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Related papers: AniDoc: Animation Creation Made Easier

200 papers

Long video generation has gained increasing attention due to its widespread applications in fields such as entertainment and simulation. Despite advances, synthesizing temporally coherent and visually compelling long sequences remains a…

Computer Vision and Pattern Recognition · Computer Science 2025-06-04 Jiahao Chen , Hangjie Yuan , Yichen Qian , Jingyun Liang , Jiazheng Xing , Pengwei Liu , Weihua Chen , Fan Wang , Bing Su

Sketching serves as a versatile tool for externalizing ideas, enabling rapid exploration and visual communication that spans various disciplines. While artificial systems have driven substantial advances in content creation and…

Computer Vision and Pattern Recognition · Computer Science 2024-11-27 Yael Vinker , Tamar Rott Shaham , Kristine Zheng , Alex Zhao , Judith E Fan , Antonio Torralba

We propose SelfDoc, a task-agnostic pre-training framework for document image understanding. Because documents are multimodal and are intended for sequential reading, our framework exploits the positional, textual, and visual information of…

Computer Vision and Pattern Recognition · Computer Science 2021-06-08 Peizhao Li , Jiuxiang Gu , Jason Kuen , Vlad I. Morariu , Handong Zhao , Rajiv Jain , Varun Manjunatha , Hongfu Liu

Interactive motion synthesis is essential in creating immersive experiences in entertainment applications, such as video games and virtual reality. However, generating animations that are both high-quality and contextually responsive…

Computer Vision and Pattern Recognition · Computer Science 2024-01-15 Tianyu Li , Calvin Qiao , Guanqiao Ren , KangKang Yin , Sehoon Ha

Clipart, a pre-made art form, offers a convenient and efficient way of creating visual content. However, traditional workflows for animating static clipart are laborious and time-consuming, involving steps like rigging, keyframing, and…

Computer Vision and Pattern Recognition · Computer Science 2024-12-12 Ronghuan Wu , Wanchao Su , Kede Ma , Jing Liao

In the animation industry, cartoon videos are usually produced at low frame rate since hand drawing of such frames is costly and time-consuming. Therefore, it is desirable to develop computational models that can automatically interpolate…

Computer Vision and Pattern Recognition · Computer Science 2021-04-07 Li Siyao , Shiyu Zhao , Weijiang Yu , Wenxiu Sun , Dimitris N. Metaxas , Chen Change Loy , Ziwei Liu

Animation elevates digital documents into immersive experiences, yet creating custom motion paths remains cumbersome, requiring designers to manually select presets, plot B\'ezier points, and configure timing properties. We introduce…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Mannat Khurana , Sanyam Jain , Rishav Agarwal

We introduce context-aware translation, a novel method that combines the benefits of inpainting and image-to-image translation, respecting simultaneously the original input and contextual relevance -- where existing methods fall short. By…

Computer Vision and Pattern Recognition · Computer Science 2024-12-23 Joao Liborio Cardoso , Francesco Banterle , Paolo Cignoni , Michael Wimmer

Reference-based sketch colorization methods have garnered significant attention due to their potential applications in the animation production industry. However, most existing methods are trained with image triplets of sketch, reference,…

Computer Vision and Pattern Recognition · Computer Science 2025-04-10 Dingkun Yan , Xinrui Wang , Yusuke Iwasawa , Yutaka Matsuo , Suguru Saito , Jiaxian Guo

Generating realistic human videos remains a challenging task, with the most effective methods currently relying on a human motion sequence as a control signal. Existing approaches often use existing motion extracted from other videos, which…

Computer Vision and Pattern Recognition · Computer Science 2024-12-18 Hsin-Ping Huang , Yang Zhou , Jui-Hsien Wang , Difan Liu , Feng Liu , Ming-Hsuan Yang , Zhan Xu

Drawing supports learning by externalizing mental models, but providing timely feedback at scale remains challenging. We present Draw2Learn, a system that explores how AI can act as a supportive teammate during drawing-based learning. The…

Human-Computer Interaction · Computer Science 2026-02-03 Yuqi Hang

The rising demand for creating lifelike avatars in the digital realm has led to an increased need for generating high-quality human videos guided by textual descriptions and poses. We propose Dancing Avatar, designed to fabricate human…

Computer Vision and Pattern Recognition · Computer Science 2023-08-16 Bosheng Qin , Wentao Ye , Qifan Yu , Siliang Tang , Yueting Zhuang

Generative AI assistants have been widely used in front-end programming. However, besides code writing, developers often encounter the need to generate animation effects. As novices in creative design without the assistance of professional…

Human-Computer Interaction · Computer Science 2025-06-30 Tianrun Qiu , Yuxin Ma

Image animation is a key task in computer vision which aims to generate dynamic visual content from static image. Recent image animation methods employ neural based rendering technique to generate realistic animations. Despite these…

Computer Vision and Pattern Recognition · Computer Science 2023-12-06 Zuozhuo Dai , Zhenghao Zhang , Yao Yao , Bingxue Qiu , Siyu Zhu , Long Qin , Weizhi Wang

Sketches are a medium to convey a visual scene from an individual's creative perspective. The addition of color substantially enhances the overall expressivity of a sketch. This paper proposes two methods to mimic human-drawn colored…

Computer Vision and Pattern Recognition · Computer Science 2022-01-10 V Manushree , Sameer Saxena , Parna Chowdhury , Manisimha Varma , Harsh Rathod , Ankita Ghosh , Sahil Khose

Synthesizing camera movements from music and dance is highly challenging due to the contradicting requirements and complexities of dance cinematography. Unlike human movements, which are always continuous, dance camera movements involve…

Computer Vision and Pattern Recognition · Computer Science 2024-09-24 Zixuan Wang , Jiayi Li , Xiaoyu Qin , Shikun Sun , Songtao Zhou , Jia Jia , Jiebo Luo

The goal of this work is to generate step-by-step visual instructions in the form of a sequence of images, given an input image that provides the scene context and the sequence of textual instructions. This is a challenging problem as it…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Tomáš Souček , Prajwal Gatti , Michael Wray , Ivan Laptev , Dima Damen , Josef Sivic

3D Content Generation is at the heart of many computer graphics applications, including video gaming, film-making, virtual and augmented reality, etc. This paper proposes a novel deep-learning based approach for automatically generating…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Yongzhi Xu , Yonhon Ng , Yifu Wang , Inkyu Sa , Yunfei Duan , Zhenhong Sun , Yang Li , Pan Ji , Hongdong Li

This paper presents DreamDance, a novel character art animation framework capable of producing stable, consistent character and scene motion conditioned on precise camera trajectories. To achieve this, we re-formulate the animation task as…

Computer Vision and Pattern Recognition · Computer Science 2025-06-02 Jiaxu Zhang , Xianfang Zeng , Xin Chen , Wei Zuo , Gang Yu , Guosheng Lin , Zhigang Tu

Video generation and editing conditioned on text prompts or images have undergone significant advancements. However, challenges remain in accurately controlling global layout and geometry details solely by texts, and supporting motion…

Graphics · Computer Science 2025-04-01 Feng-Lin Liu , Hongbo Fu , Xintao Wang , Weicai Ye , Pengfei Wan , Di Zhang , Lin Gao
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