Related papers: Python Agent in Ludii
A multitude of agent-oriented software engineering frameworks exist, most of which are developed by the academic multi-agent systems community. However, these frameworks often impose programming paradigms on their users that are challenging…
Creating programs to represent board games can be a time-consuming task. Large Language Models (LLMs) arise as appealing tools to expedite this process, given their capacity to efficiently generate code from simple contextual information.…
Proficient game agents with diverse play styles enrich the gaming experience and enhance the replay value of games. However, recent advancements in game AI based on reinforcement learning have predominantly focused on improving proficiency,…
Context: LLM-based multi-agent systems enable automation and decision support in software development, yet existing studies rely on benchmark datasets offering only binary pass-or-fail results, limiting insight into real-world…
Building on the conceptual framework presented in our previous work on agentic AI for pharmaceutical research, this paper provides a comprehensive technical analysis of Tippy's multi-agent system implementation for drug discovery laboratory…
Most existing language model agentic systems today are built and optimized for large language models (e.g., GPT, Claude, Gemini) via API calls. While powerful, this approach faces several limitations including high token costs and privacy…
We provide a brief description of the Python-DTU system, including the overall design, the tools and the algorithms that we plan to use in the agent contest.
Large language models (LLMs) are used in software development to assist in various tasks, e.g., code generation and code completion, but empirical evaluations of the quality of the results produced by these models focus on correctness and…
Large Language Model (LLM) -in-the-loop applications have been shown to effectively interpret the human user's commands, make plans, and operate external tools/systems accordingly. Still, the operation scope of the LLM agent is limited to…
Game agents such as opponents, non-player characters, and teammates are central to player experiences in many modern games. As the landscape of AI techniques used in the games industry evolves to adopt machine learning (ML) more widely, it…
Traditional network experiments focus on validation through either simulation or emulation. Each approach has its own advantages and limitations. In this work, we present a new tool for next-generation network experiments created through…
Implementing board games in code can be a time-consuming task. However, Large Language Models (LLMs) have been proven effective at generating code for domain-specific tasks with simple contextual information. We aim to investigate whether…
Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. In this paper, we study the problem of training intelligent agents in service of game development. Unlike the agents…
The advancement of natural language processing (NLP) has been significantly boosted by the development of transformer-based large language models (LLMs). These models have revolutionized NLP tasks, particularly in code generation, aiding…
LLMs excel at code generation from English prompts, but this progress has not extended to low-resource languages. We address Bangla-to-Python code generation by introducing BanglaCodeAct, an agent-based framework that leverages multi-agent…
Currently, Python is one of the most widely used languages in various application areas. However, it has limitations when it comes to optimizing and parallelizing applications due to the nature of its official CPython interpreter,…
This paper introduces a simple and fast variant of Planet Wars as a test-bed for statistical planning based Game AI agents, and for noisy hyper-parameter optimisation. Planet Wars is a real-time strategy game with simple rules but complex…
This paper presents a novel approach to procedural generation of urban maps for First Person Shooter (FPS) games. A multi-agent evolutionary system is employed to place streets, buildings and other items inside the Unity3D game engine,…
ComfyUI is a popular workflow-based interface that allows users to customize image generation tasks through an intuitive node-based system. However, the complexity of managing node connections and diverse modules can be challenging for…
Large Language Models (LLM) and Generative Pre-trained Transformers (GPT), are reshaping the field of Software Engineering (SE). They enable innovative methods for executing many software engineering tasks, including automated code…