Related papers: FolAI: Synchronized Foley Sound Generation with Se…
We introduce SeeingSounds, a lightweight and modular framework for audio-to-image generation that leverages the interplay between audio, language, and vision-without requiring any paired audio-visual data or training on visual generative…
Foley sound presents the background sound for multimedia content and the generation of Foley sound involves computationally modelling sound effects with specialized techniques. In this work, we proposed a system for DCASE 2023 challenge…
Recent vision-language-action (VLA) models can generate plausible end-effector motions, yet they often fail in long-horizon, contact-rich tasks because the underlying hand-object interaction (HOI) structure is not explicitly represented. An…
Video-to-Audio (V2A) Generation achieves significant progress and plays a crucial role in film and video post-production. However, current methods overlook the cinematic language, a critical component of artistic expression in filmmaking.…
With the introduction of diffusion-based video generation techniques, audio-conditioned human video generation has recently achieved significant breakthroughs in both the naturalness of motion and the synthesis of portrait details. Due to…
Building artificial intelligence (AI) systems on top of a set of foundation models (FMs) is becoming a new paradigm in AI research. Their representative and generative abilities learnt from vast amounts of data can be easily adapted and…
Human auditory perception is shaped by moving sound sources in 3D space, yet prior work in generative sound modelling has largely been restricted to mono signals or static spatial audio. In this work, we introduce a framework for generating…
Immersive spatial audio has become increasingly critical for applications ranging from AR/VR to home entertainment and automotive sound systems. However, existing generative methods remain constrained to low-dimensional formats such as…
How does audio describe the world around us? In this work, we propose a method for generating images of visual scenes from diverse in-the-wild sounds. This cross-modal generation task is challenging due to the significant information gap…
In this research, we present an interface based on Variational Autoencoders trained with a wide range of natural sounds for the innovative creation of Foley effects. The model can transfer new sound features to prerecorded audio or…
In multimedia applications such as films and video games, spatial audio techniques are widely employed to enhance user experiences by simulating 3D sound: transforming mono audio into binaural formats. However, this process is often complex…
Spatial audio has become central to immersive applications such as VR/AR, cinema, and music. Existing generative audio models are largely limited to mono or stereo formats and cannot capture the full 3D localization cues available in…
Generating music that temporally aligns with video events is challenging for existing text-to-music models, which lack fine-grained temporal control. We introduce V2M-ZERO, a video-to-music generation approach that generates time-aligned…
Person-generic audio-driven face generation is a challenging task in computer vision. Previous methods have achieved remarkable progress in audio-visual synchronization, but there is still a significant gap between current results and…
Recent advances in generative AI have made music generation a prominent research focus. However, many neural-based models rely on large datasets, raising concerns about copyright infringement and high-performance costs. In contrast, we…
Text-to-audio (T2A) generation has achieved promising results with the recent advances in generative models. However, because of the limited quality and quantity of temporally-aligned audio-text pairs, existing T2A methods struggle to…
Prevailing Video-to-Audio (V2A) generation models operate offline, assuming an entire video sequence or chunks of frames are available beforehand. This critically limits their use in interactive applications such as live content creation…
We introduce ImmerseDiffusion, an end-to-end generative audio model that produces 3D immersive soundscapes conditioned on the spatial, temporal, and environmental conditions of sound objects. ImmerseDiffusion is trained to generate…
Conventional music visualisation systems rely on handcrafted ad hoc transformations of shapes and colours that offer only limited expressiveness. We propose two novel pipelines for automatically generating music videos from any…
Large diffusion models have been successful in text-to-audio (T2A) synthesis tasks, but they often suffer from common issues such as semantic misalignment and poor temporal consistency due to limited natural language understanding and data…