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Generative UI is transforming interface design by facilitating AI-driven collaborative workflows between designers and computational systems. This study establishes a working definition of Generative UI through a multi-method qualitative…

Human-Computer Interaction · Computer Science 2025-05-22 Kyungho Lee

As the amount of user-generated textual content grows rapidly, text summarization algorithms are increasingly being used to provide users a quick overview of the information content. Traditionally, summarization algorithms have been…

Information Retrieval · Computer Science 2019-09-04 Abhisek Dash , Anurag Shandilya , Arindam Biswas , Kripabandhu Ghosh , Saptarshi Ghosh , Abhijnan Chakraborty

Interactive Generative Video (IGV) has emerged as a crucial technology in response to the growing demand for high-quality, interactive video content across various domains. In this paper, we define IGV as a technology that combines…

Computer Vision and Pattern Recognition · Computer Science 2025-05-01 Jiwen Yu , Yiran Qin , Haoxuan Che , Quande Liu , Xintao Wang , Pengfei Wan , Di Zhang , Kun Gai , Hao Chen , Xihui Liu

Procedural content generation via machine learning (PCGML) has shown success at producing new video game content with machine learning. However, the majority of the work has focused on the production of static game content, including game…

Artificial Intelligence · Computer Science 2020-10-06 Nazanin Yousefzadeh Khameneh , Matthew Guzdial

Human computation games (HCGs) are a crowdsourcing approach to solving computationally-intractable tasks using games. In this paper, we describe the need for generalizable HCG design knowledge that accommodates the needs of both players and…

Human-Computer Interaction · Computer Science 2017-06-13 Kristin Siu , Alexander Zook , Mark O. Riedl

Generating a game is not the same as making one that can be played. Despite advances in code generation, existing approaches treat game generation as one-shot translation from prompt to artifact, leaving interaction-level failures…

Software Engineering · Computer Science 2026-05-28 Yixu Huang , Bo Li , Na Li , Zhe Wang , Kaijie Chen , Haonan Ge , Qingyi Si , Yuanzhe Shen , Ruihan Yang , Guangjing Wang , Hongcheng Guo

3D Content Generation is at the heart of many computer graphics applications, including video gaming, film-making, virtual and augmented reality, etc. This paper proposes a novel deep-learning based approach for automatically generating…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Yongzhi Xu , Yonhon Ng , Yifu Wang , Inkyu Sa , Yunfei Duan , Zhenhong Sun , Yang Li , Pan Ji , Hongdong Li

Human-computer interaction has long imagined technology that understands us-from our preferences and habits, to the timing and purpose of our everyday actions. Yet current user models remain fragmented, narrowly tailored to specific apps,…

Human-Computer Interaction · Computer Science 2025-09-23 Omar Shaikh , Shardul Sapkota , Shan Rizvi , Eric Horvitz , Joon Sung Park , Diyi Yang , Michael S. Bernstein

Over the last several decades, computer games started to have a significant impact on society. However, although a computer game is a type of software, the process to conceptualize, produce and deliver a game could involve unusual features.…

In recent years, machine learning (ML) systems have been increasingly applied for performing creative tasks. Such creative ML approaches have seen wide use in the domains of visual art and music for applications such as image and music…

Computers and Society · Computer Science 2020-09-01 Anurag Sarkar , Seth Cooper

General Video Game Playing (GVGP) aims at designing an agent that is capable of playing multiple video games with no human intervention. In 2014, The General Video Game AI (GVGAI) competition framework was created and released with the…

Artificial Intelligence · Computer Science 2019-02-25 Diego Perez-Liebana , Jialin Liu , Ahmed Khalifa , Raluca D. Gaina , Julian Togelius , Simon M. Lucas

Emergence of online content voting networks allows users to share and rate content including social news, photos and videos. The basic idea behind online content voting networks is that aggregate user activities (e.g., submitting and rating…

Networking and Internet Architecture · Computer Science 2009-09-30 Yingwu Zhu

Levels are a key component of many different video games, and a large body of work has been produced on how to procedurally generate game levels. Recently, Machine Learning techniques have been applied to video game level generation towards…

Human-Computer Interaction · Computer Science 2016-07-05 Adam James Summerville , Sam Snodgrass , Michael Mateas , Santiago Ontañón

User generated content (UGC) refers to videos that are uploaded by users and shared over the Internet. UGC may have low quality due to noise and previous compression. When re-encoding UGC for streaming or downloading, a traditional video…

Image and Video Processing · Electrical Eng. & Systems 2023-03-14 Xin Xiong , Eduardo Pavez , Antonio Ortega , Balu Adsumilli

The security risks of AI-driven video editing have garnered significant attention. Although recent studies indicate that adding perturbations to images can protect them from malicious edits, directly applying image-based methods to perturb…

Computer Vision and Pattern Recognition · Computer Science 2024-11-28 KaiZhou Li , Jindong Gu , Xinchun Yu , Junjie Cao , Yansong Tang , Xiao-Ping Zhang

We propose a new General Game Playing (GGP) system called Regular Games (RG). The main goal of RG is to be both computationally efficient and convenient for game design. The system consists of several languages. The core component is a…

Artificial Intelligence · Computer Science 2025-11-14 Radosław Miernik , Marek Szykuła , Jakub Kowalski , Jakub Cieśluk , Łukasz Galas , Wojciech Pawlik

Millions of users are active on social media. To allow users to better showcase themselves and network with others, we explore the auto-generation of social media self-introduction, a short sentence outlining a user's personal interests.…

Computation and Language · Computer Science 2023-05-25 Chunpu Xu , Jing Li , Piji Li , Min Yang

The paper presents the PCGPT framework, an innovative approach to procedural content generation (PCG) using offline reinforcement learning and transformer networks. PCGPT utilizes an autoregressive model based on transformers to generate…

Machine Learning · Computer Science 2023-10-05 Sajad Mohaghegh , Mohammad Amin Ramezan Dehnavi , Golnoosh Abdollahinejad , Matin Hashemi

The use of Generative AI (GenAI) for creative content generation has gained popularity in recent years. GenAI allows creators to generate contents that are increasingly becoming indistinguishable to the human--generated counter--part at a…

Computers and Society · Computer Science 2026-04-09 Wee Chaimanowong

In many applications of computer graphics, art and design, it is desirable for a user to provide intuitive non-image input, such as text, sketch, stroke, graph or layout, and have a computer system automatically generate photo-realistic…

Computer Vision and Pattern Recognition · Computer Science 2021-10-04 Yuan Xue , Yuan-Chen Guo , Han Zhang , Tao Xu , Song-Hai Zhang , Xiaolei Huang