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External knowledge graphs (KGs) can be used to augment large language models (LLMs), while simultaneously providing an explainable knowledge base of facts that can be inspected by a human. This approach may be particularly valuable in…

Human-Computer Interaction · Computer Science 2024-05-01 Steph Buongiorno , Corey Clark

Generative videos have the potential to revolutionize game development by autonomously creating new content. In this paper, we present GameFactory, a framework for action-controlled scene-generalizable game video generation. We first…

Computer Vision and Pattern Recognition · Computer Science 2025-10-31 Jiwen Yu , Yiran Qin , Xintao Wang , Pengfei Wan , Di Zhang , Xihui Liu

Many games often share common ideas or aspects between them, such as their rules, controls, or playing area. However, in the context of General Game Playing (GGP) for board games, this area remains under-explored. We propose to formalise…

Artificial Intelligence · Computer Science 2021-07-05 Éric Piette , Matthew Stephenson , Dennis J. N. J. Soemers , Cameron Browne

We introduce the concept of a generative infinite game, a video game that transcends the traditional boundaries of finite, hard-coded systems by using generative models. Inspired by James P. Carse's distinction between finite and infinite…

Computer Vision and Pattern Recognition · Computer Science 2024-10-31 Jialu Li , Yuanzhen Li , Neal Wadhwa , Yael Pritch , David E. Jacobs , Michael Rubinstein , Mohit Bansal , Nataniel Ruiz

For the past decade, the trajectory of generative artificial intelligence (AI) has been dominated by a model-centric paradigm driven by scaling laws. Despite significant leaps in visual fidelity, this approach has encountered a ``usability…

Artificial Intelligence · Computer Science 2026-02-06 Jiaheng Liu , Yuanxing Zhang , Shihao Li , Xinping Lei

Artificial Intelligence-Generated Content (AIGC) refers to the use of AI to automate the information creation process while fulfilling the personalized requirements of users. However, due to the instability of AIGC models, e.g., the…

Artificial Intelligence · Computer Science 2023-01-10 Hongyang Du , Zonghang Li , Dusit Niyato , Jiawen Kang , Zehui Xiong , Xuemin , Shen , Dong In Kim

Procedural generation is used across game design to achieve a wide variety of ends, and has led to the creation of several game subgenres by injecting variance, surprise or unpredictability into otherwise static designs. Information games…

Artificial Intelligence · Computer Science 2020-04-07 Michael Cook

Generative AI tools, such as ChatGPT and Midjourney, are transforming artistic creation as AI-art integration advances. However, Artificial Intelligence Generated Content (AIGC) tools face user experience challenges, necessitating a…

Human-Computer Interaction · Computer Science 2023-08-22 Hanjie Yu , Yan Dong , Qiong Wu

Different errors that occur in video games are often referred to as glitches or bugs. The goal of this exploratory research is to understand how these glitches and bugs within video games affect a players experience. To do this, I reviewed…

Human-Computer Interaction · Computer Science 2025-04-29 Jessica Backus

Since its introduction in 2022, Generative AI has significantly impacted the art world, from winning state art fairs to creating complex videos from simple prompts. Amid this renaissance, a pivotal issue emerges: should users of Generative…

Computers and Society · Computer Science 2024-06-19 Yiyang Mei

This paper presents an overview of the NTIRE 2025 Challenge on UGC Video Enhancement. The challenge constructed a set of 150 user-generated content videos without reference ground truth, which suffer from real-world degradations such as…

Unlike video coding for professional content, the delivery pipeline of User Generated Content (UGC) involves transcoding where unpristine reference content needs to be compressed repeatedly. In this work, we observe that existing…

Image and Video Processing · Electrical Eng. & Systems 2024-07-02 Zihao Qi , Chen Feng , Duolikun Danier , Fan Zhang , Xiaozhong Xu , Shan Liu , David Bull

Several large-scale video datasets have been published these years and have advanced the area of video understanding. However, the newly emerged user-generated short-form videos have rarely been studied. This paper presents USV, the…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Haoyue Cheng , Su Xu , Liwei Jin , Wayne Wu , Chen Qian , Limin Wang

Artificial Intelligence Generated Content (AIGC) is leading a new technical revolution for the acquisition of digital content and impelling the progress of visual compression towards competitive performance gains and diverse functionalities…

Computer Vision and Pattern Recognition · Computer Science 2024-02-07 Bolin Chen , Shanzhi Yin , Peilin Chen , Shiqi Wang , Yan Ye

The growing capabilities of AI in generating video content have brought forward significant challenges in effectively evaluating these videos. Unlike static images or text, video content involves complex spatial and temporal dynamics which…

Computer Vision and Pattern Recognition · Computer Science 2026-03-23 Xiao Liu , Xinhao Xiang , Zizhong Li , Yongheng Wang , Zhuoheng Li , Zhuosheng Liu , Weidi Zhang , Weiqi Ye , Jiawei Zhang

Procedural content generation (PCG) has made substantial progress in shaping static 2D/3D geometry, while most methods treat gameplay mechanics as auxiliary and optimize only over space. We argue that this limits controllability and…

Artificial Intelligence · Computer Science 2026-02-24 Kaijie Xu , Clark Verbrugge

Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by…

Software Engineering · Computer Science 2022-04-11 Emanuela Guglielmi , Simone Scalabrino , Gabriele Bavota , Rocco Oliveto

Due to GPT's impressive generative capabilities, its applications in games are expanding rapidly. To offer researchers a comprehensive understanding of the current applications and identify both emerging trends and unexplored areas, this…

Artificial Intelligence · Computer Science 2025-04-28 Daijin Yang , Erica Kleinman , Casper Harteveld

This study explores the application of Artificial Intelligence Generated Content (AIGC) technology in urban planning and design, with a particular focus on its impact on placemaking and public participation. By utilizing natural language…

Human-Computer Interaction · Computer Science 2024-11-27 Di Mo , Keyi Liu , Qi Tian , Dengyun Li , Liyan Xu , Junyan Ye

Machine learning for procedural content generation has recently become an active area of research. Levels vary in both form and function and are mostly unrelated to each other across games. This has made it difficult to assemble suitably…

Artificial Intelligence · Computer Science 2021-08-11 Philip Bontrager , Julian Togelius
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