang , Wenjun Zeng , Wei Wu

Human motion generation, a cornerstone technique in animation and video production, has widespread applications in various tasks like text-to-motion and music-to-dance. Previous works focus on developing specialist models tailored for each…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Mingyuan Zhang , Daisheng Jin , Chenyang Gu , Fangzhou Hong , Zhongang Cai , Jingfang Huang , Chongzhi Zhang , Xinying Guo , Lei Yang , Ying He , Ziwei Liu

3D Human motion generation is pivotal across film, animation, gaming, and embodied intelligence. Traditional 3D motion synthesis relies on costly motion capture, while recent work shows that 2D videos provide rich, temporally coherent…

Graphics · Computer Science 2026-05-20 Yi-Yang Zhang , Tengjiao Sun , Pengcheng Fang , Deng-Bao Wang , Xiaohao Cai , Min-Ling Zhang , Hansung Kim

Large-scale diffusion generative models are greatly simplifying image, video and 3D asset creation from user-provided text prompts and images. However, the challenging problem of text-to-4D dynamic 3D scene generation with diffusion…

Computer Vision and Pattern Recognition · Computer Science 2024-05-08 Yufeng Zheng , Xueting Li , Koki Nagano , Sifei Liu , Karsten Kreis , Otmar Hilliges , Shalini De Mello

We present UniMotion, to our knowledge the first unified framework for simultaneous understanding and generation of human motion, natural language, and RGB images within a single architecture. Existing unified models handle only restricted…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Ziyi Wang , Xinshun Wang , Shuang Chen , Yang Cong , Mengyuan Liu

Recently, text-to-image generation models have achieved remarkable advancements, particularly with diffusion models facilitating high-quality image synthesis from textual descriptions. However, these models often struggle with achieving…

Computer Vision and Pattern Recognition · Computer Science 2024-12-30 Lunhao Duan , Shanshan Zhao , Wenjun Yan , Yinglun Li , Qing-Guo Chen , Zhao Xu , Weihua Luo , Kaifu Zhang , Mingming Gong , Gui-Song Xia

In this paper, we address the challenge of generating realistic 3D human motions for action classes that were never seen during the training phase. Our approach involves decomposing complex actions into simpler movements, specifically those…

Computer Vision and Pattern Recognition · Computer Science 2024-09-19 Lorenzo Mandelli , Stefano Berretti

Latent diffusion models (LDMs) enable high-fidelity synthesis by operating in learned latent spaces. However, training state-of-the-art LDMs requires complex staging: a tokenizer must be trained first, before the diffusion model can be…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Shivam Duggal , Xingjian Bai , Zongze Wu , Richard Zhang , Eli Shechtman , Antonio Torralba , Phillip Isola , William T. Freeman

Human motion modeling is important for many modern graphics applications, which typically require professional skills. In order to remove the skill barriers for laymen, recent motion generation methods can directly generate human motions…

Computer Vision and Pattern Recognition · Computer Science 2022-09-01 Mingyuan Zhang , Zhongang Cai , Liang Pan , Fangzhou Hong , Xinying Guo , Lei Yang , Ziwei Liu

In this paper, we address the challenging problem of long-term 3D human motion generation. Specifically, we aim to generate a long sequence of smoothly connected actions from a stream of multiple sentences (i.e., paragraph). Previous…

Computer Vision and Pattern Recognition · Computer Science 2024-06-04 Taeryung Lee , Fabien Baradel , Thomas Lucas , Kyoung Mu Lee , Gregory Rogez

Layout generation aims to synthesize realistic graphic scenes consisting of elements with different attributes including category, size, position, and between-element relation. It is a crucial task for reducing the burden on heavy-duty…

Computer Vision and Pattern Recognition · Computer Science 2023-03-10 Mude Hui , Zhizheng Zhang , Xiaoyi Zhang , Wenxuan Xie , Yuwang Wang , Yan Lu

Long-term human motion can be represented as a series of motion modes---motion sequences that capture short-term temporal dynamics---with transitions between them. We leverage this structure and present a novel Motion Transformation…

Machine Learning · Computer Science 2018-08-15 Xinchen Yan , Akash Rastogi , Ruben Villegas , Kalyan Sunkavalli , Eli Shechtman , Sunil Hadap , Ersin Yumer , Honglak Lee

Diffusion-based video generation has achieved significant progress, yet generating multiple actions that occur sequentially remains a formidable task. Directly generating a video with sequential actions can be extremely challenging due to…

Computer Vision and Pattern Recognition · Computer Science 2024-05-29 Bowen Zhang , Xiaofei Xie , Haotian Lu , Na Ma , Tianlin Li , Qing Guo

Controllable generation of 3D human motions becomes an important topic as the world embraces digital transformation. Existing works, though making promising progress with the advent of diffusion models, heavily rely on meticulously captured…

Computer Vision and Pattern Recognition · Computer Science 2024-01-25 Nhat M. Hoang , Kehong Gong , Chuan Guo , Michael Bi Mi

Generating stable and controllable character motion in real-time is a key challenge in computer animation. Existing methods often fail to provide fine-grained control or suffer from motion degradation over long sequences, limiting their use…

Computer Vision and Pattern Recognition · Computer Science 2025-12-05 Eunjong Lee , Eunhee Kim , Sanghoon Hong , Eunho Jung , Jihoon Kim
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