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This paper presents an adaptive level generation algorithm for the physics-based puzzle game Angry Birds. The proposed algorithm is based on a pre-existing level generator for this game, but where the difficulty of the generated levels can…

Artificial Intelligence · Computer Science 2019-02-08 Matthew Stephenson , Jochen Renz

Significant focus has been placed on integrating large language models (LLMs) with various tools in developing general-purpose agents. This poses a challenge to LLMs' tool-use capabilities. However, there are evident gaps between existing…

Computation and Language · Computer Science 2024-11-25 Jize Wang , Zerun Ma , Yining Li , Songyang Zhang , Cailian Chen , Kai Chen , Xinyi Le

Recently, there has been a growing trend of employing large language models (LLMs) to judge the quality of other LLMs. Many studies have adopted closed-source models, mainly using GPT-4 as the evaluator. However, due to the closed-source…

Artificial Intelligence · Computer Science 2024-10-15 Yijie Li , Yuan Sun

Large Language Model (LLM) agents are increasingly used in many applications, raising concerns about their safety. While previous work has shown that LLMs can deceive in controlled tasks, less is known about their ability to deceive using…

Artificial Intelligence · Computer Science 2026-01-21 Christopher Kao , Vanshika Vats , James Davis

This paper introduces PyGAD, an open-source easy-to-use Python library for building the genetic algorithm. PyGAD supports a wide range of parameters to give the user control over everything in its life cycle. This includes, but is not…

Neural and Evolutionary Computing · Computer Science 2021-06-14 Ahmed Fawzy Gad

Developing 3D games requires specialized expertise across multiple domains, including programming, 3D modeling, and engine configuration, which limits access to millions of potential creators. Recently, researchers have begun to explore…

Artificial Intelligence · Computer Science 2025-10-01 Runxin Yang , Yuxuan Wan , Shuqing Li , Michael R. Lyu

General game playing (GGP) is a framework for evaluating an agent's general intelligence across a wide range of tasks. In the GGP competition, an agent is given the rules of a game (described as a logic program) that it has never seen…

Artificial Intelligence · Computer Science 2019-06-25 Andrew Cropper , Richard Evans , Mark Law

Large Language Model (LLM)-based UI agents show great promise for UI automation but often hallucinate in long-horizon tasks due to their lack of understanding of the global UI transition structure. To address this, we introduce AGENT+P, a…

Multiagent Systems · Computer Science 2026-01-09 Shang Ma , Xusheng Xiao , Yanfang Ye

This paper presents a new communication interface for the DareFightingICE platform, a Java-based fighting game focused on implementing AI for controlling a non-player character. The interface uses an open-source remote procedure call, gRPC…

Networking and Internet Architecture · Computer Science 2023-03-20 Chollakorn Nimpattanavong , Ibrahim Khan , Thai Van Nguyen , Ruck Thawonmas , Worawat Choensawat , Kingkarn Sookhanaphibarn

Autonomous graphical user interface (GUI) agents aim to facilitate task automation by interacting with the user interface without manual intervention. Recent studies have investigated eliciting the capabilities of large language models…

Computation and Language · Computer Science 2024-06-10 Zhuosheng Zhang , Aston Zhang

Despite recent progress of large language models (LLMs) on code translation among mainstream languages, translating PyTorch to JAX remains nontrivial. The two libraries, though both embedded in Python, differ in core design, execution…

Machine Learning · Computer Science 2025-10-14 Hung Phan , Son Le Vu , Ali Jannesari

As large language model (LLM) agents are deployed autonomously in diverse contexts, evaluating their capacity for strategic deception becomes crucial. While recent research has examined how AI systems scheme against human developers,…

Computation and Language · Computer Science 2026-04-28 Thao Pham

In this research, we explore the efficacy and potential of Generative AI models, specifically focusing on their application in role-playing simulations exemplified through Spyfall, a renowned mafia-style game. By leveraging GPT-4's advanced…

Artificial Intelligence · Computer Science 2023-09-22 Munyeong Kim , Sungsu Kim

In recent years, with the rapid advancement of large language models (LLMs), multi-agent systems have become increasingly more capable of practical application. At the same time, the software development industry has had a number of new…

Software Engineering · Computer Science 2024-10-30 Cory Hymel , Sida Peng , Kevin Xu , Charath Ranganathan

We present SDialog, an MIT-licensed open-source Python toolkit that unifies dialog generation, evaluation and mechanistic interpretability into a single end-to-end framework for building and analyzing LLM-based conversational agents. Built…

This paper presents a novel framework for automated game template generation by transforming Game Design Documents (GDDs) into functional Unity game prototypes using Natural Language Processing (NLP) and multi-modal Large Language Models…

Artificial Intelligence · Computer Science 2025-09-12 Amna Hassan

We present Lyncs-API, a Python API for Lattice QCD applications currently under development. Lyncs aims to bring several widely used libraries for Lattice QCD under a common framework. Lyncs flexibly links to libraries for CPUs and GPUs in…

High Energy Physics - Lattice · Physics 2022-01-12 Simone Bacchio , Jacob Finkenrath , Christodoulos Stylianou

Recent advancements have expanded the role of Large Language Models in board games from playing agents to creative co-designers. However, a critical gap remains: current systems lack the capacity to offer constructive critique grounded in…

Human-Computer Interaction · Computer Science 2026-04-14 Zizhen Li , Chuanhao Li , Yibin Wang , Yukang Feng , Jianwen Sun , Jiaxin Ai , Fanrui Zhang , Mingzhu Sun , Yifei Huang , Kaipeng Zhang

The prototyping of computer games, particularly card games, requires extensive human effort in creative ideation and gameplay evaluation. Recent advances in Large Language Models (LLMs) offer opportunities to automate and streamline these…

Computation and Language · Computer Science 2025-09-10 Danrui Li , Sen Zhang , Sam S. Sohn , Kaidong Hu , Muhammad Usman , Mubbasir Kapadia

AI agents aim to solve complex tasks by combining text-based reasoning with external tool calls. Unfortunately, AI agents are vulnerable to prompt injection attacks where data returned by external tools hijacks the agent to execute…

Cryptography and Security · Computer Science 2024-11-26 Edoardo Debenedetti , Jie Zhang , Mislav Balunović , Luca Beurer-Kellner , Marc Fischer , Florian Tramèr